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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-05-19 22:20:33 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-05-19 22:20:33 -0400
commit0e8d734a692aa79ececac77d7cb3ca8911a29682 (patch)
tree83b69dcb99bf18f6eda0e30c9277ad9a902fa2d9
parent7d08fbf33b2c4ff97aa3cd447f9b524d3ed4b6f9 (diff)
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update castle, homedecor, maptools, moreblocks, moretrees, and teleport request
-rw-r--r--castle/README.txt3
-rw-r--r--castle/init.lua1
-rw-r--r--castle/screenshot.pngbin0 -> 1403428 bytes
-rw-r--r--castle/textures/castle_crate.pngbin457 -> 476 bytes
-rw-r--r--castle/textures/castle_crate_top.pngbin502 -> 515 bytes
-rw-r--r--castle/textures/castle_workbench_back.pngbin0 -> 614 bytes
-rw-r--r--castle/textures/castle_workbench_bottom.pngbin594 -> 509 bytes
-rw-r--r--castle/textures/castle_workbench_front.pngbin0 -> 651 bytes
-rw-r--r--castle/textures/castle_workbench_side.pngbin0 -> 548 bytes
-rw-r--r--castle/textures/castle_workbench_top.pngbin388 -> 698 bytes
-rw-r--r--castle/town_item.lua2
-rw-r--r--homedecor/locale/it.txt232
-rw-r--r--maptools/locale/it.txt47
-rw-r--r--moreblocks/crafting.lua16
-rw-r--r--moreblocks/locale/it.txt70
-rw-r--r--moreblocks/nodes.lua5
-rw-r--r--moreblocks/textures/moreblocks_copperpatina.pngbin0 -> 325 bytes
-rw-r--r--moretrees/biome_defs.lua2
-rw-r--r--moretrees/crafts.lua10
-rw-r--r--moretrees/default_settings.txt2
-rw-r--r--moretrees/init.lua8
-rw-r--r--moretrees/node_defs.lua12
-rw-r--r--moretrees/textures/moretrees_cedar_cone.pngbin0 -> 315 bytes
-rw-r--r--moretrees/textures/moretrees_cedar_leaves.pngbin0 -> 205 bytes
-rw-r--r--moretrees/textures/moretrees_cedar_nuts.pngbin0 -> 369 bytes
-rw-r--r--moretrees/textures/moretrees_cedar_sapling.pngbin0 -> 202 bytes
-rw-r--r--moretrees/textures/moretrees_cedar_trunk.pngbin0 -> 1074 bytes
-rw-r--r--moretrees/textures/moretrees_cedar_trunk_top.pngbin0 -> 451 bytes
-rw-r--r--moretrees/textures/moretrees_cedar_wood.pngbin0 -> 648 bytes
-rw-r--r--moretrees/tree_biomes.txt5
-rw-r--r--moretrees/tree_models.lua8
-rw-r--r--teleport_request/README.md39
-rw-r--r--teleport_request/init.lua89
33 files changed, 515 insertions, 36 deletions
diff --git a/castle/README.txt b/castle/README.txt
index 80425df..3baca1a 100644
--- a/castle/README.txt
+++ b/castle/README.txt
@@ -5,7 +5,7 @@ by: Philipbenr And DanDuncombe
=-=-=-=-=-=-=-=-=-=
-Licence: MIT, LGPLv2.1
+Licence: MIT, LGPLv2.1 (Crossbow)
see: LICENSE
@@ -47,6 +47,7 @@ Planned features (anything with question mark means that I am either unsure or d
--Flags
--Brewery/Liquor (liquor effects is another thing altogether)
--Tannery?
+--Dye Vats?
--Books? (that is an interesting one... I'll write a post on it later)
--Guards?
--Player status (King, queen, etc.)?
diff --git a/castle/init.lua b/castle/init.lua
index 012366e..73a97d7 100644
--- a/castle/init.lua
+++ b/castle/init.lua
@@ -16,6 +16,7 @@ minetest.register_node("castle:stonewall", {
paramtype = "light",
drop = "castle:stonewall",
groups = {cracky=3},
+ sunlight_propagates = false,
sounds = default.node_sound_stone_defaults(),
})
diff --git a/castle/screenshot.png b/castle/screenshot.png
new file mode 100644
index 0000000..3848fb2
--- /dev/null
+++ b/castle/screenshot.png
Binary files differ
diff --git a/castle/textures/castle_crate.png b/castle/textures/castle_crate.png
index b68c685..edbd0bc 100644
--- a/castle/textures/castle_crate.png
+++ b/castle/textures/castle_crate.png
Binary files differ
diff --git a/castle/textures/castle_crate_top.png b/castle/textures/castle_crate_top.png
index dd63b1b..7910d82 100644
--- a/castle/textures/castle_crate_top.png
+++ b/castle/textures/castle_crate_top.png
Binary files differ
diff --git a/castle/textures/castle_workbench_back.png b/castle/textures/castle_workbench_back.png
new file mode 100644
index 0000000..26d17f1
--- /dev/null
+++ b/castle/textures/castle_workbench_back.png
Binary files differ
diff --git a/castle/textures/castle_workbench_bottom.png b/castle/textures/castle_workbench_bottom.png
index c859118..f6c43f4 100644
--- a/castle/textures/castle_workbench_bottom.png
+++ b/castle/textures/castle_workbench_bottom.png
Binary files differ
diff --git a/castle/textures/castle_workbench_front.png b/castle/textures/castle_workbench_front.png
new file mode 100644
index 0000000..aefa84a
--- /dev/null
+++ b/castle/textures/castle_workbench_front.png
Binary files differ
diff --git a/castle/textures/castle_workbench_side.png b/castle/textures/castle_workbench_side.png
new file mode 100644
index 0000000..461be85
--- /dev/null
+++ b/castle/textures/castle_workbench_side.png
Binary files differ
diff --git a/castle/textures/castle_workbench_top.png b/castle/textures/castle_workbench_top.png
index 90c0a3f..1e12954 100644
--- a/castle/textures/castle_workbench_top.png
+++ b/castle/textures/castle_workbench_top.png
Binary files differ
diff --git a/castle/town_item.lua b/castle/town_item.lua
index 0875e89..d1b496a 100644
--- a/castle/town_item.lua
+++ b/castle/town_item.lua
@@ -39,7 +39,7 @@ minetest.register_craft({
minetest.register_node("castle:workbench",{
description = "Workbench",
- tiles = {"castle_workbench_top.png", "castle_workbench_bottom.png", "castle_workbench_1.png", "castle_workbench_1.png", "castle_workbench_2.png", "castle_workbench_2.png"},
+ tiles = {"castle_workbench_top.png", "castle_workbench_bottom.png", "castle_workbench_side.png", "castle_workbench_side.png", "castle_workbench_back.png", "castle_workbench_front.png"},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
diff --git a/homedecor/locale/it.txt b/homedecor/locale/it.txt
new file mode 100644
index 0000000..fd52f27
--- /dev/null
+++ b/homedecor/locale/it.txt
@@ -0,0 +1,232 @@
+
+#
+# Language: Italiano
+# Author: Emon
+#
+
+### Special strings ###
+
+### kitchen_cabinet.lua ###
+Kitchen Cabinet = Armadietto della cucina
+## 1: Player name, 2: position
+%s moves stuff in kitchen cabinet at %s = %s sposta delle cose nell'armadietto della cucina a %s
+%s moves stuff to kitchen cabinet at %s = %s mette delle cose nell'armadietto della cucina a %s
+%s takes stuff from kitchen cabinet at %s = %s prende delle cose nell'armadietto della cucina a %s
+Half-height Kitchen Cabinet (on ceiling) = Armadietto della cucina di altezza dimezzata (sul soffitto)
+Under-sink cabinet = Armadietto sotto il lavandino
+Kitchen Cabinet with sink = Armadietto della cucina con il lavandino
+
+### door_models.lua ###
+Mahogany Closet Door = Porta dell'armadio in mogano
+Oak Closet Door = Porta dell'armadio in quercia
+Fancy Wood/Glass Door = Porta decorativa in vetro e legno
+Glass Office Door = Porta dell'ufficio in vetro
+Glass and Wood, Mahogany-colored = Vetro e legno, color mogano
+Glass and Wood, Oak-colored = Vetro e legno, color quercia
+Glass and Wood, White = Vetro e legno, bianca
+Plain Wooden Door = Porta in legno semplice
+left = sinistra
+right = destra
+## 1: Side the doors opens to
+(Top Half, %s-opening) = (Metà superiore, apertura a %s)
+(%s-opening) = (apertura a %s)
+
+
+### door_nodes.lua ###
+Not enough space above that spot to place a door! = Non c'è abbastanza spazio sopra quel punto per mettere una porta!
+
+### crafts.lua ###
+Brass Ingot = Lingotto di ottone
+Bucket of white paint = Secchio di vernice bianca
+Legs for Small Utility table = Gambe per il tavolo da lavoro piccolo
+Plastic sheet = Foglio di plastica
+Silicon lump = Grumo di silicone
+Simple Integrated Circuit = Circuito integrato semplice
+Small Wooden Drawer = Bauletto in legno
+Terracotta Roof Tile = Tegole di terracotta
+Titanium Dioxide = Biossido di titanio
+Uncooked Terracotta Base = Base cruda di terracotta
+Unprocessed Plastic base = Base non lavorata di plastica
+
+### door_models.lua ###
+
+### door_nodes.lua ###
+
+### fences.lua ###
+Barbed Wire Fence = Recinzione di filo spinato
+Barbed Wire Fence Corner = Angolo della recinzione di filo spinato
+Barbed Wire Fence Gate = Cancello della recinzione di filo spinato
+Brass Fence/railing = Recinzione di ottone/ringhiera
+Brass Fence/railing with sign = Recinzione di ottone/ringhiera con cartello
+Chainlink Fence = Rete metallica
+Chainlink Fence Corner = Angolo della rete metallica
+Chainlink Fence Gate = Cancello della rete metallica
+Unpainted Picket Fence = Recinzione non verniciata di paletti
+Unpainted Picket Fence Corner = Angolo della recinzione non verniciata di paletti
+Unpainted Picket Fence Gate = Cancello della recinzione non verniciata di paletti
+White Picket Fence = Recinzione di paletti bianca
+White Picket Fence Corner = Angolo della recinzione di paletti bianca
+White Picket Fence Gate = Cancello della recinzione di paletti bianca
+Wooden Privacy Fence = Recinzione di isolamento in legno
+Wooden Privacy Fence Corner = Angolo della recinzione di isolamento in legno
+Wrought Iron Fence/railing = Recinzione/ringhiera in ferro battuto
+Wrought Iron Fence/railing with sign = Recinzione/ringhiera in ferro battuto con cartello
+want to simply place the wielded item like usual. = vuole mettere l'oggetto impugnato come sempre.
+
+### furniture.lua ###
+Table = Tavolo
+Chair = Sedia
+Black = nero
+Red = rosso
+Pink = rosa
+Violet = viola
+Blue = blu
+Dark Green = verde scuro
+## 1: Color name
+Armchair (%s) = Poltrona (%s)
+Table Lamp = Lampada da tavolo
+
+### furniture_medieval.lua ###
+Bars = Sbarre
+Binding Bars = Ceppi
+Chains = Catene
+Wall Torch = Torcia a muro
+
+### furniture_bathroom.lua ###
+Toilet = Water
+Sink = Lavandino
+Taps = Rubinetti
+Shower Tray = Piatto della doccia
+Shower Head = Pigna della doccia
+
+### init.lua ###
+Loaded! = Caricato!
+Air Conditioner = Condizionatore dell'aria
+Asphalt Shingles = Mattonelle di asfalto
+Asphalt Shingles (outer corner) = Mattonelle di asfalto (angolo esterno)
+Asphalt Shingles (inner corner) = Mattonelle di asfalto (angolo interno)
+Black Plastic Flower Pot = Vaso per fiori di plastica nera
+Brass Pole = Palo di ottone
+Brass Table Legs = Gambe in ottone del tavolo
+Wrought Iron Table Legs = Gambe in ferro battuto del tavolo
+red = rosso
+green = verde
+blue = blu
+white = bianco
+pink = rosa
+violet = viola
+## 1: Color name
+Curtains (%s) = Tende (%s)
+Drop-Ceiling Tile = Piastrella del controsoffitto
+Glass Skylight = Lucernario di vetro
+Glass Skylight Frosted = Lucernario di vetro satinato
+Glass Table (Small, Round) = Tavolo di vetro (piccolo, rotondo)
+Glass Table (Small, Square) = Tavolo di vetro (piccolo, quadrato)
+Glass Table Piece (large) = Pezzo di tavolo di vetro (grande)
+Green Plastic Flower Pot = Vaso per fiori di plastica verde
+Large Area Rug = Tappeto per aree grandi
+Glass Table Piece (large) = Pezzo di tavolo di vetro (grande)
+Large Stereo Speaker = Altoparlante stereo grande
+Legs for Utility Table = Gambe per il tavolo da lavoro
+Projection Screen Material = Materiale per lo schermo di proiezione
+Small Surround Speaker = Altoparlante audio surround piccolo
+Small Throw Rug = Tappetino
+Stereo Receiver = Ricevitore stereo
+Terracotta Flower Pot = Vaso per fiori in terracotta
+Terracotta Shingles = Tegole di terracotta
+Terracotta Shingles (outer corner) = Tegole di terracotta (angolo esterno)
+Terracotta Shingles (inner corner) = Tegole di terracotta (angolo interno)
+Textured Ceiling Paint = Vernice con trama per il soffitto
+Utility Table = Tavolo di lavoro
+Utility table mk2 = Tavolo di lavoro mk2
+Wooden Shutter (Black) = Persiana in legno (nera)
+Wooden Shutter (Dark grey) = Persiana in legno (grigia scura)
+Wooden Shutter (Forest green) = Persiana in legno (verde foresta)
+Wooden Shutter (Grey) = Persiana in legno (grigia)
+Wooden Shutter (Light blue) = Persiana in legno (blu chiaro)
+Wooden Shutter (Violet) = Persiana in legno (viola)
+Wooden Shutter (Red) = Persiana in legno (rossa)
+Wooden Shutter (Mahogany) = Persiana in legno (mogano)
+Wooden Shutter (Unpainted oak) = Persiana in legno (quercia non verniciata)
+Wooden Shutter (White) = Persiana in legno (bianca)
+Wooden Shutter (Yellow) = Persiana in legno (gialla)
+Wood Table Piece (large)= Pezzo di tavolo in legno (grande)
+Wood Table (Small, Round) = Tavolo in legno (piccolo, rotondo)
+Wood Table (Small, Square) = Tavolo in legno (piccolo, quadrato)
+Wood Shingles = Tegole in legno
+Wood Shingles (outer corner) = Tegole in legno (angolo esterno)
+Wood Shingles (inner corner) = Tegole in legno (angolo interno)
+Wrought Iron Pole = Palo di ferro battuto
+someone = qualcuno
+## 1: Player name
+Sorry, %s owns that spot. = Spiacente, quel punto è di proprietà di %s.
+
+### lighting.lua ###
+White Glowlight (small cube) = Luce fosforescente bianca (cubo piccolo)
+White Glowlight (small cube, on ceiling) = Luce fosforescente bianca (cubo piccolo, sul soffitto)
+White Glowlight (thick) = Luce fosforescente bianca (spessa)
+White Glowlight (thick, on wall) = Luce fosforescente bianca (spessa, a muro)
+White Glowlight (thin) = Luce fosforescente bianca (sottile)
+White Glowlight (thin, on wall) = Luce fosforescente bianca (sottile, a muro)
+Yellow Glowlight (small cube) = Luce fosforescente gialla (cubo piccolo)
+Yellow Glowlight (small cube, on ceiling) = Luce fosforescente gialla (cubo piccolo, sul soffitto)
+Yellow Glowlight (thick) = Luce fosforescente gialla (spessa)
+Yellow Glowlight (thick, on wall) = Luce fosforescente gialla (spessa, a muro)
+Yellow Glowlight (thin) = Luce fosforescente gialla (sottile)
+Yellow Glowlight (thin, on wall) = Luce fosforescente gialla (sottile, a muro)
+
+### locked.lua ###
+## 1: Item description, 2: Owner name
+%s (owned by %s) = %s (di proprietà di %s)
+## 1: Player name, 2: Item description, 3: Owner name, 4: Position
+%s tried to access a %s belonging to %s at %s = %s ha provato ad accedere a %s di proprietà di %s alla posizione %s
+## 1: Item description
+%s (Locked) = %s (Con lucchetto)
+Locked Fridge = Frigorifero con lucchetto
+Locked Cabinet = Armadietto con lucchetto
+Locked Nightstand = Comodino con lucchetto
+Locked Oven = Forno con lucchetto
+Locked Oven (active) = Forno con lucchetto (attivo)
+Locked Microwave Oven = Forno a microonde con lucchetto
+Locked Microwave Oven (active) = Forno a microonde con lucchetto (attivo)
+
+### nightstands.lua ###
+Mahogany Nightstand with One Drawer = Comodino in mogano con un cassetto
+Mahogany Nightstand with Two Drawers = Comodino in mogano con due cassetti
+Oak Nightstand with One Drawer = Comodino in quercia con un cassetto
+Oak Nightstand with Two Drawers = Comodino in quercia con due cassetti
+## 1: Player name, 2: position
+%s moves stuff in nightstand at %s = %s sposta delle cose nel comodino alla posizione %s
+%s moves stuff to nightstand at %s = %s mette delle cose nel comodino alla posizione %s
+%s takes stuff from nightstand at %s = %s prende delle cose nel comodino alla posizione %s
+One-drawer Nightstand = Comodino a singolo cassetto
+Two-drawer Nightstand = Comodino a doppio cassetto
+
+### oven.lua ###
+Oven = Forno
+Microwave Oven = Forno a microonde
+## 1: Item description, 2: Percentage
+%s active: %d%% = %s attivo: %d%% =
+## 1: Item description
+%s is empty = %s è vuoto
+: Out of fuel = Senza combustibile
+: output bins are full = i contenitori sono pieni
+
+### refrigerator.lua ###
+Refrigerator = Frigorifero
+## 1: Player name, 2: position
+%s moves stuff in refrigerator at %s = %s sposta delle cose nel frigorifero alla posizione %s
+%s moves stuff to refrigerator at %s = %s mette delle cose nel comodino alla posizione %s
+%s takes stuff from refrigerator at %s = %s prende delle cose nel comodino alla posizione %s
+Not enough vertical space to place a refrigerator! = Non c'è abbastanza spazio verticale per mettere un frigorifero!
+
+### television.lua ###
+Small CRT Television = Piccola televisione a tubo catodico
+
+### signs_lib.lua ###
+%s wrote "%s" to sign at %s = %s ha scritto "%s" sul cartello alla posizione %s
+Reading cached character database. = Lettura della banca dati dei caratteri nella cache.
+Font seems to have changed. Rebuilding cache. = Sembra che i caratteri siano cambiati. Ricostruzione della cache.
+Could not find font line height in cached DB. Trying brute force. = Non è stato possibile trovare l'altezza della riga del carattere nella banca dati nella cache.
+Registered %s and %s = Registrato %s e %s
+signs loaded = cartelli caricati
diff --git a/maptools/locale/it.txt b/maptools/locale/it.txt
new file mode 100644
index 0000000..a1837fb
--- /dev/null
+++ b/maptools/locale/it.txt
@@ -0,0 +1,47 @@
+# Translation by Emon
+
+[maptools] loaded. = [maptools] caricato.
+
+Cloud = Nuvola
+Infinite Fuel = Combustibile infinito
+Admin Pickaxe = Piccone della amministrazione
+Admin Pickaxe With Drops = Piccone della amministrazione che lascia cadere a terra
+Copper Coin = Moneta di rame
+Silver Coin = Moneta di argento
+Gold Coin = Moneta di oro
+Super Apple = Super mela
+Fake Ladder = Finta scala a pioli
+Smoke Block = Blocco di fumo
+Damaging Block: %s = Blocco che danneggia : %s
+Kill Block = Blocco che uccide
+Build Prevention = Impedimento alla costruzione
+Interact Prevention = Impedimento alla interazione
+Climb Block = Blocco su cui ci si può arrampicare
+Light Block = Blocco di luce
+Light Bulb = Lampadina
+Player Clip = Blocca giocatori
+Player Clip Bottom Face = Blocca giocatori - faccia inferiore
+Player Clip Top Face = Glocca giocatori - faccia superiore
+Full Clip = Blocca tutti
+Full Clip Face = Faccia del blocca tutti
+Permanent Fire = Fuoco eterno
+Fake Fire = Fuoco finto
+Igniter = Accendino
+Pusher: %s = Che ha spinto : %s
+
+Unbreakable Stone = Pietra infrangibile
+Unbreakable Sand = Sabbia infrangibile
+Unbreakable Desert Stone = Pietra del deserto infrangibile
+Unbreakable Desert Sand = Sabbia del deserto infrangibile
+Unbreakable Gravel = Ghiaia infrangibile
+Unbreakable Dirt = Terra infrangibile
+Unbreakable Dirt with Grass = Erba infrangibile
+Unbreakable Full Grass= Blocco d'erba infrangibile
+Unbreakable Brick = Mattoni infrangibile
+Unbreakable Wooden Planks = Assi in legno infrangibili
+Unbreakable Tree = Albero infrangibile
+Unbreakable Glass = Vetro infrangibile
+Unbreakable Sandstone = Arenaria infrangibile
+Unbreakable Leaves = Foglie infrangibili
+Unbreakable Cobblestone = Ciottolo infrangibile
+Unbreakable Mossy Cobblestone = Ciottolo muschioso infrangibile
diff --git a/moreblocks/crafting.lua b/moreblocks/crafting.lua
index c85cc3f..501c9f4 100644
--- a/moreblocks/crafting.lua
+++ b/moreblocks/crafting.lua
@@ -457,6 +457,22 @@ minetest.register_craft({
type = "cooking", output = "moreblocks:tar", recipe = "default:gravel",
})
+minetest.register_craft({
+ type = "shapeless",
+ output = "moreblocks:copperpatina",
+ recipe = {"bucket:bucket_water", "default:copperblock"},
+ replacements = {
+ {"bucket:bucket_water", "bucket:bucket_empty"}
+ }
+})
+
+minetest.register_craft({
+ output = "default:copper_ingot 9",
+ recipe = {
+ {"moreblocks:copperpatina"},
+ }
+})
+
if minetest.setting_getbool("moreblocks.circular_saw_crafting") ~= false then -- “If nil or true then”
minetest.register_craft({
output = "moreblocks:circular_saw",
diff --git a/moreblocks/locale/it.txt b/moreblocks/locale/it.txt
new file mode 100644
index 0000000..589e104
--- /dev/null
+++ b/moreblocks/locale/it.txt
@@ -0,0 +1,70 @@
+#
+# Italian translation
+# Translator: Emon
+#
+
+
+###init.lua###
+[moreblocks] loaded. = [moreblocks] caricato.
+
+###nodes.lua###
+Jungle Wood Fence = Recinzione in legno della giungla
+Empty Bookshelf = Libreria vuota
+Clean Glass = Vetro pulito
+Plankstone = Pietra e legno
+Wooden Tile = Mattonella in legno
+Full Wooden Tile = Mattonella in legno pieno
+Centered Wooden Tile = Mattonella in legno centrata
+Up Wooden Tile = Mattonella in legno verso l'alto
+Down Wooden Tile = Mattonella in legno verso il basso
+Left Wooden Tile = Mattonella in legno verso sinistra
+Right Wooden Tile = Mattonella in legno verso destra
+Circle Stone Bricks = Mattoni concentrici in pietra
+Stone Tile = Mattonella in pietra
+Split Stone Tile = Mattonella in pietra divisa
+Glow Glass = Vetro luminoso
+Super Glow Glass = Super vetro luminoso
+Coal Glass = Vetro e carbone
+Iron Glass = Vetro e ferro
+Coal Checker = Scacchiera in carbone
+Iron Checker = Scacchiera in ferro
+Trap Stone = Pietra trappola
+Trap Glass = Vetro trappola
+Trap Glow Glass = Vetro luminoso trappola
+Trap Super Glow Glass = Super vetro luminoso trappola
+Coal Stone = Pietra in carbone
+Iron Stone = Pietra in ferro
+Coal Stone Bricks = Mattoni di pietra in carbone
+Iron Stone Bricks = Mattoni di pietra in ferro
+Cactus Checker = Scacchiera in cactus
+Cactus Brick = Mattoni di cactus
+Sweeper = Spazzola
+Jungle Stick = Bastone in legno della giungla
+Rope = Corda
+All-faces Tree = Albero su ogni lato
+
+###circular_saw.lua###
+Circular Saw = Sega circolare
+Circular saw, empty (owned by %s) = Sega circolare, vuota (di proprietà di %s)
+Circular saw, working with %s (owned by %s) = Sega circolare, in funzione su %s (di proprietà di %s)
+Circular saw, empty = Sega circolare, vuota
+Circular saw is empty (owned by %s) = La sega circolare è vuota (di proprietà di %s)
+
+Input\nmaterial = Materiale\niniziale
+Left-over = Scarto
+Max = Max.
+Set = Imp.
+Recycle\noutput = Ricicla\nfinale
+
+###ownership.lua###
+someone = qualcuno
+Sorry, %s owns that spot. = Spiacente, quel punto è di proprietà di %s
+
+###./stairsplus/*###
+%s Stairs = Scale - %s
+%s Slab = Lastra - %s
+%s Panel = Pannello - %s
+%s Microblock = Microblocco %s
+
+%s Pane = Pannello - %s
+%s Fence = Recinzione - %s
diff --git a/moreblocks/nodes.lua b/moreblocks/nodes.lua
index 810df36..2d35cd2 100644
--- a/moreblocks/nodes.lua
+++ b/moreblocks/nodes.lua
@@ -331,6 +331,11 @@ local nodes = {
sounds = sound_leaves,
no_stairs = true,
},
+ ["copperpatina"] = {
+ description = S("Copper Patina Block"),
+ groups = {cracky = 1, level = 2},
+ sounds = sound_stone,
+ },
}
for name, def in pairs(nodes) do
diff --git a/moreblocks/textures/moreblocks_copperpatina.png b/moreblocks/textures/moreblocks_copperpatina.png
new file mode 100644
index 0000000..1b971dc
--- /dev/null
+++ b/moreblocks/textures/moreblocks_copperpatina.png
Binary files differ
diff --git a/moretrees/biome_defs.lua b/moretrees/biome_defs.lua
index 34d8e4e..48efee0 100644
--- a/moretrees/biome_defs.lua
+++ b/moretrees/biome_defs.lua
@@ -150,7 +150,7 @@ moretrees.spruce_biome = {
max_count = 5,
}
-moretrees.pine_biome = {
+moretrees.cedar_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
diff --git a/moretrees/crafts.lua b/moretrees/crafts.lua
index 515a097..395f602 100644
--- a/moretrees/crafts.lua
+++ b/moretrees/crafts.lua
@@ -80,9 +80,9 @@ minetest.register_craftitem("moretrees:spruce_nuts", {
on_use = minetest.item_eat(1),
})
-minetest.register_craftitem("moretrees:pine_nuts", {
- description = S("Roasted Pine Cone Nuts"),
- inventory_image = "moretrees_pine_nuts.png",
+minetest.register_craftitem("moretrees:cedar_nuts", {
+ description = S("Roasted Cedar Cone Nuts"),
+ inventory_image = "moretrees_cedar_nuts.png",
on_use = minetest.item_eat(1),
})
@@ -138,8 +138,8 @@ minetest.register_craft({
minetest.register_craft({
type = "cooking",
- output = "moretrees:pine_nuts 4",
- recipe = "moretrees:pine_cone",
+ output = "moretrees:cedar_nuts 4",
+ recipe = "moretrees:cedar_cone",
})
minetest.register_craft({
diff --git a/moretrees/default_settings.txt b/moretrees/default_settings.txt
index a34ea23..1bb85f5 100644
--- a/moretrees/default_settings.txt
+++ b/moretrees/default_settings.txt
@@ -6,7 +6,7 @@ moretrees.enable_apple_tree = true
moretrees.enable_oak = true
moretrees.enable_sequoia = true
moretrees.enable_palm = true
-moretrees.enable_pine = true
+moretrees.enable_cedar = true
moretrees.enable_rubber_tree = true
moretrees.enable_willow = true
moretrees.enable_acacia = true
diff --git a/moretrees/init.lua b/moretrees/init.lua
index d2c5128..843958b 100644
--- a/moretrees/init.lua
+++ b/moretrees/init.lua
@@ -85,7 +85,7 @@ if moretrees.spawn_saplings then
moretrees.spawn_oak_object = "moretrees:oak_sapling_ongen"
moretrees.spawn_sequoia_object = "moretrees:sequoia_sapling_ongen"
moretrees.spawn_palm_object = "moretrees:palm_sapling_ongen"
- moretrees.spawn_pine_object = "moretrees:pine_sapling_ongen"
+ moretrees.spawn_cedar_object = "moretrees:cedar_sapling_ongen"
moretrees.spawn_rubber_tree_object = "moretrees:rubber_tree_sapling_ongen"
moretrees.spawn_willow_object = "moretrees:willow_sapling_ongen"
moretrees.spawn_acacia_object = "moretrees:acacia_sapling_ongen"
@@ -100,7 +100,7 @@ else
moretrees.spawn_oak_object = moretrees.oak_model
moretrees.spawn_sequoia_object = moretrees.sequoia_model
moretrees.spawn_palm_object = moretrees.palm_model
- moretrees.spawn_pine_object = moretrees.pine_model
+ moretrees.spawn_cedar_object = moretrees.cedar_model
moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model
moretrees.spawn_willow_object = moretrees.willow_model
moretrees.spawn_acacia_object = moretrees.acacia_model
@@ -131,8 +131,8 @@ if moretrees.enable_palm then
biome_lib:register_generate_plant(moretrees.palm_biome, moretrees.spawn_palm_object)
end
-if moretrees.enable_pine then
- biome_lib:register_generate_plant(moretrees.pine_biome, moretrees.spawn_pine_object)
+if moretrees.enable_cedar then
+ biome_lib:register_generate_plant(moretrees.cedar_biome, moretrees.spawn_cedar_object)
end
if moretrees.enable_rubber_tree then
diff --git a/moretrees/node_defs.lua b/moretrees/node_defs.lua
index 8328bef..94b7ed0 100644
--- a/moretrees/node_defs.lua
+++ b/moretrees/node_defs.lua
@@ -10,12 +10,12 @@ moretrees.treelist = {
{"birch", "Birch Tree"},
{"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
{"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
+ {"cedar", "Cedar Tree", "cedar_cone", "Cedar Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"willow", "Willow Tree"},
{"rubber_tree", "Rubber Tree"},
{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"jungletree", "Jungle Tree", nil, nil, nil, nil, "default_junglesapling.png" },
- {"pine", "Pine Tree", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8, "default_pine_sapling.png" },
{"acacia", "Acacia Tree", nil, nil, nil, nil, "default_acacia_sapling.png" },
}
@@ -424,7 +424,9 @@ minetest.register_alias("moretrees:acacia_planks", "default:acacia_wood")
minetest.register_alias("moretrees:acacia_sapling", "default:acacia_sapling")
minetest.register_alias("moretrees:acacia_leaves", "default:acacia_leaves")
-minetest.register_alias("moretrees:pine_trunk", "default:pine_tree")
-minetest.register_alias("moretrees:pine_planks", "default:pine_wood")
-minetest.register_alias("moretrees:pine_sapling", "default:pine_sapling")
-minetest.register_alias("moretrees:pine_leaves", "default:pine_needles")
+minetest.register_alias("moretrees:pine_trunk", "moretrees:cedar_trunk")
+minetest.register_alias("moretrees:pine_planks", "moretrees:cedar_planks")
+minetest.register_alias("moretrees:pine_sapling", "moretrees:cedar_sapling")
+minetest.register_alias("moretrees:pine_leaves", "moretrees:cedar_leaves")
+minetest.register_alias("moretrees:pine_cone", "moretrees:cedar_cone")
+minetest.register_alias("moretrees:pine_nuts", "moretrees:cedar_nuts")
diff --git a/moretrees/textures/moretrees_cedar_cone.png b/moretrees/textures/moretrees_cedar_cone.png
new file mode 100644
index 0000000..5e1fae9
--- /dev/null
+++ b/moretrees/textures/moretrees_cedar_cone.png
Binary files differ
diff --git a/moretrees/textures/moretrees_cedar_leaves.png b/moretrees/textures/moretrees_cedar_leaves.png
new file mode 100644
index 0000000..e6de482
--- /dev/null
+++ b/moretrees/textures/moretrees_cedar_leaves.png
Binary files differ
diff --git a/moretrees/textures/moretrees_cedar_nuts.png b/moretrees/textures/moretrees_cedar_nuts.png
new file mode 100644
index 0000000..e39f895
--- /dev/null
+++ b/moretrees/textures/moretrees_cedar_nuts.png
Binary files differ
diff --git a/moretrees/textures/moretrees_cedar_sapling.png b/moretrees/textures/moretrees_cedar_sapling.png
new file mode 100644
index 0000000..42f8ecc
--- /dev/null
+++ b/moretrees/textures/moretrees_cedar_sapling.png
Binary files differ
diff --git a/moretrees/textures/moretrees_cedar_trunk.png b/moretrees/textures/moretrees_cedar_trunk.png
new file mode 100644
index 0000000..ea685e3
--- /dev/null
+++ b/moretrees/textures/moretrees_cedar_trunk.png
Binary files differ
diff --git a/moretrees/textures/moretrees_cedar_trunk_top.png b/moretrees/textures/moretrees_cedar_trunk_top.png
new file mode 100644
index 0000000..01aed1d
--- /dev/null
+++ b/moretrees/textures/moretrees_cedar_trunk_top.png
Binary files differ
diff --git a/moretrees/textures/moretrees_cedar_wood.png b/moretrees/textures/moretrees_cedar_wood.png
new file mode 100644
index 0000000..8680bd5
--- /dev/null
+++ b/moretrees/textures/moretrees_cedar_wood.png
Binary files differ
diff --git a/moretrees/tree_biomes.txt b/moretrees/tree_biomes.txt
index 3e4533c..fdba90d 100644
--- a/moretrees/tree_biomes.txt
+++ b/moretrees/tree_biomes.txt
@@ -11,7 +11,7 @@ oak 0 to +10 + 4 to +16 n/a n/a dirt_with grass 332 15
sequoia 0 to +10 -30 to +50 n/a n/a dirt_with grass 333 10
birch +10 to +15 -20 to +10 n/a n/a dirt_with grass 334 5
spruce above +20 -20 to +10 n/a n/a dirt_with grass 335 10
-pine n/a n/a water, 15 5 dirt_with grass 336 10
+cedar n/a n/a water, 15 5 dirt_with grass 336 10
willow - 5 to + 5 n/a water, 15 5 dirt_with grass 337 20
acacia n/a n/a n/a n/a dirt_with_grass,
desert_sand n/a 15
@@ -32,3 +32,6 @@ where the humidity is low (but not bone dry).
Fir trees appear in a snow biome only with older versions of SPlizard's Snow Biomes mod. In more recent versions,
these trees will not grow, due to an engine bug.
+
+Cedar trees replace, and are identical to, the original pine trees, as the minetest default game now has (a completely
+different type of) pine trees.
diff --git a/moretrees/tree_models.lua b/moretrees/tree_models.lua
index 3443057..c534089 100644
--- a/moretrees/tree_models.lua
+++ b/moretrees/tree_models.lua
@@ -138,20 +138,20 @@ moretrees.spruce_model2={
fruit_chance=8
}
-moretrees.pine_model={
+moretrees.cedar_model={
axiom="FFFFFcccdddB///cFdFB////cFdFB///cFdFB///cFdFA///cFdFA///cFdFB[FF]f",
rules_a="[&&&TTTT[++^TFdd][--&TFd]//Tdd[+^Fd][--&Fdd]]",
rules_b="[&&&TTT[++^Fdd][--&Fdd]//dd[+^d][--&Fd]]",
rules_c="/",
rules_d="F",
- trunk="default:pine_tree",
- leaves="default:pine_needles",
+ trunk="moretrees:cedar_trunk",
+ leaves="moretrees:cedar_leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
- fruit="moretrees:pine_cone",
+ fruit="moretrees:cedar_cone",
fruit_chance=8
}
diff --git a/teleport_request/README.md b/teleport_request/README.md
index 2458f3e..ef13230 100644
--- a/teleport_request/README.md
+++ b/teleport_request/README.md
@@ -4,32 +4,51 @@
[The Pixel Shadow](https://minetest.tv/) Minetest game servers have switched from "teleport" to "teleport request" via the *tps_teleport* mod. This mod makes it so players must send a request to another player in order to teleport to them. Before they will be allowed to do so, the player must accept the request. This prevents malicious users from teleporting to players' private areas without their permission. It also enhances the overall privacy of our services since if denied teleport, a player must instead travel to the area and "use the front door" so to speak... which might be a locked iron door.
##Privileges:
-- *interact* Permits use of all tps_teleport commands
-- *tp_admin* Admin priv allows admin to teleport anywhere without permission
+- **interact** Permits use of /tpr and /tphr
+- **tp_tpc** Permits use of /tpc
+- **tp_admin** Admin priv allows admin to teleport anywhere without permission
Players may also teleport to coordinates, however if the area is protected, the teleport will be denied.
##Usage:
``` /tpr [playername] ```
-Requests permission to teleport to another player, where [playername] is their exact name.
+- **Description:** Requests permission to teleport to another player, where [playername] is their exact name.
+- **Required Privilege:** interact
+- **Example Usage:** */tpr RobbieF* - requests permission from RobbieF to teleport to them.
+- **Notes:** Usernames are case-sensitive.
``` /tphr [playername] ```
-Request permission to teleport another player to you.
+- **Description:** Request permission to teleport another player to you.
+- **Required Privilege:** interact
+- **Example Usage:** /tphr RobbieF - requests RobbieF to teleport to you.
+- **Notes:** Usernames are case-sensitive.
``` /tpc [x,y,z] ```
-Teleport to coordinates. Honors area protection: if the area is protected, it must be owned by you in order to teleport to it.
+- **Description:** Teleport to coordinates.
+- **Required Privilege:** interact, tp_tpc
+- **Notes:** Honors area protection: if the area is protected, it must be owned by you in order to teleport to it.
+
+``` /tpj [axis] [distance] ```
+- **Description:** Teleport a specified distance along a single specified axis. Useful for fast evading.
+- **Required Privilege:** interact
+- **Available Options for *axis*:** x, y, z
+- **Example Usage:** '/tpj y 10' - teleport 10 nodes into the air.
``` /tpy ```
-Accept a user's request to teleport to you or teleport you to them.
+- **Description:** Accept a user's request to teleport to you or teleport you to them.
``` /tpn ```
-Deny a user's request to teleport to youor teleport you to them.
+- **Description:** Deny a user's request to teleport to youor teleport you to them.
+
+###Please Note:
+Players with the 'tp_admin' privilege override all the required privileges above, except 'interact'.
##Contributors:
- [RobbieF](https://minetest.tv) | [GitHub](https://github.com/Cat5TV)
- [DonBatman](https://github.com/donbatman)
- [NathanS21](http://nathansalapat.com/)
+- [ChaosWormz](https://github.com/ChaosWormz)
- [Traxie21](https://github.com/Traxie21) The original creater of this mod
- All those who contributed to the original mod (please see init.lua)
@@ -39,7 +58,9 @@ Deny a user's request to teleport to youor teleport you to them.
- Make it so tp_admin priv also overrides need for player to accept /tpr or /tphr
- Assess value in changing all tpr-based chat commands to one global command such as /tp to reduce the chance of confusion between tps_admin and the original mod (and also make it so people don't have to remember so many commands).
- Create a better sound effect for teleport and apply it to all teleport methods (not just /tpc)
-- Creation of "evade" command /tpe which spawns the player in several random locations nearby before placing them at a final destination ~20 nodes away. For evading attack.
- Add a handful of coordinates which can be set in config and teleported to by anyone regardless of their protection status (eg., Spawn).
- Add a privilege which is required in order to use all commands. I haven't added such a thing since it hasn't been needed on our servers, but I imagine it would be useful on other servers who desire to grant these features only to specific players.
-- Enhance privileges: Make /tpc require a separate privilege than the /tpr or /tphr commands.
+- Create a new function for the actual setpos() to remove all the redundant code each time the player is moved and the sound played.
+- Rewrite to place all chat commands into one single command much like how /teleport works.
+- Add a [different] sound effect at the source coords when a TP takes place (so other players hear it when to teleport away).
+- Make evade respect land: no teleporting inside land, but instead make sure player is standing on surface or in water.
diff --git a/teleport_request/init.lua b/teleport_request/init.lua
index e57b592..721939d 100644
--- a/teleport_request/init.lua
+++ b/teleport_request/init.lua
@@ -5,7 +5,7 @@
local timeout_delay = 60
-local version = "1.3"
+local version = "1.5"
local tpr_list = {}
local tphr_list = {}
@@ -64,8 +64,8 @@ local function tpr_send(sender, receiver)
return
end
- --If paremeter is valid, Send teleport message and set the table.
if not minetest.get_player_by_name(receiver) then
+ minetest.chat_send_player(sender, "There is no player by that name. Keep in mind this is case sensitive, and the player must be online.")
return
end
@@ -88,8 +88,8 @@ local function tphr_send(sender, receiver)
return
end
- --If paremeter is valid, Send teleport message and set the table.
if not minetest.get_player_by_name(receiver) then
+ minetest.chat_send_player(sender, "There is no player by that name. Keep in mind this is case sensitive, and the player must be online.")
return
end
@@ -212,6 +212,74 @@ local function tpr_accept(name, param)
parti2(target_coords)
end
+-- Teleport Jump - Relative Position Teleportation by number of nodes
+local function tpj(player,param)
+ local pname = minetest.get_player_by_name(player)
+
+ if param == "" then
+ minetest.chat_send_player(player, "Usage. <X|Y|Z> <Number>")
+ return false
+ end
+
+ local args = param:split(" ") -- look into this. Can it crash if the player does not have two parameters?
+ if #args < 2 then
+ minetest.chat_send_player(player, "Usage. <X|Y|Z> <Number>")
+ return false
+ end
+
+ if not tonumber(args[2]) then
+ return false, "Not a Number!"
+ end
+
+ -- Initially generate the target coords from the player's current position (since it's relative) and then perform the math.
+ local target_coords = minetest.get_player_by_name(player):getpos()
+ if args[1] == "x" then
+ target_coords["x"] = target_coords["x"] + tonumber(args[2])
+ pname:setpos(find_free_position_near(target_coords))
+ minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10})
+ parti2(target_coords)
+ elseif args[1] == "y" then
+ target_coords["y"] = target_coords["y"] + tonumber(args[2])
+ pname:setpos(find_free_position_near(target_coords))
+ minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10})
+ parti2(target_coords)
+ elseif args[1] == "z" then
+ target_coords["z"] = target_coords["z"] + tonumber(args[2])
+ pname:setpos(find_free_position_near(target_coords))
+ minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10})
+ parti2(target_coords)
+ else
+ minetest.chat_send_player(player,"Not a valid axis. Valid options are X, Y or Z.")
+ end
+end
+
+-- Evade
+local function tpe(player)
+ minetest.chat_send_player(player, "EVADE!")
+ local mindistance = 15
+ local maxdistance = 50
+ local times = math.random(6,20) -- how many times to jump - minimum,maximum
+ local negatives = { '-','' } -- either it's this way or that way: the difference between -10 and 10
+ local options = { 'x', 'y', 'z' }
+ local isnegative = ''
+ local distance = 0
+ local axis = ''
+ local iteration = 0
+ for i = 1,times do
+ -- do this every 1 second
+ minetest.after(iteration,
+ function()
+ isnegative = negatives[math.random(2)] -- choose randomly whether this is this way or that
+ distance = isnegative .. math.random(mindistance,maxdistance) -- the distance to jump
+ axis = options[math.random(3)]
+ local command = axis .. " " .. distance
+ tpj(player,command)
+ end
+ )
+ iteration = iteration + 0.5
+ end
+end
+
minetest.register_chatcommand("tpr", {
description = "Request teleport to another player",
params = "<playername> | leave playername empty to see help message",
@@ -229,10 +297,23 @@ minetest.register_chatcommand("tphr", {
minetest.register_chatcommand("tpc", {
description = "Teleport to coordinates",
params = "<coordinates> | leave coordinates empty to see help message",
- privs = {interact=true},
+ privs = {interact=true,tp_tpc=true},
func = tpc_send
})
+minetest.register_chatcommand("tpj", {
+ description = "Teleport to relative position",
+ params = "<axis> <distance> | leave empty to see help message",
+ privs = {interact=true},
+ func = tpj
+})
+
+minetest.register_chatcommand("tpe", {
+ description = "Evade Enemy",
+ privs = {interact=true},
+ func = tpe
+})
+
minetest.register_chatcommand("tpy", {
description = "Accept teleport requests from another player",
func = tpr_accept