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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-03 09:31:05 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-03 09:31:05 -0400
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update castles, cottages, digistuff, gloopblocks, locks,
maptools, mesecons, pipeworks, technic, unified inventory, unified dyes, and xban2
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-=-=-=-=-=-=-=-=-=-=
-
-Castles Mod
-by: Philipbenr And DanDuncombe
-
-=-=-=-=-=-=-=-=-=-=
-
-Licence: MIT
-
-see: LICENSE
-
-=-=-=-=-=-=-=-=-=-=
-
-This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.
-
-=-=-=-=-=-=-=-=-=-=
-
-Contains:
-
---Walls, Corner-walls,
---Castlestone Stairs, Slabs, and Pillars
---Arrowslits and embrasures
---Rubble (to fill the interior of thick castle walls)
---Murder holes and machicolations
---Pillars and crossbraces
---Roof slate
---Paving stone
---Dungeon stone
-
-Mod settings can allow for the basic castle masonry forms to be made for the following material types (all optional):
-
-Cobble
-Desert stone
-Desert stone brick
-Sandstone
-Sandstone brick
-Stone
-Stone brick
-Castle wall
-Wood
-Snow
-Ice
-Obsidian Brick \ No newline at end of file