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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /biome_lib/init.lua
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'biome_lib/init.lua')
-rw-r--r--biome_lib/init.lua737
1 files changed, 737 insertions, 0 deletions
diff --git a/biome_lib/init.lua b/biome_lib/init.lua
new file mode 100644
index 0000000..01a17d2
--- /dev/null
+++ b/biome_lib/init.lua
@@ -0,0 +1,737 @@
+-- Plantlife library mod by Vanessa Ezekowitz
+--
+-- License: WTFPL
+--
+-- I got the temperature map idea from "hmmmm", values used for it came from
+-- Splizard's snow mod.
+--
+
+-- Various settings - most of these probably won't need to be changed
+
+biome_lib = {}
+
+plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biome_lib[k] end })
+
+biome_lib.blocklist_aircheck = {}
+biome_lib.blocklist_no_aircheck = {}
+
+biome_lib.surface_nodes_aircheck = {}
+biome_lib.surface_nodes_no_aircheck = {}
+
+biome_lib.surfaceslist_aircheck = {}
+biome_lib.surfaceslist_no_aircheck = {}
+
+biome_lib.actioncount_aircheck = {}
+biome_lib.actioncount_no_aircheck = {}
+
+biome_lib.actionslist_aircheck = {}
+biome_lib.actionslist_no_aircheck = {}
+
+biome_lib.modpath = minetest.get_modpath("biome_lib")
+
+biome_lib.total_no_aircheck_calls = 0
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if minetest.get_modpath("intllib") then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+biome_lib.intllib = S
+
+local DEBUG = false --... except if you want to spam the console with debugging info :-)
+
+function biome_lib:dbg(msg)
+ if DEBUG then
+ print("[Plantlife] "..msg)
+ minetest.log("verbose", "[Plantlife] "..msg)
+ end
+end
+
+biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
+
+local perlin_octaves = 3
+local perlin_persistence = 0.6
+local perlin_scale = 100
+
+local temperature_seeddiff = 112
+local temperature_octaves = 3
+local temperature_persistence = 0.5
+local temperature_scale = 150
+
+local humidity_seeddiff = 9130
+local humidity_octaves = 3
+local humidity_persistence = 0.5
+local humidity_scale = 250
+
+local time_scale = 1
+local time_speed = tonumber(minetest.setting_get("time_speed"))
+
+if time_speed and time_speed > 0 then
+ time_scale = 72 / time_speed
+end
+
+--PerlinNoise(seed, octaves, persistence, scale)
+
+biome_lib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
+biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
+
+-- Local functions
+
+function biome_lib:is_node_loaded(node_pos)
+ local n = minetest.get_node_or_nil(node_pos)
+ if (not n) or (n.name == "ignore") then
+ return false
+ end
+ return true
+end
+
+function biome_lib:set_defaults(biome)
+ biome.seed_diff = biome.seed_diff or 0
+ biome.min_elevation = biome.min_elevation or -31000
+ biome.max_elevation = biome.max_elevation or 31000
+ biome.temp_min = biome.temp_min or 1
+ biome.temp_max = biome.temp_max or -1
+ biome.humidity_min = biome.humidity_min or 1
+ biome.humidity_max = biome.humidity_max or -1
+ biome.plantlife_limit = biome.plantlife_limit or 0.1
+ biome.near_nodes_vertical = biome.near_nodes_vertical or 1
+
+-- specific to on-generate
+
+ biome.neighbors = biome.neighbors or biome.surface
+ biome.near_nodes_size = biome.near_nodes_size or 0
+ biome.near_nodes_count = biome.near_nodes_count or 1
+ biome.rarity = biome.rarity or 50
+ biome.max_count = biome.max_count or 5
+ if biome.check_air ~= false then biome.check_air = true end
+
+-- specific to abm spawner
+ biome.seed_diff = biome.seed_diff or 0
+ biome.light_min = biome.light_min or 0
+ biome.light_max = biome.light_max or 15
+ biome.depth_max = biome.depth_max or 1
+ biome.facedir = biome.facedir or 0
+end
+
+local function search_table(t, s)
+ for i = 1, #t do
+ if t[i] == s then return true end
+ end
+ return false
+end
+
+-- register the list of surfaces to spawn stuff on, filtering out all duplicates.
+-- separate the items by air-checking or non-air-checking map eval methods
+
+function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
+
+ -- if calling code passes an undefined node for a surface or
+ -- as a node to be spawned, don't register an action for it.
+
+ if type(nodes_or_function_or_model) == "string"
+ and string.find(nodes_or_function_or_model, ":")
+ and not minetest.registered_nodes[nodes_or_function_or_model] then
+ biome_lib:dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model))
+ return
+ end
+
+ if type(nodes_or_function_or_model) == "string"
+ and not string.find(nodes_or_function_or_model, ":") then
+ biome_lib:dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model))
+ end
+
+ if biomedef.check_air == false then
+ biome_lib:dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model))
+ biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
+ local s = biomedef.surface
+ if type(s) == "string" then
+ if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
+ if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
+ biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
+ end
+ else
+ biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
+ end
+ else
+ for i = 1, #biomedef.surface do
+ local s = biomedef.surface[i]
+ if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
+ if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
+ biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
+ end
+ else
+ biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
+ end
+ end
+ end
+ else
+ biome_lib:dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model))
+ biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model }
+ local s = biomedef.surface
+ if type(s) == "string" then
+ if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
+ if not search_table(biome_lib.surfaceslist_aircheck, s) then
+ biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
+ end
+ else
+ biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
+ end
+ else
+ for i = 1, #biomedef.surface do
+ local s = biomedef.surface[i]
+ if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
+ if not search_table(biome_lib.surfaceslist_aircheck, s) then
+ biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
+ end
+ else
+ biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
+ end
+ end
+ end
+ end
+end
+
+function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
+
+ biome_lib:set_defaults(biome)
+
+ -- filter stage 1 - find nodes from the supplied surfaces that are within the current biome.
+
+ local in_biome_nodes = {}
+ local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
+
+ for i = 1, #snodes do
+ local pos = snodes[i]
+ local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
+ local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
+ local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
+ local noise3 = biome_lib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
+ local biome_surfaces_string = dump(biome.surface)
+ local surface_ok = false
+
+ if not biome.depth then
+ local dest_node = minetest.get_node(pos)
+ if string.find(biome_surfaces_string, dest_node.name) then
+ surface_ok = true
+ else
+ if string.find(biome_surfaces_string, "group:") then
+ for j = 1, #biome.surface do
+ if string.find(biome.surface[j], "^group:")
+ and minetest.get_item_group(dest_node.name, biome.surface[j]) then
+ surface_ok = true
+ break
+ end
+ end
+ end
+ end
+ elseif not string.find(biome_surfaces_string, minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then
+ surface_ok = true
+ end
+
+ if surface_ok
+ and (not checkair or minetest.get_node(p_top).name == "air")
+ and pos.y >= biome.min_elevation
+ and pos.y <= biome.max_elevation
+ and noise1 > biome.plantlife_limit
+ and noise2 <= biome.temp_min
+ and noise2 >= biome.temp_max
+ and noise3 <= biome.humidity_min
+ and noise3 >= biome.humidity_max
+ and (not biome.ncount or #(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
+ and (not biome.near_nodes or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
+ and math.random(1,100) > biome.rarity
+ and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) )
+ then
+ in_biome_nodes[#in_biome_nodes + 1] = pos
+ end
+ end
+
+ -- filter stage 2 - find places within that biome area to place the plants.
+
+ local num_in_biome_nodes = #in_biome_nodes
+
+ if num_in_biome_nodes > 0 then
+ for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
+ local tries = 0
+ local spawned = false
+ while tries < 2 and not spawned do
+ local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
+ if biome.spawn_replace_node then
+ pos.y = pos.y-1
+ end
+ local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
+
+ if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes)) then
+ if biome.delete_above then
+ minetest.remove_node(p_top)
+ minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z})
+ end
+
+ if biome.delete_above_surround then
+ minetest.remove_node({x=p_top.x-1, y=p_top.y, z=p_top.z})
+ minetest.remove_node({x=p_top.x+1, y=p_top.y, z=p_top.z})
+ minetest.remove_node({x=p_top.x, y=p_top.y, z=p_top.z-1})
+ minetest.remove_node({x=p_top.x, y=p_top.y, z=p_top.z+1})
+
+ minetest.remove_node({x=p_top.x-1, y=p_top.y+1, z=p_top.z})
+ minetest.remove_node({x=p_top.x+1, y=p_top.y+1, z=p_top.z})
+ minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z-1})
+ minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z+1})
+ end
+
+ if biome.spawn_replace_node then
+ minetest.remove_node(pos)
+ end
+
+ local objtype = type(nodes_or_function_or_model)
+
+ if objtype == "table" then
+ if nodes_or_function_or_model.axiom then
+ biome_lib:generate_tree(pos, nodes_or_function_or_model)
+ spawned = true
+ else
+ local fdir = nil
+ if biome.random_facedir then
+ fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
+ end
+ minetest.set_node(p_top, { name = nodes_or_function_or_model[math.random(#nodes_or_function_or_model)], param2 = fdir })
+ spawned = true
+ end
+ elseif objtype == "string" and
+ minetest.registered_nodes[nodes_or_function_or_model] then
+ local fdir = nil
+ if biome.random_facedir then
+ fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
+ end
+ minetest.set_node(p_top, { name = nodes_or_function_or_model, param2 = fdir })
+ spawned = true
+ elseif objtype == "function" then
+ nodes_or_function_or_model(pos)
+ spawned = true
+ elseif objtype == "string" and pcall(loadstring(("return %s(...)"):
+ format(nodes_or_function_or_model)),pos) then
+ spawned = true
+ else
+ biome_lib:dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}")
+ end
+ else
+ tries = tries + 1
+ end
+ end
+ end
+ end
+end
+
+-- Primary mapgen spawner, for mods that can work with air checking enabled on
+-- a surface during the initial map read stage.
+
+function biome_lib:generate_block_with_air_checking()
+ if #biome_lib.blocklist_aircheck > 0 then
+
+ local minp = biome_lib.blocklist_aircheck[1][1]
+ local maxp = biome_lib.blocklist_aircheck[1][2]
+
+ -- use the block hash as a unique key into the surface nodes
+ -- tables, so that we can write the tables thread-safely.
+
+ local blockhash = minetest.hash_node_position(minp)
+
+ if not biome_lib.surface_nodes_aircheck.blockhash then
+
+ if type(minetest.find_nodes_in_area_under_air) == "function" then -- use newer API call
+ biome_lib.surface_nodes_aircheck.blockhash =
+ minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
+ else
+ local search_area = minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_aircheck)
+
+ -- search the generated block for air-bounded surfaces the slow way.
+
+ biome_lib.surface_nodes_aircheck.blockhash = {}
+
+ for i = 1, #search_area do
+ local pos = search_area[i]
+ local p_top = { x=pos.x, y=pos.y+1, z=pos.z }
+ if minetest.get_node(p_top).name == "air" then
+ biome_lib.surface_nodes_aircheck.blockhash[#biome_lib.surface_nodes_aircheck.blockhash + 1] = pos
+ end
+ end
+ end
+ biome_lib.actioncount_aircheck.blockhash = 1
+
+ else
+ if biome_lib.actioncount_aircheck.blockhash <= #biome_lib.actionslist_aircheck then
+ -- [1] is biome, [2] is node/function/model
+ biome_lib:populate_surfaces(
+ biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
+ biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
+ biome_lib.surface_nodes_aircheck.blockhash, true)
+ biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
+ else
+ if biome_lib.surface_nodes_aircheck.blockhash then
+ table.remove(biome_lib.blocklist_aircheck, 1)
+ biome_lib.surface_nodes_aircheck.blockhash = nil
+ end
+ end
+ end
+ end
+end
+
+-- Secondary mapgen spawner, for mods that require disabling of
+-- checking for air during the initial map read stage.
+
+function biome_lib:generate_block_no_aircheck()
+ if #biome_lib.blocklist_no_aircheck > 0 then
+
+ local minp = biome_lib.blocklist_no_aircheck[1][1]
+ local maxp = biome_lib.blocklist_no_aircheck[1][2]
+
+ local blockhash = minetest.hash_node_position(minp)
+
+ if not biome_lib.surface_nodes_no_aircheck.blockhash then
+
+ -- directly read the block to be searched into the chunk cache
+
+ biome_lib.surface_nodes_no_aircheck.blockhash =
+ minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
+ biome_lib.actioncount_no_aircheck.blockhash = 1
+
+ else
+ if biome_lib.actioncount_no_aircheck.blockhash <= #biome_lib.actionslist_no_aircheck then
+ biome_lib:populate_surfaces(
+ biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
+ biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
+ biome_lib.surface_nodes_no_aircheck.blockhash, false)
+ biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
+ else
+ if biome_lib.surface_nodes_no_aircheck.blockhash then
+ table.remove(biome_lib.blocklist_no_aircheck, 1)
+ biome_lib.surface_nodes_no_aircheck.blockhash = nil
+ end
+ end
+ end
+ end
+end
+
+-- "Record" the chunks being generated by the core mapgen
+
+minetest.register_on_generated(function(minp, maxp, blockseed)
+ biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
+end)
+
+minetest.register_on_generated(function(minp, maxp, blockseed)
+ biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
+end)
+
+-- "Play" them back, populating them with new stuff in the process
+
+minetest.register_globalstep(function(dtime)
+ if dtime < 0.2 and -- don't attempt to populate if lag is already too high
+ (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0) then
+ biome_lib.globalstep_start_time = minetest.get_us_time()
+ biome_lib.globalstep_runtime = 0
+ while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
+ and biome_lib.globalstep_runtime < 200000 do -- 0.2 seconds, in uS.
+ if #biome_lib.blocklist_aircheck > 0 then
+ biome_lib:generate_block_with_air_checking()
+ end
+ if #biome_lib.blocklist_no_aircheck > 0 then
+ biome_lib:generate_block_no_aircheck()
+ end
+ biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
+ end
+ end
+end)
+
+-- Play out the entire log all at once on shutdown
+-- to prevent unpopulated map areas
+
+minetest.register_on_shutdown(function()
+ print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
+ print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
+ while true do
+ biome_lib:generate_block_with_air_checking(0.1)
+ if #biome_lib.blocklist_aircheck == 0 then return end
+ end
+end)
+
+minetest.register_on_shutdown(function()
+ print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
+ print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
+ while true do
+ biome_lib:generate_block_no_aircheck(0.1)
+ if #biome_lib.blocklist_no_aircheck == 0 then return end
+ end
+end)
+
+-- The spawning ABM
+
+function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
+
+ local biome = {}
+
+ if type(sd) ~= "table" then
+ biome.spawn_delay = sd -- old api expects ABM interval param here.
+ biome.spawn_plants = {sp}
+ biome.avoid_radius = sr
+ biome.spawn_chance = sc
+ biome.spawn_surfaces = {ss}
+ biome.avoid_nodes = sa
+ else
+ biome = sd
+ end
+
+ if biome.spawn_delay*time_scale >= 1 then
+ biome.interval = biome.spawn_delay*time_scale
+ else
+ biome.interval = 1
+ end
+
+ biome_lib:set_defaults(biome)
+ biome.spawn_plants_count = #(biome.spawn_plants)
+
+ minetest.register_abm({
+ nodenames = biome.spawn_surfaces,
+ interval = biome.interval,
+ chance = biome.spawn_chance,
+ neighbors = biome.neighbors,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
+ local n_top = minetest.get_node(p_top)
+ local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
+ local noise1 = perlin_fertile_area:get2d({x=p_top.x, y=p_top.z})
+ local noise2 = biome_lib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
+ local noise3 = biome_lib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
+ if noise1 > biome.plantlife_limit
+ and noise2 <= biome.temp_min
+ and noise2 >= biome.temp_max
+ and noise3 <= biome.humidity_min
+ and noise3 >= biome.humidity_max
+ and biome_lib:is_node_loaded(p_top) then
+ local n_light = minetest.get_node_light(p_top, nil)
+ if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes))
+ and n_light >= biome.light_min
+ and n_light <= biome.light_max
+ and (not(biome.neighbors and biome.ncount) or #(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount )
+ and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
+ and (not(biome.air_count and biome.air_size) or #(minetest.find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count)
+ and pos.y >= biome.min_elevation
+ and pos.y <= biome.max_elevation
+ then
+ local walldir = biome_lib:find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall)
+ if biome.alt_wallnode and walldir then
+ if n_top.name == "air" then
+ minetest.set_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
+ end
+ else
+ local currentsurface = minetest.get_node(pos).name
+ if currentsurface ~= "default:water_source"
+ or (currentsurface == "default:water_source" and #(minetest.find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"default:dirt", "default:dirt_with_grass", "default:sand"})) > 0 )
+ then
+ local rnd = math.random(1, biome.spawn_plants_count)
+ local plant_to_spawn = biome.spawn_plants[rnd]
+ local fdir = biome.facedir
+ if biome.random_facedir then
+ fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
+ end
+ if type(biome.spawn_plants) == "string" then
+ assert(loadstring(biome.spawn_plants.."(...)"))(pos)
+ elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
+ if n_top.name == "air" then
+ minetest.set_node(p_top, { name = plant_to_spawn, param2 = fdir })
+ end
+ elseif biome.spawn_replace_node then
+ minetest.set_node(pos, { name = plant_to_spawn, param2 = fdir })
+
+ elseif biome.spawn_on_side then
+ local onside = biome_lib:find_open_side(pos)
+ if onside then
+ minetest.set_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
+ end
+ elseif biome.spawn_on_bottom then
+ if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
+ minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+ })
+end
+
+-- The growing ABM
+
+function biome_lib:grow_plants(opts)
+
+ local options = opts
+
+ options.height_limit = options.height_limit or 5
+ options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" }
+ options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" }
+ options.seed_diff = options.seed_diff or 0
+
+ if options.grow_delay*time_scale >= 1 then
+ options.interval = options.grow_delay*time_scale
+ else
+ options.interval = 1
+ end
+
+ minetest.register_abm({
+ nodenames = { options.grow_plant },
+ interval = options.interval,
+ chance = options.grow_chance,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
+ local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
+ local n_top = minetest.get_node(p_top)
+ local n_bot = minetest.get_node(p_bot)
+ local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
+ local walldir = nil
+ if options.need_wall and options.verticals_list then
+ walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
+ end
+ if (n_top.name == "air" or n_top.name == "default:snow")
+ and (not options.need_wall or (options.need_wall and walldir)) then
+ -- corner case for changing short junglegrass
+ -- to dry shrub in desert
+ if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then
+ minetest.set_node(pos, { name = "default:dry_shrub" })
+
+ elseif options.grow_vertically and walldir then
+ if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
+ minetest.set_node(p_top, { name = options.grow_plant, param2 = walldir})
+ end
+
+ elseif not options.grow_result and not options.grow_function then
+ minetest.remove_node(pos)
+
+ else
+ biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
+ end
+ end
+ end
+ })
+end
+
+-- Function to decide how to replace a plant - either grow it, replace it with
+-- a tree, run a function, or die with an error.
+
+function biome_lib:replace_object(pos, replacement, grow_function, walldir, seeddiff)
+ local growtype = type(grow_function)
+ if growtype == "table" then
+ minetest.remove_node(pos)
+ biome_lib:grow_tree(pos, grow_function)
+ return
+ elseif growtype == "function" then
+ local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
+ local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
+ local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
+ grow_function(pos,noise1,noise2,walldir)
+ return
+ elseif growtype == "string" then
+ local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
+ local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
+ local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
+ assert(loadstring(grow_function.."(...)"))(pos,noise1,noise2,walldir)
+ return
+ elseif growtype == "nil" then
+ minetest.set_node(pos, { name = replacement, param2 = walldir})
+ return
+ elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then
+ error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")")
+ end
+end
+
+-- function to decide if a node has a wall that's in verticals_list{}
+-- returns wall direction of valid node, or nil if invalid.
+
+function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
+ local verts = dump(verticals)
+ if randomflag then
+ local walltab = {}
+
+ if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
+ if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
+ if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
+ if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
+
+ if #walltab > 0 then return walltab[math.random(1, #walltab)] end
+
+ else
+ if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
+ if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
+ if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
+ if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
+ end
+ return nil
+end
+
+-- Function to search downward from the given position, looking for the first
+-- node that matches the ground table. Returns the new position, or nil if
+-- height limit is exceeded before finding it.
+
+function biome_lib:search_downward(pos, heightlimit, ground)
+ for i = 0, heightlimit do
+ if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
+ return {x=pos.x, y=pos.y-i, z = pos.z}
+ end
+ end
+ return false
+end
+
+function biome_lib:find_open_side(pos)
+ if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
+ return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
+ end
+ if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
+ return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
+ end
+ if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
+ return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
+ end
+ if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
+ return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
+ end
+ return nil
+end
+
+-- spawn_tree() on generate is routed through here so that other mods can hook
+-- into it.
+
+function biome_lib:generate_tree(pos, nodes_or_function_or_model)
+ minetest.spawn_tree(pos, nodes_or_function_or_model)
+end
+
+-- and this one's for the call used in the growing code
+
+function biome_lib:grow_tree(pos, nodes_or_function_or_model)
+ minetest.spawn_tree(pos, nodes_or_function_or_model)
+end
+
+-- Check for infinite stacks
+
+if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
+ biome_lib.expect_infinite_stacks = false
+else
+ biome_lib.expect_infinite_stacks = true
+end
+
+-- read a field from a node's definition
+
+function biome_lib:get_nodedef_field(nodename, fieldname)
+ if not minetest.registered_nodes[nodename] then
+ return nil
+ end
+ return minetest.registered_nodes[nodename][fieldname]
+end
+
+print("[Biome Lib] Loaded")
+
+minetest.after(0, function()
+ print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
+ print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
+end)
+