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author | cheapie <no-email-for-you@example.com> | 2021-01-26 15:44:07 -0600 |
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committer | cheapie <no-email-for-you@example.com> | 2021-01-26 15:44:07 -0600 |
commit | 91b95b03cf8d739ed6377060a11785c2436b0540 (patch) | |
tree | 796e2356e521136a832bf9e949216f6711cbf7e4 /README | |
parent | c4b40bcfd5c7116a48af87e3db07a9c29757fed9 (diff) | |
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Add RAM, EEPROM, and GPU
Diffstat (limited to 'README')
-rw-r--r-- | README | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -90,3 +90,14 @@ In addition to right-clicking the controller in use to stop using it, the follow * The player leaves the game * The player is teleported away from the controller * The controller receives the string "release" on its digilines channel + +How to use the RAM and EEPROM chips: +First, set a channel. +Messages should consist of a table, with "command" set to either "read" or "write". "address" should be set to the number (0-31) of the 512-character block to read or write, and if writing then "data" should contain the data to write. +Example (to write - reading is similar, but with no data): + {command = "write",address = 7,data = "9a91a9e451b94dc262972557ab0d406f"} + +The RAM and EEPROM chips behave identically, except that the RAM chip loses its contents when dug whereas the EEPROM does not. + +How to use the 2D graphics processor: +Please see gpu.txt for information on this part. |