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path: root/pilantern.lua
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celevator.pi = {}
celevator.lantern = {}

local boringside = "[combine:64x64:0,0=celevator_cabinet_sides.png:32,0=celevator_cabinet_sides.png:0,32=celevator_cabinet_sides.png:32,32=celevator_cabinet_sides.png"
local displaytex = boringside..":16,40=celevator_pi_background.png"

minetest.register_entity("celevator:pi_entity",{
	initial_properties = {
		visual = "upright_sprite",
		physical = false,
		collisionbox = {0,0,0,0,0,0,},
		textures = {"celevator_transparent.png",},
	},
})

local function removeentity(pos)
	local entitiesnearby = minetest.get_objects_inside_radius(pos,0.5)
	for _,i in pairs(entitiesnearby) do
		if i:get_luaentity() and i:get_luaentity().name == "celevator:pi_entity" then
			i:remove()
		end
	end
end

local function generatetexture(text,uparrow,downarrow,lanternoffset)
	local out = "[combine:600x600:0,0=celevator_transparent.png"
	local yp = 440
	if lanternoffset then yp = 290 end
	for i=1,string.len(text),1 do
		local char = string.byte(string.sub(text,i,i))
		if char ~= " " then out = out..string.format(":%d,%d=celevator_pi_%02X.png",(i-1)*50+260,yp,(char >= 0x20 and char < 0x7F and char or 0x2A)) end
	end
	if uparrow then out = out..string.format(":200,%d=celevator_pi_arrow.png",yp)
	elseif downarrow then out = out..string.format(":200,%d=(celevator_pi_arrow.png^[transformFY)",yp) end
	return out
end

function celevator.pi.updatedisplay(pos)
	removeentity(pos)
	local meta = minetest.get_meta(pos)
	local text = meta:get_string("text")
	local entity = minetest.add_entity(pos,"celevator:pi_entity")
	local fdir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
	local uparrow = meta:get_int("uparrow") > 0
	local downarrow = meta:get_int("downarrow") > 0
	local flash_fs = meta:get_int("flash_fs") > 0
	local flash_is = meta:get_int("flash_is") > 0
	local flashtimer = meta:get_int("flashtimer") > 0
	local islantern = minetest.get_item_group(minetest.get_node(pos).name,"_celevator_lantern") == 1
	local etex = generatetexture(text,uparrow,downarrow,islantern)
	if flash_fs then
		if flashtimer then etex = generatetexture(" FS",uparrow,downarrow) end
		entity:set_properties({_flash_fs = true,_flash_is = false,})
	elseif flash_is then
		if flashtimer then etex = generatetexture(" IS",uparrow,downarrow) end
		entity:set_properties({_flash_fs = false,_flash_is = true,})
	else
		entity:set_properties({_flash_fs = false,_flash_is = false,})
	end
	entity:set_properties({textures={etex}})
	entity:set_yaw((fdir.x ~= 0) and math.pi/2 or 0)
	entity:set_pos(vector.add(pos,vector.multiply(fdir,0.47)))
end

function celevator.pi.flash(pos,what)
	if minetest.get_item_group(minetest.get_node(pos).name,"_celevator_pi") ~= 1 then return end
	local meta = minetest.get_meta(pos)
	if what == "FS" then
		meta:set_int("flash_is",0)
		meta:set_int("flash_fs",1)
	elseif what == "IS" then
		meta:set_int("flash_is",1)
		meta:set_int("flash_fs",0)
	else
		meta:set_int("flash_is",0)
		meta:set_int("flash_fs",0)
	end
	celevator.pi.updatedisplay(pos)
end

function celevator.pi.settext(pos,text)
	if minetest.get_item_group(minetest.get_node(pos).name,"_celevator_pi") ~= 1 then return end
	local meta = minetest.get_meta(pos)
	if string.len(text) < 3 then
		text = string.rep(" ",3-string.len(text))..text
	end
	meta:set_string("text",string.sub(text,1,3))
	celevator.pi.updatedisplay(pos)
end

function celevator.pi.setarrow(pos,which,active)
	if minetest.get_item_group(minetest.get_node(pos).name,"_celevator_pi") ~= 1 then return end
	local meta = minetest.get_meta(pos)
	if which == "up" then
		meta:set_int("uparrow",active and 1 or 0)
	elseif which == "down" then
		meta:set_int("downarrow",active and 1 or 0)
	end
	celevator.pi.updatedisplay(pos)
end

minetest.register_node("celevator:pi",{
	description = "Position Indicator",
	groups = {
		dig_immediate = 2,
		_celevator_pi = 1,
	},
	tiles = {
		boringside,
		boringside,
		boringside,
		boringside,
		boringside,
		displaytex,
	},
	paramtype = "light",
	paramtype2 = "facedir",
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {
			{-0.25,-0.453,0.475,0.25,-0.125,0.5},
		},
	},
	on_destruct = removeentity,
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_string("text","--")
		celevator.pi.updatedisplay(pos)
	end,
})

function celevator.lantern.setlight(pos,dir,newstate)
	local node = minetest.get_node(pos)
	if minetest.get_item_group(node.name,"_celevator_lantern") ~= 1 then return end
	if dir == "up" then
		if minetest.get_item_group(node.name,"_celevator_lantern_has_up") ~= 1 then return end
		local lit = minetest.get_item_group(node.name,"_celevator_lantern_up_lit") == 1
		if lit == newstate then return end
		local newname = "celevator:lantern_"
		if minetest.get_item_group(node.name,"_celevator_pi") == 1 then newname = "celevator:pilantern_" end
		if minetest.get_item_group(node.name,"_celevator_lantern_has_down") == 1 then
			newname = newname.."both"
		else
			newname = newname.."up"
		end
		if newstate then
			newname = newname.."_upon"
			minetest.sound_play("celevator_chime_up",{pos = pos},true)
		end
		if minetest.get_item_group(node.name,"_celevator_lantern_down_lit") == 1 then
			newname = newname.."_downon"
		end
		node.name = newname
		minetest.swap_node(pos,node)
	elseif dir == "down" then
		if minetest.get_item_group(node.name,"_celevator_lantern_has_down") ~= 1 then return end
		local lit = minetest.get_item_group(node.name,"_celevator_lantern_down_lit") == 1
		if lit == newstate then return end
		local newname = "celevator:lantern_"
		if minetest.get_item_group(node.name,"_celevator_pi") == 1 then newname = "celevator:pilantern_" end
		if minetest.get_item_group(node.name,"_celevator_lantern_has_up") == 1 then
			newname = newname.."both"
		else
			newname = newname.."down"
		end
		if minetest.get_item_group(node.name,"_celevator_lantern_up_lit") == 1 then
			newname = newname.."_upon"
		end
		if newstate then
			newname = newname.."_downon"
			minetest.sound_play("celevator_chime_down",{pos = pos},true)
		end
		node.name = newname
		minetest.swap_node(pos,node)
	end
end

local function makepilanterntex(dir,upon,downon)
	local tex = boringside
	if dir == "up" then
		tex = tex..":16,24=celevator_pi_lantern_background_up.png"
		if upon then
			tex = tex..":26,49=celevator_lantern_up.png"
		end
	elseif dir == "down" then
		tex = tex..":16,24=celevator_pi_lantern_background_down.png"
		if downon then
			tex = tex..":27,49=celevator_lantern_down.png"
		end
	elseif dir == "both" then
		tex = tex..":16,24=celevator_pi_lantern_background_updown.png"
		if upon then
			tex = tex..":20,49=celevator_lantern_up.png"
		end
		if downon then
			tex = tex..":33,49=celevator_lantern_down.png"
		end
	end
	return(tex)
end

local function makelanterntex(dir,upon,downon)
	local tex = boringside
	if dir == "up" then
		tex = tex..":16,32=celevator_lantern_background_up.png"
		if upon then
			tex = tex..":26,36=celevator_lantern_up.png"
		end
	elseif dir == "down" then
		tex = tex..":16,32=celevator_lantern_background_down.png"
		if downon then
			tex = tex..":27,36=celevator_lantern_down.png"
		end
	elseif dir == "both" then
		tex = tex..":16,32=celevator_lantern_background_updown.png"
		if upon then
			tex = tex..":20,36=celevator_lantern_up.png"
		end
		if downon then
			tex = tex..":33,36=celevator_lantern_down.png"
		end
	end
	return(tex)
end

local validstates = {
	{"up",false,false,"Up"},
	{"up",true,false,"Up"},
	{"down",false,false,"Down"},
	{"down",false,true,"Down"},
	{"both",false,false,"Up and Down"},
	{"both",true,false,"Up and Down"},
	{"both",false,true,"Up and Down"},
	{"both",true,true,"Up and Down"},
}

for _,state in ipairs(validstates) do
	local nname = "celevator:pilantern_"..state[1]
	local dropname = nname
	if state[2] then nname = nname.."_upon" end
	if state[3] then nname = nname.."_downon" end
	local idle = not (state[2] or state[3])
	local description = string.format("%s Position Indicator/Lantern Combo%s",state[4],(idle and "" or " (on state, you hacker you!)"))
	minetest.register_node(nname,{
		description = description,
		groups = {
			dig_immediate = 2,
			not_in_creative_inventory = (idle and 0 or 1),
			_celevator_lantern = 1,
			_celevator_lantern_has_up = (state[1] == "down" and 0 or 1),
			_celevator_lantern_has_down = (state[1] == "up" and 0 or 1),
			_celevator_lantern_up_lit = (state[2] and 1 or 0),
			_celevator_lantern_down_lit = (state[3] and 1 or 0),
			_celevator_pi = 1,
		},
		drop = dropname,
		tiles = {
			boringside,
			boringside,
			boringside,
			boringside,
			boringside,
			makepilanterntex(state[1],state[2],state[3])
		},
		paramtype = "light",
		paramtype2 = "facedir",
		on_destruct = removeentity,
		drawtype = "nodebox",
		node_box = {
			type = "fixed",
			fixed = {
				{-0.25,-0.5,0.475,0.25,0.125,0.5},
			},
		},
	})
	nname = "celevator:lantern_"..state[1]
	dropname = nname
	if state[2] then nname = nname.."_upon" end
	if state[3] then nname = nname.."_downon" end
	idle = not (state[2] or state[3])
	description = string.format("%s Lantern%s",state[4],(idle and "" or " (on state, you hacker you!)"))
	minetest.register_node(nname,{
		description = description,
		groups = {
			dig_immediate = 2,
			not_in_creative_inventory = (idle and 0 or 1),
			_celevator_lantern = 1,
			_celevator_lantern_has_up = (state[1] == "down" and 0 or 1),
			_celevator_lantern_has_down = (state[1] == "up" and 0 or 1),
			_celevator_lantern_up_lit = (state[2] and 1 or 0),
			_celevator_lantern_down_lit = (state[3] and 1 or 0),
		},
		drop = dropname,
		tiles = {
			boringside,
			boringside,
			boringside,
			boringside,
			boringside,
			makelanterntex(state[1],state[2],state[3])
		},
		paramtype = "light",
		paramtype2 = "facedir",
		drawtype = "nodebox",
		node_box = {
			type = "fixed",
			fixed = {
				{-0.25,-0.328,0.475,0.25,0,0.5},
			},
		},
	})
end

minetest.register_abm({
	label = "Respawn / Flash PI displays",
	nodenames = {"group:_celevator_pi"},
	interval = 1,
	chance = 1,
	action = function(pos)
		local meta = minetest.get_meta(pos)
		local flashtimer = meta:get_int("flashtimer") > 0
		meta:set_int("flashtimer",flashtimer and 0 or 1)
		celevator.pi.updatedisplay(pos)
	end,
})