1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
|
celevator.pi = {}
celevator.lantern = {}
local boringside = "[combine:64x64:0,0=celevator_cabinet_sides.png:32,0=celevator_cabinet_sides.png:0,32=celevator_cabinet_sides.png:32,32=celevator_cabinet_sides.png"
local displaytex = boringside..":16,40=celevator_pi_background.png"
minetest.register_entity("celevator:pi_entity",{
initial_properties = {
visual = "upright_sprite",
physical = false,
collisionbox = {0,0,0,0,0,0,},
textures = {"celevator_transparent.png",},
static_save = false,
},
})
minetest.register_entity("celevator:incar_pi_entity",{
initial_properties = {
visual = "upright_sprite",
physical = false,
collisionbox = {0,0,0,0,0,0,},
textures = {"celevator_transparent.png",},
_flashtimer = 0,
_machinepos = "",
static_save = false,
},
})
function celevator.pi.removeentity(pos)
local entitiesnearby = minetest.get_objects_inside_radius(pos,0.5)
for _,i in pairs(entitiesnearby) do
if i:get_luaentity() and (i:get_luaentity().name == "celevator:pi_entity" or i:get_luaentity().name == "celevator:incar_pi_entity") then
i:remove()
end
end
end
function celevator.pi.generatetexture(text,uparrow,downarrow,lanternoffset,carbg)
local out = "[combine:600x600:0,0=celevator_transparent.png"
if carbg then out = out..":0,0=celevator_pi_background_incar.png" end
local yp = 440
if lanternoffset then yp = 290 end
for i=1,string.len(text),1 do
local char = string.byte(string.sub(text,i,i))
if char ~= " " then out = out..string.format(":%d,%d=celevator_pi_%02X.png",(i-1)*50+260,yp,(char >= 0x20 and char < 0x7F and char or 0x2A)) end
end
if uparrow then out = out..string.format(":200,%d=celevator_pi_arrow.png",yp)
elseif downarrow then out = out..string.format(":200,%d=(celevator_pi_arrow.png^[transformFY)",yp) end
return out
end
function celevator.pi.updatedisplay(pos)
celevator.pi.removeentity(pos)
local meta = minetest.get_meta(pos)
local text = meta:get_string("text")
local entity = minetest.add_entity(pos,"celevator:pi_entity")
local fdir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
local uparrow = meta:get_int("uparrow") > 0
local downarrow = meta:get_int("downarrow") > 0
local flash_fs = meta:get_int("flash_fs") > 0
local flash_is = meta:get_int("flash_is") > 0
local flashtimer = meta:get_int("flashtimer") > 0
local islantern = minetest.get_item_group(minetest.get_node(pos).name,"_celevator_lantern") == 1
local etex = celevator.pi.generatetexture(text,uparrow,downarrow,islantern)
if flash_fs then
if flashtimer then etex = celevator.pi.generatetexture(" FS",uparrow,downarrow) end
entity:set_properties({_flash_fs = true,_flash_is = false,})
elseif flash_is then
if flashtimer then etex = celevator.pi.generatetexture(" IS",uparrow,downarrow) end
entity:set_properties({_flash_fs = false,_flash_is = true,})
else
entity:set_properties({_flash_fs = false,_flash_is = false,})
end
entity:set_properties({textures={etex}})
entity:set_yaw((fdir.x ~= 0) and math.pi/2 or 0)
entity:set_pos(vector.add(pos,vector.multiply(fdir,0.47)))
end
function celevator.pi.flash(pos,what)
if minetest.get_item_group(minetest.get_node(pos).name,"_celevator_pi") ~= 1 then return end
local meta = minetest.get_meta(pos)
if what == "FS" then
meta:set_int("flash_is",0)
meta:set_int("flash_fs",1)
elseif what == "IS" then
meta:set_int("flash_is",1)
meta:set_int("flash_fs",0)
else
meta:set_int("flash_is",0)
meta:set_int("flash_fs",0)
end
celevator.pi.updatedisplay(pos)
end
function celevator.pi.settext(pos,text)
if minetest.get_item_group(minetest.get_node(pos).name,"_celevator_pi") ~= 1 then return end
local meta = minetest.get_meta(pos)
if string.len(text) < 3 then
text = string.rep(" ",3-string.len(text))..text
end
meta:set_string("text",string.sub(text,1,3))
celevator.pi.updatedisplay(pos)
end
function celevator.pi.setarrow(pos,which,active)
if minetest.get_item_group(minetest.get_node(pos).name,"_celevator_pi") ~= 1 then return end
local meta = minetest.get_meta(pos)
if which == "up" then
meta:set_int("uparrow",active and 1 or 0)
elseif which == "down" then
meta:set_int("downarrow",active and 1 or 0)
end
celevator.pi.updatedisplay(pos)
end
minetest.register_node("celevator:pi",{
description = "Position Indicator",
groups = {
dig_immediate = 2,
_celevator_pi = 1,
},
tiles = {
boringside,
boringside,
boringside,
boringside,
boringside,
displaytex,
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25,-0.453,0.475,0.25,-0.125,0.5},
},
},
on_destruct = celevator.pi.removeentity,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("text","--")
celevator.pi.updatedisplay(pos)
end,
})
function celevator.lantern.setlight(pos,dir,newstate)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name,"_celevator_lantern") ~= 1 then return end
if dir == "up" then
if minetest.get_item_group(node.name,"_celevator_lantern_has_up") ~= 1 then return end
local lit = minetest.get_item_group(node.name,"_celevator_lantern_up_lit") == 1
if lit == newstate then return end
local newname = "celevator:lantern_"
if minetest.get_item_group(node.name,"_celevator_pi") == 1 then newname = "celevator:pilantern_" end
if minetest.get_item_group(node.name,"_celevator_lantern_has_down") == 1 then
newname = newname.."both"
else
newname = newname.."up"
end
if newstate then
newname = newname.."_upon"
minetest.sound_play("celevator_chime_up",{pos = pos},true)
end
if minetest.get_item_group(node.name,"_celevator_lantern_down_lit") == 1 then
newname = newname.."_downon"
end
node.name = newname
minetest.swap_node(pos,node)
elseif dir == "down" then
if minetest.get_item_group(node.name,"_celevator_lantern_has_down") ~= 1 then return end
local lit = minetest.get_item_group(node.name,"_celevator_lantern_down_lit") == 1
if lit == newstate then return end
local newname = "celevator:lantern_"
if minetest.get_item_group(node.name,"_celevator_pi") == 1 then newname = "celevator:pilantern_" end
if minetest.get_item_group(node.name,"_celevator_lantern_has_up") == 1 then
newname = newname.."both"
else
newname = newname.."down"
end
if minetest.get_item_group(node.name,"_celevator_lantern_up_lit") == 1 then
newname = newname.."_upon"
end
if newstate then
newname = newname.."_downon"
minetest.sound_play("celevator_chime_down",{pos = pos},true)
end
node.name = newname
minetest.swap_node(pos,node)
end
end
local function makepilanterntex(dir,upon,downon)
local tex = boringside
if dir == "up" then
tex = tex..":16,24=celevator_pi_lantern_background_up.png"
if upon then
tex = tex..":26,49=celevator_lantern_up.png"
end
elseif dir == "down" then
tex = tex..":16,24=celevator_pi_lantern_background_down.png"
if downon then
tex = tex..":27,49=celevator_lantern_down.png"
end
elseif dir == "both" then
tex = tex..":16,24=celevator_pi_lantern_background_updown.png"
if upon then
tex = tex..":20,49=celevator_lantern_up.png"
end
if downon then
tex = tex..":33,49=celevator_lantern_down.png"
end
end
return(tex)
end
local function makelanterntex(dir,upon,downon)
local tex = boringside
if dir == "up" then
tex = tex..":16,32=celevator_lantern_background_up.png"
if upon then
tex = tex..":26,36=celevator_lantern_up.png"
end
elseif dir == "down" then
tex = tex..":16,32=celevator_lantern_background_down.png"
if downon then
tex = tex..":27,36=celevator_lantern_down.png"
end
elseif dir == "both" then
tex = tex..":16,32=celevator_lantern_background_updown.png"
if upon then
tex = tex..":20,36=celevator_lantern_up.png"
end
if downon then
tex = tex..":33,36=celevator_lantern_down.png"
end
end
return(tex)
end
local validstates = {
{"up",false,false,"Up"},
{"up",true,false,"Up"},
{"down",false,false,"Down"},
{"down",false,true,"Down"},
{"both",false,false,"Up and Down"},
{"both",true,false,"Up and Down"},
{"both",false,true,"Up and Down"},
{"both",true,true,"Up and Down"},
}
for _,state in ipairs(validstates) do
local nname = "celevator:pilantern_"..state[1]
local dropname = nname
if state[2] then nname = nname.."_upon" end
if state[3] then nname = nname.."_downon" end
local idle = not (state[2] or state[3])
local description = string.format("%s Position Indicator/Lantern Combo%s",state[4],(idle and "" or " (on state, you hacker you!)"))
minetest.register_node(nname,{
description = description,
groups = {
dig_immediate = 2,
not_in_creative_inventory = (idle and 0 or 1),
_celevator_lantern = 1,
_celevator_lantern_has_up = (state[1] == "down" and 0 or 1),
_celevator_lantern_has_down = (state[1] == "up" and 0 or 1),
_celevator_lantern_up_lit = (state[2] and 1 or 0),
_celevator_lantern_down_lit = (state[3] and 1 or 0),
_celevator_pi = 1,
},
drop = dropname,
tiles = {
boringside,
boringside,
boringside,
boringside,
boringside,
makepilanterntex(state[1],state[2],state[3])
},
paramtype = "light",
paramtype2 = "facedir",
on_destruct = celevator.pi.removeentity,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25,-0.5,0.475,0.25,0.125,0.5},
},
},
})
nname = "celevator:lantern_"..state[1]
dropname = nname
if state[2] then nname = nname.."_upon" end
if state[3] then nname = nname.."_downon" end
idle = not (state[2] or state[3])
description = string.format("%s Lantern%s",state[4],(idle and "" or " (on state, you hacker you!)"))
minetest.register_node(nname,{
description = description,
groups = {
dig_immediate = 2,
not_in_creative_inventory = (idle and 0 or 1),
_celevator_lantern = 1,
_celevator_lantern_has_up = (state[1] == "down" and 0 or 1),
_celevator_lantern_has_down = (state[1] == "up" and 0 or 1),
_celevator_lantern_up_lit = (state[2] and 1 or 0),
_celevator_lantern_down_lit = (state[3] and 1 or 0),
},
drop = dropname,
tiles = {
boringside,
boringside,
boringside,
boringside,
boringside,
makelanterntex(state[1],state[2],state[3])
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25,-0.328,0.475,0.25,0,0.5},
},
},
})
end
minetest.register_abm({
label = "Respawn / Flash PI displays",
nodenames = {"group:_celevator_pi"},
interval = 1,
chance = 1,
action = function(pos)
local meta = minetest.get_meta(pos)
local flashtimer = meta:get_int("flashtimer") > 0
meta:set_int("flashtimer",flashtimer and 0 or 1)
celevator.pi.updatedisplay(pos)
end,
})
|