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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-03-17 16:53:18 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-03-17 16:53:18 -0400
commit907e8bf6a64215a516fdf16869dd81248aeaa2f6 (patch)
treed199282e5764c7ab5183fe0d78ed0412dbb0b89f /castle_masonry/init.lua
parent06d9243586cecb1abed74550ce2544b436572a35 (diff)
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update digilines, technic, unified inventory,
and switched castles to the new modpack form
Diffstat (limited to 'castle_masonry/init.lua')
-rw-r--r--castle_masonry/init.lua137
1 files changed, 137 insertions, 0 deletions
diff --git a/castle_masonry/init.lua b/castle_masonry/init.lua
new file mode 100644
index 0000000..0d23922
--- /dev/null
+++ b/castle_masonry/init.lua
@@ -0,0 +1,137 @@
+castle_masonry = {}
+
+local MP = minetest.get_modpath(minetest.get_current_modname())
+dofile(MP.."/pillars.lua")
+dofile(MP.."/arrow_slits.lua")
+dofile(MP.."/murder_holes.lua")
+dofile(MP.."/stone_wall.lua")
+dofile(MP.."/paving.lua")
+
+local S, NS = dofile(MP.."/intllib.lua")
+
+local read_setting = function(name, default)
+ local setting = minetest.setting_getbool(name)
+ if setting == nil then return default end
+ return setting
+end
+
+-- Material definition:
+-- {
+-- name=, -- the name that will be part of the resulting node names
+-- desc=, -- Player-facing name of the material
+-- tile=, -- Optional - the texture tile to use for the resulting blocks (can be a single texture or a table, as a normal node definition's tile def). If not set this will be taken from the material it's made out of.
+-- craft_material=, -- What source block is used to craft these blocks.
+-- composition_material=, -- Optional, this will override the properties of the product with a specific material. Useful if you want to use a group for the craft material (eg, "group:wood")
+--}
+
+castle_masonry.materials = {}
+if read_setting("castle_masonry_stonewall", true) then
+ table.insert(castle_masonry.materials, {name="stonewall", desc=S("Stonewall"), tile="castle_stonewall.png", craft_material="castle:stonewall"})
+end
+if read_setting("castle_masonry_cobble", true) then
+ table.insert(castle_masonry.materials, {name="cobble", desc=S("Cobble"), tile="default_cobble.png", craft_material="default:cobble"})
+end
+if read_setting("castle_masonry_stonebrick", true) then
+ table.insert(castle_masonry.materials, {name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"})
+end
+if read_setting("castle_masonry_sandstonebrick", true) then
+ table.insert(castle_masonry.materials, {name="sandstonebrick", desc=S("Sandstone Brick"), tile="default_sandstone_brick.png", craft_material="default:sandstonebrick"})
+end
+if read_setting("castle_masonry_desertstonebrick", true) then
+ table.insert(castle_masonry.materials, {name="desertstonebrick", desc=S("Desert Stone Brick"), tile="default_desert_stone_brick.png", craft_material="default:desert_stonebrick"})
+end
+if read_setting("castle_masonry_stone", true) then
+ table.insert(castle_masonry.materials, {name="stone", desc=S("Stone"), tile="default_stone.png", craft_material="default:stone"})
+end
+if read_setting("castle_masonry_sandstone", true) then
+ table.insert(castle_masonry.materials, {name="sandstone", desc=S("Sandstone"), tile="default_sandstone.png", craft_material="default:sandstone"})
+end
+if read_setting("castle_masonry_desertstone", true) then
+ table.insert(castle_masonry.materials, {name="desertstone", desc=S("Desert Stone"), tile="default_desert_stone.png", craft_material="default:desert_stone"})
+end
+if read_setting("castle_masonry_wood", false) then
+ table.insert(castle_masonry.materials, {name="wood", desc=S("Wood"), tile="default_wood.png", craft_material="group:wood", composition_material="default:wood"})
+end
+if read_setting("castle_masonry_ice", false) then
+ table.insert(castle_masonry.materials, {name="ice", desc=S("Ice"), tile="default_ice.png", craft_material="default:ice"})
+end
+if read_setting("castle_masonry_snow", false) then
+ table.insert(castle_masonry.materials, {name="snow", desc=S("Snow"), tile="default_snow.png", craft_material="default:snow"})
+end
+if read_setting("castle_masonry_obsidianbrick", false) then
+ table.insert(castle_masonry.materials, {name="obsidianbrick", desc=S("Obsidian Brick"), tile="default_obsidian_brick.png", craft_material="default:obsidianbrick"})
+end
+
+castle_masonry.get_material_properties = function(material)
+ local composition_def
+ local burn_time
+ if material.composition_material ~= nil then
+ composition_def = minetest.registered_nodes[material.composition_material]
+ burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time
+ else
+ composition_def = minetest.registered_nodes[material.craft_material]
+ burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time
+ end
+
+ local tiles = material.tile
+ if tiles == nil then
+ tiles = composition_def.tile
+ elseif type(tiles) == "string" then
+ tiles = {tiles}
+ end
+
+ local desc = material.desc
+ if desc == nil then
+ desc = composition_def.description
+ end
+
+ return composition_def, burn_time, tiles, desc
+end
+
+
+if read_setting("castle_masonry_pillar", true) then
+ for _, material in pairs(castle_masonry.materials) do
+ castle_masonry.register_pillar(material)
+ end
+end
+
+if read_setting("castle_masonry_arrowslit", true) then
+ for _, material in pairs(castle_masonry.materials) do
+ castle_masonry.register_arrowslit(material)
+ end
+end
+
+if read_setting("castle_masonry_murderhole", true) then
+ for _, material in pairs(castle_masonry.materials) do
+ castle_masonry.register_murderhole(material)
+ end
+end
+
+minetest.register_alias("castle:pillars_bottom", "castle_masonry:pillars_stonewall_bottom")
+minetest.register_alias("castle:pillars_top", "castle_masonry:pillars_stonewall_top")
+minetest.register_alias("castle:pillars_middle", "castle_masonry:pillars_stonewall_middle")
+minetest.register_alias("castle:arrowslit", "castle_masonry:arrowslit_stonewall")
+minetest.register_alias("castle:arrowslit_hole", "castle_masonry:arrowslit_stonewall_hole")
+minetest.register_alias("castle:arrowslit_cross", "castle_masonry:arrowslit_stonewall_cross")
+
+for _, material in pairs(castle_masonry.materials) do
+ castle_masonry.register_murderhole_alias("castle", material.name, "castle_masonry", material.name)
+ castle_masonry.register_pillar_alias("castle", material.name, "castle_masonry", material.name)
+
+ -- Arrowslit upgrade has special handling because the castle mod arrow slit is reversed relative to current build-from-inside standard
+ local lbm_def = {
+ name = "castle_masonry:arrowslit_flip_front_to_back"..material.name,
+ nodenames = {
+ "castle:arrowslit_"..material.name,
+ "castle:arrowslit_"..material.name.."_cross",
+ "castle:arrowslit_"..material.name.."_hole",
+ },
+ action = function(pos, node)
+ local flip_front_to_back = {[0]=2, 3, 0, 1, 6, 7, 4, 5, 10, 7, 8, 9, 14, 15, 12, 13, 18, 19, 16, 17, 22, 23, 20, 21}
+ node.param2 = flip_front_to_back[node.param2]
+ node.name = "castle_masonry" .. string.sub(node.name, 7, -1)
+ minetest.swap_node(pos, node)
+ end
+ }
+ minetest.register_lbm(lbm_def)
+end \ No newline at end of file