summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-09-09 06:21:35 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-09-09 06:21:35 -0400
commitdef6e465019f7723342746bcec15704d4029502c (patch)
tree0896167ce50df5ac9c09ce8c38cae31abe076653
parent10466bea04f77261de0d9b77df4f7e4efbe88a19 (diff)
downloaddreambuilder_modpack-def6e465019f7723342746bcec15704d4029502c.tar
dreambuilder_modpack-def6e465019f7723342746bcec15704d4029502c.tar.gz
dreambuilder_modpack-def6e465019f7723342746bcec15704d4029502c.tar.bz2
dreambuilder_modpack-def6e465019f7723342746bcec15704d4029502c.tar.xz
dreambuilder_modpack-def6e465019f7723342746bcec15704d4029502c.zip
updated mesecons and signs_lib
-rw-r--r--mesecons/actionqueue.lua6
-rw-r--r--mesecons/init.lua16
-rw-r--r--mesecons/internal.lua216
-rw-r--r--mesecons/legacy.lua38
-rw-r--r--mesecons/util.lua145
-rw-r--r--signs_lib/init.lua170
-rw-r--r--signs_lib/textures/signs_wall_sign_metal.pngbin0 -> 553 bytes
7 files changed, 318 insertions, 273 deletions
diff --git a/mesecons/actionqueue.lua b/mesecons/actionqueue.lua
index e300ea7..f3479ce 100644
--- a/mesecons/actionqueue.lua
+++ b/mesecons/actionqueue.lua
@@ -87,7 +87,11 @@ minetest.register_globalstep(function (dtime)
end)
function mesecon.queue:execute(action)
- mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
+ -- ignore if action queue function name doesn't exist,
+ -- (e.g. in case the action queue savegame was written by an old mesecons version)
+ if mesecon.queue.funcs[action.func] then
+ mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
+ end
end
diff --git a/mesecons/init.lua b/mesecons/init.lua
index 6b36e69..7da3583 100644
--- a/mesecons/init.lua
+++ b/mesecons/init.lua
@@ -70,6 +70,8 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- these are the only functions you need to remember
mesecon.queue:add_function("receptor_on", function (pos, rules)
+ mesecon.vm_begin()
+
rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
@@ -90,6 +92,8 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
mesecon.turnon(np, rulename)
end
end
+
+ mesecon.vm_commit()
end)
function mesecon.receptor_on(pos, rules)
@@ -112,10 +116,16 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
- if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
- mesecon.turnoff(np, rulename)
+ mesecon.vm_begin()
+ mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
+
+ -- Turnoff returns true if turnoff process was successful, no onstate receptor
+ -- was found along the way. Commit changes that were made in voxelmanip. If turnoff
+ -- returns true, an onstate receptor was found, abort voxelmanip transaction.
+ if (mesecon.turnoff(np, rulename)) then
+ mesecon.vm_commit()
else
- mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
+ mesecon.vm_abort()
end
end
end
diff --git a/mesecons/internal.lua b/mesecons/internal.lua
index 4ef2b18..e5ba91e 100644
--- a/mesecons/internal.lua
+++ b/mesecons/internal.lua
@@ -37,11 +37,6 @@
-- HIGH-LEVEL Internals
-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
--- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
--- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
--- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
--- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
--- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- RULES ROTATION helpers
@@ -371,52 +366,32 @@ function mesecon.is_power_off(pos, rulename)
return false
end
+-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
+-- Breadth-first search. Map is abstracted away in a voxelmanip.
+-- Follow all all conductor paths replacing conductors that were already
+-- looked at, activating / changing all effectors along the way.
function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}}
local depth = 1
- while frontiers[depth] do
- local f = frontiers[depth]
+ while frontiers[1] do
+ local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos)
- -- area not loaded, postpone action
if not node then
- mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
+ -- Area does not exist; do nothing
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
- -- Success: If false, at least one neighboring node is unloaded,
- -- postpone turning on action
- local success = true
- local neighborlinks = {}
-
- -- call turnon on neighbors
+ -- Call turnon on neighbors
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
-
- -- Neighboring node not loaded, postpone turning on current node
- -- since we can't even know if neighboring node has matching rules
- if not mesecon.get_node_force(np) then
- success = false
- break
- else
- neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
+ for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
+ table.insert(frontiers, {pos = np, link = l})
end
end
- if success then
- minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
- param2 = node.param2})
-
- for npos, links in pairs(neighborlinks) do
- -- links = all links to node, l = each single link
- for _, l in ipairs(links) do
- table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
- end
- end
- else
- mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
- end
+ mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link))
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then
@@ -427,151 +402,77 @@ function mesecon.turnon(pos, link)
end
end
-mesecon.queue:add_function("turnon", function(pos, rulename, recdepth)
- mesecon.turnon(pos, rulename, recdepth)
-end)
-
+-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`.
+-- Breadth-first search. Map is abstracted away in a voxelmanip.
+-- Follow all all conductor paths replacing conductors that were already
+-- looked at, deactivating / changing all effectors along the way.
+-- In case an onstate receptor is discovered, abort the process by returning false, which will
+-- cause `receptor_off` to discard all changes made in the voxelmanip.
+-- Contrary to turnon, turnoff has to cache all change and deactivate signals so that they will only
+-- be called in the very end when we can be sure that no conductor was found along the path.
+--
+-- Signal table entry structure:
+-- {
+-- pos = position of effector,
+-- node = node descriptor (name, param1 and param2),
+-- link = link the effector is connected to,
+-- depth = indicates order in which signals wire fired, higher is later
+-- }
function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}}
+ local signals = {}
local depth = 1
- while frontiers[depth] do
- local f = frontiers[depth]
+ while frontiers[1] do
+ local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos)
- -- area not loaded, postpone action
if not node then
- mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
+ -- Area does not exist; do nothing
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-
- -- Success: If false, at least one neighboring node is unloaded,
- -- postpone turning on action
- local success = true
- local neighborlinks = {}
-
- -- call turnoff on neighbors
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
- -- Neighboring node not loaded, postpone turning off current node
- -- since we can't even know if neighboring node has matching rules
- if not mesecon.get_node_force(np) then
- success = false
- break
- else
- neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
- end
- end
-
- if success then
- minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
- param2 = node.param2})
-
- for npos, links in pairs(neighborlinks) do
- -- links = all links to node, l = each single link
- for _, l in ipairs(links) do
- table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
+ -- Check if an onstate receptor is connected. If that is the case,
+ -- abort this turnoff process by returning false. `receptor_off` will
+ -- discard all the changes that we made in the voxelmanip:
+ for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
+ if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
+ return false
end
end
- else
- mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
- end
- elseif mesecon.is_effector(node.name) then
- mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
- if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
- mesecon.deactivate(f.pos, node, f.link, depth)
- end
- end
- depth = depth + 1
- end
-end
-
-mesecon.queue:add_function("turnoff", function(pos, rulename, recdepth)
- mesecon.turnoff(pos, rulename, recdepth)
-end)
-
-
-function mesecon.connected_to_receptor(pos, link)
- local node = mesecon.get_node_force(pos)
- if not node then return false end
-
- -- Check if conductors around are connected
- local rules = mesecon.get_any_inputrules(node)
- if not rules then return false end
-
- for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
- local links = mesecon.rules_link_rule_all_inverted(pos, rule)
- for _, l in ipairs(links) do
- local np = vector.add(pos, l)
- if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
- return true
- end
- end
- end
-
- return false
-end
-
-function mesecon.find_receptor_on(pos, link)
- local frontiers = {{pos = pos, link = link}}
- local checked = {}
-
- -- List of positions that have been searched for onstate receptors
- local depth = 1
- while frontiers[depth] do
- local f = frontiers[depth]
- local node = mesecon.get_node_force(f.pos)
-
- if not node then return false end
- if mesecon.is_receptor_on(node.name) then return true end
- if mesecon.is_conductor_on(node, f.link) then
- local rules = mesecon.conductor_get_rules(node)
-
- -- call turnoff on neighbors: normal rules
- for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
- local np = vector.add(f.pos, r)
- local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
- for _, l in ipairs(links) do
- local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
- if not checked[checkedstring] then
- table.insert(frontiers, {pos = np, link = l})
- checked[checkedstring] = true
- end
+ -- Call turnoff on neighbors
+ for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
+ table.insert(frontiers, {pos = np, link = l})
end
end
+ mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link))
+ elseif mesecon.is_effector(node.name) then
+ table.insert(signals, {
+ pos = f.pos,
+ node = node,
+ link = f.link,
+ depth = depth
+ })
end
depth = depth + 1
end
-end
-
-function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
- local outputnode = mesecon.get_node_force(output)
- local inputnode = mesecon.get_node_force(input)
-
- local outputrules = dug_outputrules or mesecon.get_any_outputrules(outputnode)
- local inputrules = mesecon.get_any_inputrules(inputnode)
- if not outputrules or not inputrules then
- return
- end
- for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
- -- Check if output sends to input
- if vector.equals(vector.add(output, outputrule), input) then
- for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
- -- Check if input accepts from output
- if vector.equals(vector.add(input, inputrule), output) then
- return true, inputrule
- end
- end
+ for _, sig in ipairs(signals) do
+ mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
+ if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
+ mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end
- return false
+ return true
end
+-- Get all linking inputrules of inputnode (effector or conductor) that is connected to
+-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
function mesecon.rules_link_rule_all(output, rule)
local input = vector.add(output, rule)
local inputnode = mesecon.get_node_force(input)
@@ -591,8 +492,9 @@ function mesecon.rules_link_rule_all(output, rule)
return rules
end
+-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to
+-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
function mesecon.rules_link_rule_all_inverted(input, rule)
- --local irule = mesecon.invertRule(rule)
local output = vector.add(input, rule)
local outputnode = mesecon.get_node_force(output)
local outputrules = mesecon.get_any_outputrules(outputnode)
@@ -609,10 +511,6 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
return rules
end
-function mesecon.rules_link_anydir(pos1, pos2)
- return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
-end
-
function mesecon.is_powered(pos, rule)
local node = mesecon.get_node_force(pos)
local rules = mesecon.get_any_inputrules(node)
diff --git a/mesecons/legacy.lua b/mesecons/legacy.lua
index 6d8ccca..ad7093a 100644
--- a/mesecons/legacy.lua
+++ b/mesecons/legacy.lua
@@ -1,30 +1,14 @@
--- Ugly hack to prevent breaking compatibility with other mods
--- Just remove the following two functions to delete the hack, to be done when other mods have updated
-function mesecon.receptor_on(self, pos, rules)
- if (self.receptor_on) then
- print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
- print("[Mesecons] If you are the programmer of this mod, please update it ")
- print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
- print("[Mesecons] Otherwise, please make sure you're running the latest version")
- print("[Mesecons] of that mod and inform the mod creator.")
- else
- rules = pos
- pos = self
- end
- mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
-end
+-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
+-- used forceloading instead of VoxelManipulators.
+local BLOCKSIZE = 16
-function mesecon.receptor_off(self, pos, rules)
- if (self.receptor_off) then
- print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
- print("[Mesecons] If you are the programmer of this mod, please update it ")
- print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
- print("[Mesecons] Otherwise, please make sure you're running the latest version")
- print("[Mesecons] of that mod and inform the mod creator.")
- else
- rules = pos
- pos = self
- end
- mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
+-- convert block hash --> node position
+local function unhash_blockpos(hash)
+ return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
end
+local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
+for hash, _ in pairs(old_forceloaded_blocks) do
+ minetest.forceload_free_block(unhash_blockpos(hash))
+end
+os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
diff --git a/mesecons/util.lua b/mesecons/util.lua
index d95f216..c9ba7fc 100644
--- a/mesecons/util.lua
+++ b/mesecons/util.lua
@@ -219,7 +219,7 @@ function mesecon.table2file(filename, table)
f:close()
end
--- Forceloading: Force server to load area if node is nil
+-- Block position "hashing" (convert to integer) functions for voxelmanip cache
local BLOCKSIZE = 16
-- convert node position --> block hash
@@ -236,43 +236,132 @@ local function unhash_blockpos(hash)
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
end
-mesecon.forceloaded_blocks = {}
+-- Maps from a hashed mapblock position (as returned by hash_blockpos) to a
+-- table.
+--
+-- Contents of the table are:
+-- “vm” → the VoxelManipulator
+-- “va” → the VoxelArea
+-- “data” → the data array
+-- “param1” → the param1 array
+-- “param2” → the param2 array
+-- “dirty” → true if data has been modified
+--
+-- Nil if no VM-based transaction is in progress.
+local vm_cache = nil
+
+-- Starts a VoxelManipulator-based transaction.
+--
+-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
+-- cached copy of the world loaded via VoxelManipulators. That cache can later
+-- be committed to the real map by means of vm_commit or discarded by means of
+-- vm_abort.
+function mesecon.vm_begin()
+ vm_cache = {}
+end
--- get node and force-load area
-function mesecon.get_node_force(pos)
+-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
+-- and writing back any modified areas.
+function mesecon.vm_commit()
+ for hash, tbl in pairs(vm_cache) do
+ if tbl.dirty then
+ local vm = tbl.vm
+ vm:set_data(tbl.data)
+ vm:write_to_map()
+ vm:update_map()
+ end
+ end
+ vm_cache = nil
+end
+
+-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
+-- away any modified areas.
+function mesecon.vm_abort()
+ vm_cache = nil
+end
+
+-- Gets the cache entry covering a position, populating it if necessary.
+local function vm_get_or_create_entry(pos)
local hash = hash_blockpos(pos)
+ local tbl = vm_cache[hash]
+ if not tbl then
+ local vm = minetest.get_voxel_manip(pos, pos)
+ local min_pos, max_pos = vm:get_emerged_area()
+ local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
+ tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
+ vm_cache[hash] = tbl
+ end
+ return tbl
+end
- if mesecon.forceloaded_blocks[hash] == nil then
- -- if no more forceload spaces are available, try again next time
- if minetest.forceload_block(pos) then
- mesecon.forceloaded_blocks[hash] = 0
- end
+-- Gets the node at a given position during a VoxelManipulator-based
+-- transaction.
+function mesecon.vm_get_node(pos)
+ local tbl = vm_get_or_create_entry(pos)
+ local index = tbl.va:indexp(pos)
+ local node_value = tbl.data[index]
+ if node_value == core.CONTENT_IGNORE then
+ return nil
else
- mesecon.forceloaded_blocks[hash] = 0
+ local node_param1 = tbl.param1[index]
+ local node_param2 = tbl.param2[index]
+ return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
end
+end
- return minetest.get_node_or_nil(pos)
+-- Sets a node’s name during a VoxelManipulator-based transaction.
+--
+-- Existing param1, param2, and metadata are left alone.
+function mesecon.vm_swap_node(pos, name)
+ local tbl = vm_get_or_create_entry(pos)
+ local index = tbl.va:indexp(pos)
+ tbl.data[index] = minetest.get_content_id(name)
+ tbl.dirty = true
end
-minetest.register_globalstep(function (dtime)
- for hash, time in pairs(mesecon.forceloaded_blocks) do
- -- unload forceloaded blocks after 10 minutes without usage
- if (time > mesecon.setting("forceload_timeout", 600)) then
- minetest.forceload_free_block(unhash_blockpos(hash))
- mesecon.forceloaded_blocks[hash] = nil
- else
- mesecon.forceloaded_blocks[hash] = time + dtime
+-- Gets the node at a given position, regardless of whether it is loaded or
+-- not, respecting a transaction if one is in progress.
+--
+-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
+-- the server’s main map data cache and then accessed from there.
+--
+-- Inside a VM transaction, the transaction’s VM cache is used.
+function mesecon.get_node_force(pos)
+ if vm_cache then
+ return mesecon.vm_get_node(pos)
+ else
+ local node = minetest.get_node_or_nil(pos)
+ if node == nil then
+ -- Node is not currently loaded; use a VoxelManipulator to prime
+ -- the mapblock cache and try again.
+ minetest.get_voxel_manip(pos, pos)
+ node = minetest.get_node_or_nil(pos)
end
+ return node
end
-end)
-
--- Store and read the forceloaded blocks to / from a file
--- so that those blocks are remembered when the game
--- is restarted
-mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
-minetest.register_on_shutdown(function()
- mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
-end)
+end
+
+-- Swaps the node at a given position, regardless of whether it is loaded or
+-- not, respecting a transaction if one is in progress.
+--
+-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
+-- the server’s main map data cache and then accessed from there.
+--
+-- Inside a VM transaction, the transaction’s VM cache is used.
+--
+-- This function can only be used to change the node’s name, not its parameters
+-- or metadata.
+function mesecon.swap_node_force(pos, name)
+ if vm_cache then
+ return mesecon.vm_swap_node(pos, name)
+ else
+ -- This serves to both ensure the mapblock is loaded and also hand us
+ -- the old node table so we can preserve param2.
+ local node = mesecon.get_node_force(pos)
+ node.name = name
+ minetest.swap_node(pos, node)
+ end
+end
-- Autoconnect Hooks
-- Nodes like conductors may change their appearance and their connection rules
diff --git a/signs_lib/init.lua b/signs_lib/init.lua
index 650e856..1783780 100644
--- a/signs_lib/init.lua
+++ b/signs_lib/init.lua
@@ -41,10 +41,10 @@ signs_lib.regular_wall_sign_model = {
textpos = {
nil,
nil,
- {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
- {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
- {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
+ {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
+ {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
}
}
@@ -54,10 +54,10 @@ signs_lib.metal_wall_sign_model = {
fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
},
textpos = {
- {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
- {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
- {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
+ {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
+ {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@@ -70,10 +70,10 @@ signs_lib.yard_sign_model = {
}
},
textpos = {
- {delta = {x = 0, y = 0.07, z = -0.068}, yaw = 0},
- {delta = {x = -0.068, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = {x = 0, y = 0.07, z = 0.068}, yaw = math.pi},
- {delta = {x = 0.068, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
+ {delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
+ {delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@@ -86,10 +86,10 @@ signs_lib.hanging_sign_model = {
}
},
textpos = {
- {delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
- {delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
- {delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
- {delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
+ {delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
+ {delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
}
}
@@ -102,10 +102,10 @@ signs_lib.sign_post_model = {
}
},
textpos = {
- {delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
- {delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
- {delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
+ {delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
+ {delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@@ -141,6 +141,9 @@ else
default_sign_image = "default_sign_wall.png"
end
+default_sign_metal = "default:sign_wall_steel"
+default_sign_metal_image = "default_sign_steel.png"
+
--table copy
function signs_lib.table_copy(t)
@@ -301,14 +304,16 @@ local function fill_line(x, y, w, c)
return table.concat(tex)
end
-local function make_line_texture(line, lineno)
+local function make_line_texture(line, lineno, pos)
local width = 0
local maxw = 0
local words = { }
+ local n = minetest.registered_nodes[minetest.get_node(pos).name]
+ local defaultcolor = n.defaultcolor or 0
- local cur_color = 0
+ local cur_color = tonumber(defaultcolor, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
@@ -389,12 +394,12 @@ local function make_line_texture(line, lineno)
return table.concat(texture), lineno
end
-local function make_sign_texture(lines)
+local function make_sign_texture(lines, pos)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
- local linetex, ln = make_line_texture(lines[i], lineno)
+ local linetex, ln = make_line_texture(lines[i], lineno, pos)
table.insert(texture, linetex)
lineno = ln + 1
end
@@ -402,10 +407,10 @@ local function make_sign_texture(lines)
return table.concat(texture, "")
end
-local function set_obj_text(obj, text, new)
+local function set_obj_text(obj, text, new, pos)
local split = new and split_lines_and_words or split_lines_and_words_old
obj:set_properties({
- textures={make_sign_texture(split(text))},
+ textures={make_sign_texture(split(text), pos)},
visual_size = TEXT_SCALE,
})
end
@@ -495,7 +500,7 @@ signs_lib.update_sign = function(pos, fields, owner)
if found then
v:remove()
else
- set_obj_text(v, text, new)
+ set_obj_text(v, text, new, pos)
found = true
end
end
@@ -507,12 +512,17 @@ signs_lib.update_sign = function(pos, fields, owner)
-- if there is no entity
local sign_info
local signnode = minetest.get_node(pos)
- if signnode.name == "signs:sign_yard" then
+ local signname = signnode.name
+ local textpos = minetest.registered_nodes[signname].textpos
+ if textpos then
+ sign_info = textpos[minetest.get_node(pos).param2 + 1]
+ elseif signnode.name == "signs:sign_yard" then
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_hanging" then
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif string.find(signnode.name, "sign_wall") then
if signnode.name == default_sign
+ or signnode.name == default_sign_metal
or signnode.name == "locked_sign:sign_wall_locked" then
sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
else
@@ -577,7 +587,6 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
end
local fdir = minetest.dir_to_facedir(dir)
-
local pt_name = minetest.get_node(under).name
local signname = itemstack:get_name()
@@ -587,8 +596,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
elseif wdir == 1 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
+ elseif signname == default_sign_metal then
+ minetest.add_node(above, {name = signname, param2 = wdir })
elseif signname ~= default_sign
- and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
+ and signname ~= default_sign_metal
+ and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
else -- it must be a default or locked wooden wall sign
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
@@ -793,11 +805,47 @@ minetest.register_node(":locked_sign:sign_wall_locked", {
on_rotate = signs_lib.wallmounted_rotate
})
+-- default metal sign, if defined
+
+if minetest.registered_nodes["default:sign_wall_steel"] then
+ minetest.register_node(":"..default_sign_metal, {
+ description = S("Sign"),
+ inventory_image = default_sign_metal_image,
+ wield_image = default_sign_metal_image,
+ node_placement_prediction = "",
+ sunlight_propagates = true,
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ drawtype = "nodebox",
+ node_box = signs_lib.regular_wall_sign_model.nodebox,
+ tiles = {"signs_wall_sign_metal.png"},
+ groups = sign_groups,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
+ end,
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ signs_lib.receive_fields(pos, formname, fields, sender)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos)
+ end,
+ on_rotate = signs_lib.wallmounted_rotate
+ })
+end
+
-- metal, colored signs
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
+local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
-for _, color in ipairs(sign_colors) do
+for i, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
@@ -816,6 +864,7 @@ for _, color in ipairs(sign_colors) do
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
+ defaultcolor = sign_default_text_colors[i],
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
@@ -838,12 +887,13 @@ end
local signs_text_on_activate
signs_text_on_activate = function(self)
- local meta = minetest.get_meta(self.object:getpos())
+ local pos = self.object:getpos()
+ local meta = minetest.get_meta(pos)
local text = meta:get_string("text")
local new = (meta:get_int("__signslib_new_format") ~= 0)
if text then
text = trim_input(text)
- set_obj_text(self.object, text, new)
+ set_obj_text(self.object, text, new, pos)
end
end
@@ -934,13 +984,15 @@ minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
--- restore signs' text after /clearobjects and the like
+-- restore signs' text after /clearobjects and the like, the next time
+-- a block is reloaded by the server.
-minetest.register_abm({
+minetest.register_lbm({
nodenames = signs_lib.sign_node_list,
- interval = 15,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
+ name = "signs_lib:restore_sign_text",
+ label = "Restore sign text",
+ run_at_every_load = true,
+ action = function(pos, node)
signs_lib.update_sign(pos)
end
})
@@ -956,7 +1008,7 @@ minetest.register_craft({
}
})
---Alternate recipe.
+--Alternate recipes.
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
@@ -966,13 +1018,21 @@ minetest.register_craft({
},
})
+minetest.register_craft({
+ output = "locked_sign:sign_wall_locked",
+ recipe = {
+ {default_sign_metal},
+ {"default:steel_ingot"},
+ },
+})
+
-- craft recipes for the metal signs
minetest.register_craft( {
- output = "signs:sign_wall_green 4",
+ output = "signs:sign_wall_green",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
@@ -985,10 +1045,10 @@ minetest.register_craft( {
})
minetest.register_craft( {
- output = "signs:sign_wall_yellow 4",
+ output = "signs:sign_wall_yellow",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
@@ -1001,10 +1061,10 @@ minetest.register_craft( {
})
minetest.register_craft( {
- output = "signs:sign_wall_red 4",
+ output = "signs:sign_wall_red",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
@@ -1017,10 +1077,10 @@ minetest.register_craft( {
})
minetest.register_craft( {
- output = "signs:sign_wall_white_red 4",
+ output = "signs:sign_wall_white_red",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
@@ -1033,10 +1093,10 @@ minetest.register_craft( {
})
minetest.register_craft( {
- output = "signs:sign_wall_white_black 4",
+ output = "signs:sign_wall_white_black",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
@@ -1049,10 +1109,10 @@ minetest.register_craft( {
})
minetest.register_craft( {
- output = "signs:sign_wall_orange 4",
+ output = "signs:sign_wall_orange",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
@@ -1065,10 +1125,10 @@ minetest.register_craft( {
})
minetest.register_craft( {
- output = "signs:sign_wall_blue 4",
+ output = "signs:sign_wall_blue",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
@@ -1081,10 +1141,10 @@ minetest.register_craft( {
})
minetest.register_craft( {
- output = "signs:sign_wall_brown 4",
+ output = "signs:sign_wall_brown",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
diff --git a/signs_lib/textures/signs_wall_sign_metal.png b/signs_lib/textures/signs_wall_sign_metal.png
new file mode 100644
index 0000000..7eff1a6
--- /dev/null
+++ b/signs_lib/textures/signs_wall_sign_metal.png
Binary files differ