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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:00:20 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:10:04 -0400
commit888b0ebfec8c2eff9015163549a7e47443cb8665 (patch)
tree915080159bfaa6ba6e226087c7ce0e8d5464b518 /bushes_classic/nodes.lua
parentda66780a569712c23ae4f2996cfb4608a9f9d69d (diff)
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"explode" all modpacks into their individual components
(you can't have a modpack buried inside a modpack)
Diffstat (limited to 'bushes_classic/nodes.lua')
-rw-r--r--bushes_classic/nodes.lua214
1 files changed, 214 insertions, 0 deletions
diff --git a/bushes_classic/nodes.lua b/bushes_classic/nodes.lua
new file mode 100644
index 0000000..352e2a9
--- /dev/null
+++ b/bushes_classic/nodes.lua
@@ -0,0 +1,214 @@
+local S = biome_lib.intllib
+
+plantlife_bushes = {}
+
+-- TODO: add support for nodebreakers? those dig like mese picks
+plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ if not (digger and pos and oldnode) then
+ return
+ end
+
+ -- find out which bush type we are dealing with
+ local bush_name = ""
+ local can_harvest = false
+
+ if oldnode.name == "bushes:fruitless_bush" then
+ -- this bush has not grown fruits yet (but will eventually)
+ bush_name = oldmetadata.fields.bush_type
+ -- no fruits to be found, so can_harvest stays false
+ else
+ local name_parts = oldnode.name:split(":")
+ if #name_parts >= 2 and name_parts[2] ~= nil then
+
+ name_parts = name_parts[2]:split("_")
+
+ if #name_parts >= 2 and name_parts[1] ~= nil then
+ bush_name = name_parts[1]
+ -- this bush really carries fruits
+ can_harvest = true
+ end
+ end
+ end
+
+ -- find out which tool the digger was wielding (if any)
+ local toolstack = digger:get_wielded_item()
+ local capabilities = toolstack:get_tool_capabilities()
+
+ -- what the player will get
+ local harvested
+
+ -- failure to find out what the tool can do: destroy the bush and return nothing
+ local groupcaps = capabilities.groupcaps
+ if not groupcaps then
+ return
+
+ -- digging with the hand or something like that
+ elseif groupcaps.snappy then
+
+ -- plant a new bush without fruits
+ minetest.set_node(pos, {type = "node", name = "bushes:fruitless_bush"})
+ local meta = minetest.get_meta(pos)
+ meta:set_string('bush_type', bush_name)
+
+ -- construct the stack of fruits the player will get
+ -- only bushes that have grown fruits can actually give fruits
+ if can_harvest then
+ local amount = "4"
+ harvested = "bushes:" .. bush_name .. " " .. amount
+ end
+
+ -- something like a shovel
+ elseif groupcaps.crumbly then
+
+ -- with a chance of 1/3, return 2 bushes
+ local amount
+ if math.random(1,3) == 1 then
+ amount = "2"
+ else
+ amount = "1"
+ end
+ -- return the bush itself
+ harvested = "bushes:" .. bush_name .. "_bush "..amount
+
+ -- something like an axe
+ elseif groupcaps.choppy then
+
+ -- the amount of sticks may vary
+ local amount = math.random(4, 20)
+ -- return some sticks
+ harvested = "default:stick " .. amount
+
+ -- nothing known - destroy the plant
+ else
+ return
+ end
+
+ -- give the harvested result to the player
+ if harvested then
+ --minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) );
+ local itemstack = ItemStack(harvested)
+ local inventory = digger:get_inventory()
+ if inventory:room_for_item("main", itemstack) then
+ inventory:add_item("main", itemstack)
+ else
+ minetest.item_drop(itemstack, digger, pos)
+ end
+ end
+end
+
+plantlife_bushes.after_place_node = function(pos, placer, itemstack)
+
+ if not (itemstack and pos) then
+ return
+ end
+
+ local name_parts = itemstack:get_name():split(":")
+ if #name_parts < 2 or name_parts[2] == nil then
+ return
+ end
+
+ name_parts = name_parts[2]:split("_")
+
+ if #name_parts < 2 or name_parts[1] == nil then
+ return
+ end
+
+ minetest.set_node(pos, {name = "bushes:fruitless_bush"})
+ local meta = minetest.get_meta(pos)
+ meta:set_string("bush_type", name_parts[1])
+end
+
+-- regrow berries (uses a base abm instead of biome_lib because of the use of metadata).
+
+minetest.register_abm({
+ nodenames = {"bushes:fruitless_bush"},
+ neighbors = {"group:soil", "group:potting_soil"},
+ interval = 500,
+ chance = 5,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+
+ local meta = minetest.get_meta(pos)
+ local bush_name = meta:get_string("bush_type")
+
+ if bush_name and bush_name ~= "" then
+ local dirtpos = {x = pos.x, y = pos.y-1, z = pos.z}
+ local dirt = minetest.get_node(dirtpos)
+ local is_soil = minetest.get_item_group(dirt.name, "soil") or minetest.get_item_group(dirt.name, "potting_soil")
+
+ if is_soil and (dirt.name == "farming:soil_wet" or math.random(1,3) == 1) then
+ minetest.set_node( pos, {name = "bushes:" .. bush_name .. "_bush"})
+ end
+ end
+ end
+})
+
+-- Define the basket and bush nodes
+
+for i, bush_name in ipairs(bushes_classic.bushes) do
+
+ local desc = bushes_classic.bushes_descriptions[i]
+
+ minetest.register_node(":bushes:basket_"..bush_name, {
+ description = S("Basket with "..desc.." Pies"),
+ drawtype = "mesh",
+ mesh = "bushes_basket_full.obj",
+ tiles = {
+ "bushes_basket_pie_"..bush_name..".png",
+ "bushes_basket.png"
+ },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ on_use = minetest.item_eat(18),
+ groups = { dig_immediate = 3 },
+ })
+
+ local texture_top, texture_bottom
+
+ local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
+ if bush_name == "mixed_berry" then
+ bush_name = "fruitless";
+ desc = S("currently fruitless");
+ texture_top = "bushes_fruitless_bush_top.png"
+ texture_bottom = "bushes_fruitless_bush_bottom.png"
+ groups.not_in_creative_inventory = 1
+ else
+ texture_top = "bushes_bush_top.png"
+ texture_bottom = "bushes_bush_bottom.png"
+ end
+
+ minetest.register_node(":bushes:" .. bush_name .. "_bush", {
+ description = S(desc.." Bush"),
+ drawtype = "mesh",
+ mesh = "bushes_bush.obj",
+ tiles = {"bushes_bush_"..bush_name..".png"},
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ groups = groups,
+ sounds = default.node_sound_leaves_defaults(),
+ drop = "",
+ after_dig_node = function( pos, oldnode, oldmetadata, digger )
+ return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger);
+ end,
+ after_place_node = function( pos, placer, itemstack )
+ return plantlife_bushes.after_place_node(pos, placer, itemstack);
+ end,
+ })
+
+ -- do not spawn fruitless bushes
+ if bush_name ~= "fruitless" then
+ table.insert(bushes_classic.spawn_list, "bushes:"..bush_name.."_bush")
+ end
+end
+
+minetest.register_node(":bushes:basket_empty", {
+ description = S("Basket"),
+ drawtype = "mesh",
+ mesh = "bushes_basket_empty.obj",
+ tiles = { "bushes_basket.png" },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = { dig_immediate = 3 },
+})
+
+