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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-08-12 20:37:50 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-08-12 20:37:50 -0400 |
commit | 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch) | |
tree | f5a13374fb176c21e381a2ae6ab53ac2ff282057 /building_blocks | |
parent | 047a770ad04fc264039fa5b6109c803bd3d2d258 (diff) | |
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
Diffstat (limited to 'building_blocks')
-rw-r--r-- | building_blocks/init.lua | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/building_blocks/init.lua b/building_blocks/init.lua index 3c83cb4..a625696 100644 --- a/building_blocks/init.lua +++ b/building_blocks/init.lua @@ -234,16 +234,22 @@ minetest.register_node("building_blocks:Tarmac_spread", { sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("building_blocks:BWtile", { - drawtype = "raillike", + drawtype = "nodebox", description = S("Chess board tiling"), - tiles = {"building_blocks_BWtile.png"}, + tiles = { + "building_blocks_BWtile.png", + "building_blocks_BWtile.png^[transformR90", + "building_blocks_BWtile.png^[transformR90", + "building_blocks_BWtile.png^[transformR90", + "building_blocks_BWtile.png", + "building_blocks_BWtile.png" + }, inventory_image = "building_blocks_bwtile_inv.png", paramtype = "light", walkable = false, - selection_box = { + node_box = { type = "fixed", - -- but how to specify the dimensions for curved and sideways rails? - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, sunlight_propagates = true, is_ground_content = true, @@ -302,7 +308,7 @@ if minetest.get_modpath("moreblocks") then "marble", "building_blocks:Marble", { - description = "Marble", + description = S("Marble"), tiles = {"building_blocks_marble.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), @@ -313,7 +319,7 @@ if minetest.get_modpath("moreblocks") then "hardwood", "building_blocks:hardwood", { - description = "Hardwood", + description = S("Hardwood"), tiles = {"building_blocks_hardwood.png"}, groups = {choppy=1,flammable=1}, sounds = default.node_sound_wood_defaults(), @@ -324,7 +330,7 @@ if minetest.get_modpath("moreblocks") then "fakegrass", "building_blocks:fakegrass", { - description = "Grass", + description = S("Grass"), tiles = {"default_grass.png"}, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults({ @@ -348,7 +354,7 @@ if minetest.get_modpath("moreblocks") then "tar", "building_blocks:Tar", { - description = "Tar", + description = S("Tar"), tiles = {"building_blocks_tar.png"}, groups = {crumbly=1}, sounds = default.node_sound_stone_defaults(), @@ -360,7 +366,7 @@ if minetest.get_modpath("moreblocks") then "grate", "building_blocks:grate", { - description = "Grate", + description = S("Grate"), tiles = {"building_blocks_grate.png"}, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), @@ -371,7 +377,7 @@ if minetest.get_modpath("moreblocks") then "Adobe", "building_blocks:Adobe", { - description = "Adobe", + description = S("Adobe"), tiles = {"building_blocks_Adobe.png"}, groups = {crumbly=3}, sounds = default.node_sound_stone_defaults(), @@ -382,7 +388,7 @@ if minetest.get_modpath("moreblocks") then "Roofing", "building_blocks:Roofing", { - description = "Roofing", + description = S("Roofing"), tiles = {"building_blocks_Roofing.png"}, groups = {snappy=3}, sounds = default.node_sound_stone_defaults(), |