diff options
| author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-08-12 20:37:50 -0400 | 
|---|---|---|
| committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-08-12 20:37:50 -0400 | 
| commit | 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch) | |
| tree | f5a13374fb176c21e381a2ae6ab53ac2ff282057 /boost_cart/cart_entity.lua | |
| parent | 047a770ad04fc264039fa5b6109c803bd3d2d258 (diff) | |
| download | dreambuilder_modpack-4aab7d0dbd782cf6741bdbba94440faf0c5c2e61.tar dreambuilder_modpack-4aab7d0dbd782cf6741bdbba94440faf0c5c2e61.tar.gz dreambuilder_modpack-4aab7d0dbd782cf6741bdbba94440faf0c5c2e61.tar.bz2 dreambuilder_modpack-4aab7d0dbd782cf6741bdbba94440faf0c5c2e61.tar.xz dreambuilder_modpack-4aab7d0dbd782cf6741bdbba94440faf0c5c2e61.zip | |
updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
Diffstat (limited to 'boost_cart/cart_entity.lua')
| -rw-r--r-- | boost_cart/cart_entity.lua | 5 | 
1 files changed, 3 insertions, 2 deletions
| diff --git a/boost_cart/cart_entity.lua b/boost_cart/cart_entity.lua index 4147c09..257aae6 100644 --- a/boost_cart/cart_entity.lua +++ b/boost_cart/cart_entity.lua @@ -83,7 +83,8 @@ end  function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)  	local pos = self.object:getpos() -	if not self.railtype then +	local vel = self.object:getvelocity() +	if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then  		local node = minetest.get_node(pos).name  		self.railtype = minetest.get_item_group(node, "connect_to_raillike")  	end @@ -122,7 +123,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,  		return  	end -	local vel = self.object:getvelocity() +	-- Driver punches to accelerate the cart  	if puncher:get_player_name() == self.driver then  		if math.abs(vel.x + vel.z) > boost_cart.punch_speed_max then  			return | 
