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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
commit4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch)
treef5a13374fb176c21e381a2ae6ab53ac2ff282057 /building_blocks
parent047a770ad04fc264039fa5b6109c803bd3d2d258 (diff)
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
Diffstat (limited to 'building_blocks')
-rw-r--r--building_blocks/init.lua30
1 files changed, 18 insertions, 12 deletions
diff --git a/building_blocks/init.lua b/building_blocks/init.lua
index 3c83cb4..a625696 100644
--- a/building_blocks/init.lua
+++ b/building_blocks/init.lua
@@ -234,16 +234,22 @@ minetest.register_node("building_blocks:Tarmac_spread", {
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:BWtile", {
- drawtype = "raillike",
+ drawtype = "nodebox",
description = S("Chess board tiling"),
- tiles = {"building_blocks_BWtile.png"},
+ tiles = {
+ "building_blocks_BWtile.png",
+ "building_blocks_BWtile.png^[transformR90",
+ "building_blocks_BWtile.png^[transformR90",
+ "building_blocks_BWtile.png^[transformR90",
+ "building_blocks_BWtile.png",
+ "building_blocks_BWtile.png"
+ },
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
- selection_box = {
+ node_box = {
type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
@@ -302,7 +308,7 @@ if minetest.get_modpath("moreblocks") then
"marble",
"building_blocks:Marble",
{
- description = "Marble",
+ description = S("Marble"),
tiles = {"building_blocks_marble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
@@ -313,7 +319,7 @@ if minetest.get_modpath("moreblocks") then
"hardwood",
"building_blocks:hardwood",
{
- description = "Hardwood",
+ description = S("Hardwood"),
tiles = {"building_blocks_hardwood.png"},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
@@ -324,7 +330,7 @@ if minetest.get_modpath("moreblocks") then
"fakegrass",
"building_blocks:fakegrass",
{
- description = "Grass",
+ description = S("Grass"),
tiles = {"default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
@@ -348,7 +354,7 @@ if minetest.get_modpath("moreblocks") then
"tar",
"building_blocks:Tar",
{
- description = "Tar",
+ description = S("Tar"),
tiles = {"building_blocks_tar.png"},
groups = {crumbly=1},
sounds = default.node_sound_stone_defaults(),
@@ -360,7 +366,7 @@ if minetest.get_modpath("moreblocks") then
"grate",
"building_blocks:grate",
{
- description = "Grate",
+ description = S("Grate"),
tiles = {"building_blocks_grate.png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
@@ -371,7 +377,7 @@ if minetest.get_modpath("moreblocks") then
"Adobe",
"building_blocks:Adobe",
{
- description = "Adobe",
+ description = S("Adobe"),
tiles = {"building_blocks_Adobe.png"},
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
@@ -382,7 +388,7 @@ if minetest.get_modpath("moreblocks") then
"Roofing",
"building_blocks:Roofing",
{
- description = "Roofing",
+ description = S("Roofing"),
tiles = {"building_blocks_Roofing.png"},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),