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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-06-17 19:34:42 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-06-17 19:34:42 -0400
commit3c3be04962a8c06ce9b5956e5799cdf3bbecf2aa (patch)
tree8578a1384609de55b26936b8be17891b9eae78cc /castle_weapons
parent75e0a665ce2a45e1158a427d3f70f854f5f4d5a8 (diff)
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update castle modpack, areas, blox, boost_cart, currency, farming redo, homedecor, and pipeworks
Diffstat (limited to 'castle_weapons')
-rw-r--r--castle_weapons/crossbow.lua26
1 files changed, 18 insertions, 8 deletions
diff --git a/castle_weapons/crossbow.lua b/castle_weapons/crossbow.lua
index f61b752..439f99b 100644
--- a/castle_weapons/crossbow.lua
+++ b/castle_weapons/crossbow.lua
@@ -79,12 +79,22 @@ function crossbow:spawn_particles(pos, texture)
texture = CROSSBOW_EXPLOSION_TEXTURE
end
local spread = {x=0.1, y=0.1, z=0.1}
- minetest.add_particlespawner(15, 0.3,
- vector.subtract(pos, spread), vector.add(pos, spread),
- {x=-1, y=1, z=-1}, {x=1, y=2, z=1},
- {x=-2, y=-2, z=-2}, {x=2, y=-2, z=2},
- 0.1, 0.75, 1, 2, false, texture
- )
+ minetest.add_particlespawner({
+ amount = 15,
+ time = 0.3,
+ minpos = vector.subtract(pos, spread),
+ maxpos = vector.add(pos, spread),
+ minvel = {x=-1, y=1, z=-1},
+ maxvel = {x=1, y=2, z=1},
+ minacc = {x=-2, y=-2, z=-2},
+ maxacc = {x=2, y=-2, z=2},
+ minexptime = 0.1,
+ maxexptime = 0.75,
+ minsize = 1,
+ maxsize = 2,
+ collisiondetection = false,
+ texture = texture,
+ })
end
end
@@ -361,7 +371,7 @@ minetest.register_entity("castle_weapons:crossbow_bolt_entity", {
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
minetest.sound_play("castle_crossbow_click", {object=user})
- if not minetest.setting_getbool("creative_mode") then
+ if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535/CROSSBOW_USES)
end
itemstack = "castle_weapons:crossbow 1 "..itemstack:get_wear()
@@ -421,7 +431,7 @@ minetest.register_tool("castle_weapons:crossbow", {
local inv = user:get_inventory()
if inv:contains_item("main", "castle_weapons:crossbow_bolt") then
minetest.sound_play("castle_crossbow_reload", {object=user})
- if not minetest.setting_getbool("creative_mode") then
+ if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "castle_weapons:crossbow_bolt 1")
end
return "castle_weapons:crossbow_loaded 1 "..itemstack:get_wear()