diff options
author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2018-02-13 14:05:34 -0500 |
---|---|---|
committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2018-02-13 14:05:34 -0500 |
commit | 335d9a3eddcb590c3ca5de9cba9b152e5e560af1 (patch) | |
tree | 1b95d73b945fbc9924438c28a35d7f1019fa255f /boost_cart/models | |
parent | 1d0f113f4c5afcf8479973f2e01786fb9a1fbbb7 (diff) | |
download | dreambuilder_modpack-335d9a3eddcb590c3ca5de9cba9b152e5e560af1.tar dreambuilder_modpack-335d9a3eddcb590c3ca5de9cba9b152e5e560af1.tar.gz dreambuilder_modpack-335d9a3eddcb590c3ca5de9cba9b152e5e560af1.tar.bz2 dreambuilder_modpack-335d9a3eddcb590c3ca5de9cba9b152e5e560af1.tar.xz dreambuilder_modpack-335d9a3eddcb590c3ca5de9cba9b152e5e560af1.zip |
removed boost_cart and carbone_mobs -- too many crashes
updated blox, homedecor, plantlifed, cottages, farming_redo,
framedglass, gloopblocks, mesecons, moreblocks, moretrees,
pipeworks, player_textures, replacer, signs_lib, stained_glass,
technic, travelnet, unified_inventory, unifieddyes, and worldedit.
Diffstat (limited to 'boost_cart/models')
-rw-r--r-- | boost_cart/models/cart.png | bin | 216 -> 0 bytes | |||
-rw-r--r-- | boost_cart/models/cart.x | 339 |
2 files changed, 0 insertions, 339 deletions
diff --git a/boost_cart/models/cart.png b/boost_cart/models/cart.png Binary files differdeleted file mode 100644 index d4b12d6..0000000 --- a/boost_cart/models/cart.png +++ /dev/null diff --git a/boost_cart/models/cart.x b/boost_cart/models/cart.x deleted file mode 100644 index 3325aaf..0000000 --- a/boost_cart/models/cart.x +++ /dev/null @@ -1,339 +0,0 @@ -xof 0303txt 0032 - -Frame Root { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 1.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Cube { - FrameTransformMatrix { - 5.000000, 0.000000,-0.000000, 0.000000, - -0.000000, 3.535534, 3.535534, 0.000000, - 0.000000,-3.535534, 3.535534, 0.000000, - 0.000000,-3.000000, 3.000000, 1.000000;; - } - Mesh { //Cube_001 Mesh - 72; - -1.000000; 1.000000;-1.000000;, - -1.000000;-1.000000;-1.000000;, - 1.000000;-1.000000;-1.000000;, - 1.000000; 1.000000;-1.000000;, - -0.833334;-1.000000; 1.000000;, - -1.000000;-1.000000; 1.000000;, - -1.000000;-0.833333; 1.000000;, - -0.833334;-0.833333; 1.000000;, - -1.000000;-1.000000;-1.000000;, - -1.000000;-1.000000; 1.000000;, - 0.999999;-1.000001; 1.000000;, - 1.000000;-1.000000;-1.000000;, - 0.999999;-1.000001; 1.000000;, - 0.833332;-1.000000; 1.000000;, - 0.833333;-0.833334; 1.000000;, - 1.000000;-0.833334; 1.000000;, - 0.833332;-1.000000; 1.000000;, - -0.833334;-1.000000; 1.000000;, - -0.833334;-0.833333; 1.000000;, - 0.833333;-0.833334; 1.000000;, - 1.000000; 0.833333; 1.000000;, - 0.833334; 0.833333; 1.000000;, - 0.833334; 1.000000; 1.000000;, - 1.000000; 0.999999; 1.000000;, - 1.000000;-0.833334; 1.000000;, - 0.833333;-0.833334; 1.000000;, - 0.833334; 0.833333; 1.000000;, - 1.000000; 0.833333; 1.000000;, - 0.833334; 0.833333; 1.000000;, - -0.833333; 0.833333; 1.000000;, - -0.833333; 1.000000; 1.000000;, - 0.833334; 1.000000; 1.000000;, - 0.833334; 0.833333;-0.800000;, - -0.833333; 0.833333;-0.800000;, - -0.833333; 0.833333; 1.000000;, - 0.833334; 0.833333; 1.000000;, - -0.833333; 0.833333; 1.000000;, - -1.000000; 0.833333; 1.000000;, - -1.000000; 1.000000; 1.000000;, - -0.833333; 1.000000; 1.000000;, - -0.833334;-0.833333; 1.000000;, - -1.000000;-0.833333; 1.000000;, - -1.000000; 0.833333; 1.000000;, - -0.833333; 0.833333; 1.000000;, - 0.833333;-0.833334;-0.800000;, - -0.833334;-0.833333;-0.800000;, - -0.833333; 0.833333;-0.800000;, - 0.833334; 0.833333;-0.800000;, - -0.833333; 0.833333;-0.800000;, - -0.833334;-0.833333;-0.800000;, - -0.833334;-0.833333; 1.000000;, - -0.833333; 0.833333; 1.000000;, - -0.833334;-0.833333;-0.800000;, - 0.833333;-0.833334;-0.800000;, - 0.833333;-0.833334; 1.000000;, - -0.833334;-0.833333; 1.000000;, - 0.833333;-0.833334;-0.800000;, - 0.833334; 0.833333;-0.800000;, - 0.833334; 0.833333; 1.000000;, - 0.833333;-0.833334; 1.000000;, - -1.000000; 1.000000;-1.000000;, - -1.000000; 1.000000; 1.000000;, - -1.000000;-1.000000; 1.000000;, - -1.000000;-1.000000;-1.000000;, - -1.000000; 1.000000; 1.000000;, - -1.000000; 1.000000;-1.000000;, - 1.000000; 1.000000;-1.000000;, - 1.000000; 0.999999; 1.000000;, - 1.000000;-1.000000;-1.000000;, - 0.999999;-1.000001; 1.000000;, - 1.000000; 0.999999; 1.000000;, - 1.000000; 1.000000;-1.000000;; - 18; - 4;0;1;2;3;, - 4;4;5;6;7;, - 4;8;9;10;11;, - 4;12;13;14;15;, - 4;16;17;18;19;, - 4;20;21;22;23;, - 4;24;25;26;27;, - 4;28;29;30;31;, - 4;32;33;34;35;, - 4;36;37;38;39;, - 4;40;41;42;43;, - 4;44;45;46;47;, - 4;48;49;50;51;, - 4;52;53;54;55;, - 4;56;57;58;59;, - 4;60;61;62;63;, - 4;64;65;66;67;, - 4;68;69;70;71;; - MeshNormals { //Cube_001 Normals - 72; - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - -0.000000;-1.000000; 0.000000;, - -0.000000;-1.000000; 0.000000;, - -0.000000;-1.000000; 0.000000;, - -0.000000;-1.000000; 0.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - -1.000000; 0.000000; 0.000000;, - -1.000000; 0.000000; 0.000000;, - -1.000000; 0.000000; 0.000000;, - -1.000000; 0.000000; 0.000000;, - -1.000000; 0.000000;-0.000000;, - -1.000000; 0.000000;-0.000000;, - -1.000000; 0.000000;-0.000000;, - -1.000000; 0.000000;-0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;; - 18; - 4;0;1;2;3;, - 4;4;5;6;7;, - 4;8;9;10;11;, - 4;12;13;14;15;, - 4;16;17;18;19;, - 4;20;21;22;23;, - 4;24;25;26;27;, - 4;28;29;30;31;, - 4;32;33;34;35;, - 4;36;37;38;39;, - 4;40;41;42;43;, - 4;44;45;46;47;, - 4;48;49;50;51;, - 4;52;53;54;55;, - 4;56;57;58;59;, - 4;60;61;62;63;, - 4;64;65;66;67;, - 4;68;69;70;71;; - } //End of Cube_001 Normals - MeshMaterialList { //Cube_001 Material List - 1; - 18; - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0;; - Material Material { - 0.640000; 0.640000; 0.640000; 1.000000;; - 96.078431; - 0.500000; 0.500000; 0.500000;; - 0.000000; 0.000000; 0.000000;; - TextureFilename {"cart.png";} - } - } //End of Cube_001 Material List - MeshTextureCoords { //Cube_001 UV Coordinates - 72; - 0.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 1.000000;, - 0.000000; 1.000000;, - 0.031250; 0.500000;, - -0.000000; 0.500000;, - -0.000000; 0.468750;, - 0.031250; 0.468750;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;, - 0.468750; 0.468750;, - 0.500000; 0.468750;, - 0.500000; 0.500000;, - 0.468750; 0.500000;, - 0.031250; 0.468750;, - 0.468750; 0.468750;, - 0.468750; 0.500000;, - 0.031250; 0.500000;, - 0.468750; 0.000000;, - 0.500000; 0.000000;, - 0.500000; 0.031250;, - 0.468750; 0.031250;, - 0.468750; 0.031250;, - 0.500000; 0.031250;, - 0.500000; 0.468750;, - 0.468750; 0.468750;, - 0.468750; 0.031250;, - 0.031250; 0.031250;, - 0.031250; 0.000000;, - 0.468750; 0.000000;, - 1.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 0.031250; 0.031250;, - 0.000000; 0.031250;, - 0.000000; 0.000000;, - 0.031250; 0.000000;, - 0.031250; 0.468750;, - -0.000000; 0.468750;, - 0.000000; 0.031250;, - 0.031250; 0.031250;, - 0.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 1.000000;, - 0.000000; 1.000000;, - 1.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;; - } //End of Cube_001 UV Coordinates - } //End of Cube_001 Mesh - } //End of Cube -} //End of Root Frame -AnimationSet { - Animation { - {Cube} - AnimationKey { //Position - 2; - 4; - 0;3; 0.000000, 0.000000, 0.000000;;, - 1;3; 0.000000, 3.000000, 3.000000;;, - 2;3; 0.000000,-3.000000, 3.000000;;, - 3;3; 0.000000,-3.000000, 3.000000;;; - } - AnimationKey { //Rotation - 0; - 4; - 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4; -0.923880,-0.382683,-0.000000, 0.000000;;, - 2;4; -0.923880, 0.382683, 0.000000, 0.000000;;, - 3;4; -0.923880, 0.382683, 0.000000, 0.000000;;; - } - AnimationKey { //Scale - 1; - 4; - 0;3; 5.000000, 5.000000, 5.000000;;, - 1;3; 5.000000, 5.000000, 5.000000;;, - 2;3; 5.000000, 5.000000, 5.000000;;, - 3;3; 5.000000, 5.000000, 5.000000;;; - } - } -} //End of AnimationSet |