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local function spawngovsheave(pos)
local entitiesnearby = minetest.get_objects_inside_radius(pos,0.5)
for _,i in pairs(entitiesnearby) do
if i:get_luaentity() and i:get_luaentity().name == "celevator:governor_sheave" then
return
end
end
local entity = minetest.add_entity(pos,"celevator:governor_sheave")
local fdir = minetest.fourdir_to_dir(minetest.get_node(pos).param2)
local yaw = minetest.dir_to_yaw(fdir)
local offset = vector.rotate_around_axis(vector.new(0,-0.05,-0.143),vector.new(0,1,0),yaw)
entity:set_yaw(yaw)
entity:set_pos(vector.add(pos,offset))
end
minetest.register_node("celevator:governor",{
description = "Elevator Governor",
groups = {
cracky = 1,
},
paramtype = "light",
paramtype2 = "4dir",
tiles = {
"celevator_machine_top.png",
"celevator_machine_top.png",
"celevator_machine_top.png",
"celevator_machine_top.png",
"celevator_governor_back.png",
"celevator_governor_front.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,-0.5,-0.1,0.2,0.1,-0.07},
{-0.2,-0.5,0.07,0.2,0.1,0.1},
{-0.2,-0.5,-0.25,0.2,-0.45,-0.1},
{-0.2,-0.5,0.1,0.2,-0.45,0.25},
},
},
on_construct = function(pos)
minetest.get_meta(pos):set_string("formspec","field[carid;Car ID;]")
spawngovsheave(pos)
end,
after_dig_node = function(pos)
local entitiesnearby = minetest.get_objects_inside_radius(pos,0.5)
for _,i in pairs(entitiesnearby) do
if i:get_luaentity() and i:get_luaentity().name == "celevator:governor_sheave" then
i:remove()
end
end
end,
on_receive_fields = function(pos,_,fields)
if not (fields.carid and tonumber(fields.carid)) then return end
local carid = tonumber(fields.carid)
local carinfo = minetest.deserialize(celevator.storage:get_string("car"..carid))
if not (carinfo and carinfo.controllerpos) then return end
if not celevator.controller.iscontroller(carinfo.controllerpos) then return end
local meta = minetest.get_meta(pos)
meta:set_string("controllerpos",minetest.pos_to_string(carinfo.controllerpos))
meta:set_string("formspec","")
end,
})
minetest.register_node("celevator:governor_sheave",{
description = "Governor Sheave (you hacker you!)",
groups = {
not_in_creative_inventory = 1,
},
drop = "",
paramtype = "light",
paramtype2 = "4dir",
tiles = {
"celevator_governor_sheave_sides.png^[transformR90",
"celevator_governor_sheave_sides.png^[transformR270",
"celevator_governor_sheave_sides.png",
"celevator_governor_sheave_sides.png^[transformR180",
"celevator_sheave_front_centered.png",
"celevator_sheave_front_centered.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.3,-0.3,0.2,0.3,0.3,0.5},
{-0.4,-0.2,0.2,-0.3,0.2,0.5},
{0.3,-0.2,0.2,0.4,0.2,0.5},
{-0.2,0.3,0.2,0.2,0.4,0.5},
{-0.2,-0.4,0.2,0.2,-0.3,0.5},
},
},
selection_box = {
type = "fixed",
fixed = {},
},
})
minetest.register_entity("celevator:governor_sheave",{
initial_properties = {
visual = "wielditem",
visual_size = vector.new(0.4,0.4,0.27),
wield_item = "celevator:governor_sheave",
static_save = false,
pointable = false,
},
on_step = function(self)
local sheave = self.object
if not sheave then return end
local governorpos = vector.round(sheave:get_pos())
local governormeta = celevator.get_meta(governorpos)
local controllerpos = minetest.string_to_pos(governormeta:get_string("controllerpos"))
if not controllerpos then return end
local controllermeta = celevator.get_meta(controllerpos)
local vel = tonumber(controllermeta:get_string("vel")) or 0
if vel == 0 then return end
local drivepos = celevator.controller.finddrive(controllerpos)
local drivemeta = celevator.get_meta(drivepos)
local apos = tonumber(drivemeta:get_string("apos")) or 0
local rotation = sheave:get_rotation()
rotation.z = apos*2*math.pi
sheave:set_rotation(rotation)
end,
})
minetest.register_lbm({
name = "celevator:spawngovsheave",
label = "Spawn governor sheaves",
nodenames = {"celevator:governor"},
run_at_every_load = true,
action = spawngovsheave,
})
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