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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-03-17 16:53:18 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-03-17 16:53:18 -0400
commit907e8bf6a64215a516fdf16869dd81248aeaa2f6 (patch)
treed199282e5764c7ab5183fe0d78ed0412dbb0b89f /castle_lighting
parent06d9243586cecb1abed74550ce2544b436572a35 (diff)
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update digilines, technic, unified inventory,
and switched castles to the new modpack form
Diffstat (limited to 'castle_lighting')
-rw-r--r--castle_lighting/LICENSE21
-rw-r--r--castle_lighting/README.txt23
-rw-r--r--castle_lighting/brasier.lua267
-rw-r--r--castle_lighting/depends.txt6
-rw-r--r--castle_lighting/description.txt1
-rw-r--r--castle_lighting/init.lua100
-rw-r--r--castle_lighting/intllib.lua45
-rw-r--r--castle_lighting/locale/template.pot52
-rw-r--r--castle_lighting/mod.conf1
-rw-r--r--castle_lighting/screenshot.pngbin0 -> 39320 bytes
-rw-r--r--castle_lighting/textures/LICENSE.txt17
-rw-r--r--castle_lighting/textures/castle_brasier_bed_mask.pngbin0 -> 497 bytes
-rw-r--r--castle_lighting/textures/castle_chandelier.pngbin0 -> 360 bytes
-rw-r--r--castle_lighting/textures/castle_chandelier_chain.pngbin0 -> 169 bytes
-rw-r--r--castle_lighting/textures/castle_chandelier_wield.pngbin0 -> 316 bytes
-rw-r--r--castle_lighting/textures/castle_coal_bed.pngbin0 -> 771 bytes
-rw-r--r--castle_lighting/textures/castle_steel.pngbin0 -> 214 bytes
-rw-r--r--castle_lighting/textures/castle_street_light.pngbin0 -> 465 bytes
18 files changed, 533 insertions, 0 deletions
diff --git a/castle_lighting/LICENSE b/castle_lighting/LICENSE
new file mode 100644
index 0000000..456d091
--- /dev/null
+++ b/castle_lighting/LICENSE
@@ -0,0 +1,21 @@
+The MIT License (MIT)
+
+Copyright (c) 2016 Minetest Mods Team
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/castle_lighting/README.txt b/castle_lighting/README.txt
new file mode 100644
index 0000000..90fb450
--- /dev/null
+++ b/castle_lighting/README.txt
@@ -0,0 +1,23 @@
+=-=-=-=-=-=-=-=-=-=
+
+Castles Mod
+by: Philipbenr And DanDuncombe
+
+=-=-=-=-=-=-=-=-=-=
+
+Licence: MIT
+
+see: LICENSE
+
+=-=-=-=-=-=-=-=-=-=
+
+This mod contains medieval lighting sources suitable for a castle. It includes:
+
+* Small chandelier and hanging chain
+* Lantern box
+* Steel floor brasier
+* Stone pedestal/column brasier.
+
+If the castle_masonry mod is installed, brasiers will be generated for all enabled material types.
+
+Brasiers require fuel to generate a flame. \ No newline at end of file
diff --git a/castle_lighting/brasier.lua b/castle_lighting/brasier.lua
new file mode 100644
index 0000000..b461e52
--- /dev/null
+++ b/castle_lighting/brasier.lua
@@ -0,0 +1,267 @@
+if not minetest.get_modpath("fire") then return end
+
+-- internationalization boilerplate
+local MP = minetest.get_modpath(minetest.get_current_modname())
+local S, NS = dofile(MP.."/intllib.lua")
+
+local brasier_longdesc = S("A brasier for producing copious amounts of light and heat.")
+local brasier_usagehelp = S("To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.")
+
+local brasier_nodebox = {
+ type = "fixed",
+ fixed = {
+ {-0.25, 0, -0.25, 0.25, 0.125, 0.25}, -- base
+ {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid
+ {-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat
+ {-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge
+ {-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge
+ {0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge
+ {-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge
+ {0.25, -0.5, -0.375, 0.375, 0.125, -0.25}, -- leg
+ {-0.375, -0.5, 0.25, -0.25, 0.125, 0.375}, -- leg
+ {0.25, -0.5, 0.25, 0.375, 0.125, 0.375}, -- leg
+ {-0.375, -0.5, -0.375, -0.25, 0.125, -0.25}, -- leg
+ {-0.125, -0.0625, -0.125, 0.125, 0, 0.125}, -- bottom_knob
+ }
+}
+local brasier_selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.375, -0.5, -0.375, 0.375, 0.25, 0.375}, -- mid
+ {-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat
+ }
+}
+
+local brasier_burn = function(pos)
+ local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local node_above = minetest.get_node(pos_above)
+ local timer = minetest.get_node_timer(pos)
+
+ if timer:is_started() and node_above.name == "fire:permanent_flame" then return end -- already burning, don't burn a new thing.
+
+ local inv = minetest.get_inventory({type="node", pos=pos})
+ local item = inv:get_stack("fuel", 1)
+ local fuel_burned = minetest.get_craft_result({method="fuel", width=1, items={item:peek_item(1)}}).time
+
+ if fuel_burned > 0 and (node_above.name == "air" or node_above.name == "fire:permanent_flame") then
+ item:set_count(item:get_count() - 1)
+ inv:set_stack("fuel", 1, item)
+
+ timer:start(fuel_burned * 60) -- one minute of flame per second of burn time, for balance.
+
+ if node_above.name == "air" then
+ minetest.set_node(pos_above, {name = "fire:permanent_flame"})
+ end
+ else
+ if node_above.name == "fire:permanent_flame" then
+ minetest.set_node(pos_above, {name = "air"})
+ end
+ end
+end
+
+local brasier_on_construct = function(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ inv:set_size("fuel", 1)
+
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",
+ "size[8,5.3]" ..
+ default.gui_bg ..
+ default.gui_bg_img ..
+ default.gui_slots ..
+ "list[current_name;fuel;3.5,0;1,1;]" ..
+ "list[current_player;main;0,1.15;8,1;]" ..
+ "list[current_player;main;0,2.38;8,3;8]" ..
+ "listring[current_name;main]" ..
+ "listring[current_player;main]" ..
+ default.get_hotbar_bg(0,1.15)
+ )
+end
+
+local brasier_on_destruct = function(pos, oldnode)
+ local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local node_above = minetest.get_node(pos_above)
+ if node_above.name == "fire:permanent_flame" then
+ minetest.set_node(pos_above, {name = "air"})
+ end
+end
+
+local brasier_can_dig = function(pos, player)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("fuel")
+end
+
+-- Only allow fuel items to be placed in fuel
+local brasier_allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if listname == "fuel" then
+ if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
+ return stack:get_count()
+ else
+ return 0
+ end
+ end
+ return 0
+end
+
+minetest.register_node("castle_lighting:brasier_floor", {
+ description = S("Floor Brasier"),
+ _doc_items_longdesc = brasier_longdesc,
+ _doc_items_usagehelp = brasier_usagehelp,
+ tiles = {
+ "castle_steel.png^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)",
+ "castle_steel.png",
+ "castle_steel.png",
+ "castle_steel.png",
+ "castle_steel.png",
+ "castle_steel.png",
+ },
+ drawtype = "nodebox",
+ groups = {cracky=2},
+ paramtype = "light",
+ node_box = brasier_nodebox,
+ selection_box = brasier_selection_box,
+
+ on_construct = brasier_on_construct,
+ on_destruct = brasier_on_destruct,
+ can_dig = brasier_can_dig,
+ allow_metadata_inventory_put = brasier_allow_metadata_inventory_put,
+ on_metadata_inventory_put = brasier_burn,
+ on_timer = brasier_burn,
+})
+
+
+minetest.register_craft({
+ output = "castle_lighting:brasier_floor",
+ recipe = {
+ {"default:steel_ingot", "default:torch", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ }
+})
+
+if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
+ hopper:add_container({
+ {"top", "castle_lighting:brasier_floor", "fuel"},
+ {"bottom", "castle_lighting:brasier_floor", "fuel"},
+ {"side", "castle_lighting:brasier_floor", "fuel"},
+ })
+end
+
+------------------------------------------------------------------------------------------------------
+-- Masonry brasiers
+
+local materials
+if minetest.get_modpath("castle_masonry") then
+ materials = castle_masonry.materials
+else
+ materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}}
+end
+
+local get_material_properties = function(material)
+ local composition_def
+ local burn_time
+ if material.composition_material ~= nil then
+ composition_def = minetest.registered_nodes[material.composition_material]
+ burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time
+ else
+ composition_def = minetest.registered_nodes[material.craft_material]
+ burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time
+ end
+
+ local tiles = material.tile
+ if tiles == nil then
+ tiles = composition_def.tile
+ elseif type(tiles) == "string" then
+ tiles = {tiles}
+ end
+
+ -- Apply bed of coals to the texture.
+ if table.getn(tiles) == 1 then
+ tiles = {tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)", tiles[1], tiles[1], tiles[1], tiles[1], tiles[1]}
+ else
+ tiles[1] = tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)"
+ end
+
+ local desc = material.desc
+ if desc == nil then
+ desc = composition_def.description
+ end
+
+ return composition_def, burn_time, tiles, desc
+end
+
+local pillar_brasier_nodebox = {
+ type = "fixed",
+ fixed = {
+ {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid
+ {-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat
+ {-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge
+ {-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge
+ {0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge
+ {-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge
+ {-0.25,-0.5,-0.25,0.25,0.125,0.25}, -- support
+ }
+}
+
+local pillar_brasier_selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid
+ {-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat
+ {-0.25,-0.5,-0.25,0.25,0.125,0.25}, -- support
+ }
+}
+
+castle_lighting.register_pillar_brasier = function(material)
+ local composition_def, burn_time, tile, desc = get_material_properties(material)
+ if burn_time > 0 or composition_def.groups.puts_out_fire then return end -- No wooden brasiers, snow brasiers, or ice brasiers, alas.
+
+ local crossbrace_connectable_groups = {}
+ for group, val in pairs(composition_def.groups) do
+ crossbrace_connectable_groups[group] = val
+ end
+ crossbrace_connectable_groups.crossbrace_connectable = 1
+
+ local mod_name = minetest.get_current_modname()
+
+ minetest.register_node(mod_name..":"..material.name.."_pillar_brasier", {
+ drawtype = "nodebox",
+ description = S("@1 Brasier", desc),
+ _doc_items_longdesc = brasier_longdesc,
+ _doc_items_usagehelp = brasier_usagehelp,
+ tiles = tile,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = crossbrace_connectable_groups,
+ sounds = composition_def.sounds,
+
+ node_box = pillar_brasier_nodebox,
+ selection_box = pillar_brasier_selection_box,
+
+ on_construct = brasier_on_construct,
+ on_destruct = brasier_on_destruct,
+ can_dig = brasier_can_dig,
+ allow_metadata_inventory_put = brasier_allow_metadata_inventory_put,
+ on_metadata_inventory_put = brasier_burn,
+ on_timer = brasier_burn,
+ })
+
+ minetest.register_craft({
+ output = mod_name..":"..material.name.."_pillar_brasier 5",
+ recipe = {
+ {material.craft_material,"default:torch",material.craft_material},
+ {material.craft_material,material.craft_material,material.craft_material},
+ },
+ })
+
+ if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
+ hopper:add_container({
+ {"top", mod_name..":"..material.name.."_pillar_brasier", "fuel"},
+ {"bottom", mod_name..":"..material.name.."_pillar_brasier", "fuel"},
+ {"side", mod_name..":"..material.name.."_pillar_brasier", "fuel"},
+ })
+ end
+end
+
+for _, material in pairs(materials) do
+ castle_lighting.register_pillar_brasier(material)
+end
diff --git a/castle_lighting/depends.txt b/castle_lighting/depends.txt
new file mode 100644
index 0000000..ad94907
--- /dev/null
+++ b/castle_lighting/depends.txt
@@ -0,0 +1,6 @@
+default
+intllib?
+fire?
+castle_masonry?
+hopper?
+doc? \ No newline at end of file
diff --git a/castle_lighting/description.txt b/castle_lighting/description.txt
new file mode 100644
index 0000000..aae3f9b
--- /dev/null
+++ b/castle_lighting/description.txt
@@ -0,0 +1 @@
+This mod contains medieval castle lighting solutions
diff --git a/castle_lighting/init.lua b/castle_lighting/init.lua
new file mode 100644
index 0000000..34eb1c3
--- /dev/null
+++ b/castle_lighting/init.lua
@@ -0,0 +1,100 @@
+minetest.register_alias("darkage:lamp", "castle_lighting:light")
+minetest.register_alias("castle:street_light", "castle_lighting:light")
+minetest.register_alias("castle:light", "castle_lighting:light")
+minetest.register_alias("castle:chandelier", "castle_lighting:chandelier")
+minetest.register_alias("castle:chandelier_chain", "castle_lighting:chandelier_chain")
+
+-- internationalization boilerplate
+local MP = minetest.get_modpath(minetest.get_current_modname())
+local S, NS = dofile(MP.."/intllib.lua")
+
+castle_lighting = {}
+
+dofile(MP.."/brasier.lua")
+
+minetest.register_node("castle_lighting:light",{
+ drawtype = "glasslike",
+ description = S("Light Block"),
+ sunlight_propagates = true,
+ light_source = 14,
+ tiles = {"castle_street_light.png"},
+ groups = {cracky=2},
+ sounds = default.node_sound_glass_defaults(),
+ paramtype = "light",
+})
+
+minetest.register_craft({
+ output = "castle_lighting:light",
+ recipe = {
+ {"default:stick", "default:glass", "default:stick"},
+ {"default:glass", "default:torch", "default:glass"},
+ {"default:stick", "default:glass", "default:stick"},
+ }
+})
+
+minetest.register_node( "castle_lighting:chandelier", {
+ drawtype = "plantlike",
+ description = S("Chandelier"),
+ paramtype = "light",
+ wield_image = "castle_chandelier_wield.png",
+ inventory_image = "castle_chandelier_wield.png",
+ groups = {cracky=2},
+ sounds = default.node_sound_glass_defaults(),
+ sunlight_propagates = true,
+ light_source = 14,
+ tiles = {
+ {
+ name = "castle_chandelier.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 1.0
+ },
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {0.35,-0.375,0.35,-0.35,0.5,-0.35},
+
+ },
+ },
+})
+
+minetest.register_craft({
+ output = "castle_lighting:chandelier",
+ recipe = {
+ {"", "", ""},
+ {"", "default:steel_ingot", ""},
+ {"default:torch","default:torch","default:torch"},
+ }
+})
+
+minetest.register_node( "castle_lighting:chandelier_chain", {
+ drawtype = "plantlike",
+ description = S("Chandelier Chain"),
+ paramtype = "light",
+ wield_image = "castle_chandelier_chain.png",
+ inventory_image = "castle_chandelier_chain.png",
+ groups = {cracky=2},
+ sounds = default.node_sound_glass_defaults(),
+ sunlight_propagates = true,
+ tiles = {"castle_chandelier_chain.png"},
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {0.1,-0.5,0.1,-0.1,0.5,-0.1},
+
+ },
+ },
+})
+
+minetest.register_craft({
+ output = "castle_lighting:chandelier_chain 4",
+ recipe = {
+ {"", "default:steel_ingot", ""},
+ {"", "", ""},
+ {"","default:steel_ingot",""},
+ }
+}) \ No newline at end of file
diff --git a/castle_lighting/intllib.lua b/castle_lighting/intllib.lua
new file mode 100644
index 0000000..6669d72
--- /dev/null
+++ b/castle_lighting/intllib.lua
@@ -0,0 +1,45 @@
+
+-- Fallback functions for when `intllib` is not installed.
+-- Code released under Unlicense <http://unlicense.org>.
+
+-- Get the latest version of this file at:
+-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
+
+local function format(str, ...)
+ local args = { ... }
+ local function repl(escape, open, num, close)
+ if escape == "" then
+ local replacement = tostring(args[tonumber(num)])
+ if open == "" then
+ replacement = replacement..close
+ end
+ return replacement
+ else
+ return "@"..open..num..close
+ end
+ end
+ return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
+end
+
+local gettext, ngettext
+if minetest.get_modpath("intllib") then
+ if intllib.make_gettext_pair then
+ -- New method using gettext.
+ gettext, ngettext = intllib.make_gettext_pair()
+ else
+ -- Old method using text files.
+ gettext = intllib.Getter()
+ end
+end
+
+-- Fill in missing functions.
+
+gettext = gettext or function(msgid, ...)
+ return format(msgid, ...)
+end
+
+ngettext = ngettext or function(msgid, msgid_plural, n, ...)
+ return format(n==1 and msgid or msgid_plural, ...)
+end
+
+return gettext, ngettext
diff --git a/castle_lighting/locale/template.pot b/castle_lighting/locale/template.pot
new file mode 100644
index 0000000..e7f0768
--- /dev/null
+++ b/castle_lighting/locale/template.pot
@@ -0,0 +1,52 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2017-03-01 23:52-0700\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=CHARSET\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: brasier.lua:7
+msgid "A brasier for producing copious amounts of light and heat."
+msgstr ""
+
+#: brasier.lua:8
+msgid ""
+"To ignite the brasier place a flammable fuel in its inventory slot. A lump "
+"of coal will burn for about half an hour."
+msgstr ""
+
+#: brasier.lua:107
+msgid "Floor Brasier"
+msgstr ""
+
+#: brasier.lua:156
+msgid "Stonebrick"
+msgstr ""
+
+#: brasier.lua:228
+msgid "@1 Brasier"
+msgstr ""
+
+#: init.lua:17
+msgid "Light Block"
+msgstr ""
+
+#: init.lua:37
+msgid "Chandelier"
+msgstr ""
+
+#: init.lua:76
+msgid "Chandelier Chain"
+msgstr ""
diff --git a/castle_lighting/mod.conf b/castle_lighting/mod.conf
new file mode 100644
index 0000000..b894c97
--- /dev/null
+++ b/castle_lighting/mod.conf
@@ -0,0 +1 @@
+name = castle_lighting
diff --git a/castle_lighting/screenshot.png b/castle_lighting/screenshot.png
new file mode 100644
index 0000000..354f4a2
--- /dev/null
+++ b/castle_lighting/screenshot.png
Binary files differ
diff --git a/castle_lighting/textures/LICENSE.txt b/castle_lighting/textures/LICENSE.txt
new file mode 100644
index 0000000..7d7ed99
--- /dev/null
+++ b/castle_lighting/textures/LICENSE.txt
@@ -0,0 +1,17 @@
+License Textures: Philipner - CC-BY-SA 3.0
+
+-castle_chandelier.png
+-castle_chandelier_chain.png
+-castle_chandelier_wield.png
+
+
+--------------------------------------------
+
+16 px textures based on Castle mod
+original textures by Philipner
+
+License Textures: Napiophelios - CC-BY-SA 3.0
+
+-castle_street_light.png
+
+--------------------------------------------
diff --git a/castle_lighting/textures/castle_brasier_bed_mask.png b/castle_lighting/textures/castle_brasier_bed_mask.png
new file mode 100644
index 0000000..2c30c88
--- /dev/null
+++ b/castle_lighting/textures/castle_brasier_bed_mask.png
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diff --git a/castle_lighting/textures/castle_chandelier.png b/castle_lighting/textures/castle_chandelier.png
new file mode 100644
index 0000000..fbc0039
--- /dev/null
+++ b/castle_lighting/textures/castle_chandelier.png
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diff --git a/castle_lighting/textures/castle_chandelier_chain.png b/castle_lighting/textures/castle_chandelier_chain.png
new file mode 100644
index 0000000..47a526a
--- /dev/null
+++ b/castle_lighting/textures/castle_chandelier_chain.png
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diff --git a/castle_lighting/textures/castle_chandelier_wield.png b/castle_lighting/textures/castle_chandelier_wield.png
new file mode 100644
index 0000000..59dae96
--- /dev/null
+++ b/castle_lighting/textures/castle_chandelier_wield.png
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diff --git a/castle_lighting/textures/castle_coal_bed.png b/castle_lighting/textures/castle_coal_bed.png
new file mode 100644
index 0000000..e263bcd
--- /dev/null
+++ b/castle_lighting/textures/castle_coal_bed.png
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diff --git a/castle_lighting/textures/castle_steel.png b/castle_lighting/textures/castle_steel.png
new file mode 100644
index 0000000..28ecd60
--- /dev/null
+++ b/castle_lighting/textures/castle_steel.png
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diff --git a/castle_lighting/textures/castle_street_light.png b/castle_lighting/textures/castle_street_light.png
new file mode 100644
index 0000000..dc3f72e
--- /dev/null
+++ b/castle_lighting/textures/castle_street_light.png
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