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celevator.doors = {}
local S = core.get_translator("celevator")
celevator.doors.erefs = {}
local typealiases = {
glass = "twospeedglass",
steel = "twospeedmetal",
}
local function typelookup(doortype)
if (not doortype) or doortype == "" then return "twospeedglass" end
return typealiases[doortype] or doortype
end
--These get overwritten on globalstep and aren't settings.
--They're just set to true here so the globalstep functions run at least once,
--in case a door was moving when the server last shut down.
celevator.doors.hwdoor_step_enabled = true
celevator.doors.cardoor_step_enabled = true
function celevator.doors.placesill(pos,node)
local erefs = core.get_objects_inside_radius(pos,0.5)
for _,ref in pairs(erefs) do
if ref:get_luaentity() and ref:get_luaentity().name == "celevator:door_sill" then return end
end
local yaw = core.dir_to_yaw(core.fourdir_to_dir(node.param2))
local entity = core.add_entity(pos,"celevator:door_sill")
entity:set_yaw(yaw)
end
core.register_node("celevator:hwdoor_placeholder",{
description = S("Hoistway Door Open-State Placeholder (you hacker you!)"),
groups = {
not_in_creative_inventory = 1,
},
tiles = {
"celevator_transparent.png",
},
drop = "",
paramtype = "light",
paramtype2 = "4dir",
drawtype = "airlike",
collision_box = {
type = "fixed",
fixed = {
{0,0,0,0,0,0}
}
},
selection_box = {
type = "fixed",
fixed = {
{0,0,0,0,0,0}
}
},
})
core.register_entity("celevator:hwdoor_moving",{
initial_properties = {
visual = "wielditem",
visual_size = vector.new(0.667,0.667,0.667),
wield_item = "default:dirt",
static_save = false,
pointable = false,
},
})
function celevator.doors.hwopen(pos,...)
local nname = celevator.get_node(pos).name
local doortype
if nname == "celevator:hwdoor_placeholder" then
doortype = celevator.get_meta(pos):get_string("doortype")
else
local ndef = core.registered_nodes[nname]
if not ndef then return end
doortype = ndef._celevator_doortype
end
if not doortype then
local hwdoors_moving = core.deserialize(celevator.storage:get_string("hwdoors_moving")) or {}
doortype = hwdoors_moving[core.hash_node_position(pos)].doortype
end
celevator.doors[typelookup(doortype)].hwopen(pos,...)
end
function celevator.doors.hwclose(pos,...)
local pmeta = celevator.get_meta(pos)
local doortype = typelookup(pmeta:get_string("doortype"))
celevator.doors[doortype].hwclose(pos,...)
end
function celevator.doors.hwstep(dtime)
if not celevator.doors.hwdoor_step_enabled then return end
local hwdoors_moving = core.deserialize(celevator.storage:get_string("hwdoors_moving")) or {}
local save = false
for hash,data in pairs(hwdoors_moving) do
save = true
local doortype = typelookup(data.doortype)
celevator.doors[doortype].hwstep(hash,data,dtime,hwdoors_moving)
end
if save then
celevator.storage:set_string("hwdoors_moving",core.serialize(hwdoors_moving))
end
celevator.doors.hwdoor_step_enabled = save
end
core.register_globalstep(celevator.doors.hwstep)
function celevator.doors.carstep(dtime)
if not celevator.doors.cardoor_step_enabled then return end
local cardoors_moving = core.deserialize(celevator.storage:get_string("cardoors_moving")) or {}
local save = false
for hash,data in pairs(cardoors_moving) do
save = true
local doortype = typelookup(data.doortype)
celevator.doors[doortype].carstep(hash,data,dtime,cardoors_moving)
end
if save then
celevator.storage:set_string("cardoors_moving",core.serialize(cardoors_moving))
end
celevator.doors.cardoor_step_enabled = save
end
core.register_globalstep(celevator.doors.carstep)
core.register_entity("celevator:car_door",{
initial_properties = {
visual = "wielditem",
visual_size = vector.new(0.667,0.667,0.667),
wield_item = "default:dirt",
static_save = false,
pointable = false,
glow = core.LIGHT_MAX,
},
})
function celevator.doors.spawncardoors(pos,dir,doortype,replace)
doortype = typelookup(doortype)
return celevator.doors[doortype].spawncardoors(pos,dir,replace)
end
function celevator.doors.caropen(pos)
local meta = celevator.get_meta(pos)
local doortype = typelookup(meta:get_string("doortype"))
celevator.doors[doortype].caropen(pos)
end
function celevator.doors.carclose(pos,...)
local meta = celevator.get_meta(pos)
local doortype = typelookup(meta:get_string("doortype"))
celevator.doors[doortype].carclose(pos,...)
end
core.register_abm({
label = "Respawn car doors",
nodenames = {"group:_celevator_car_root"},
interval = 1,
chance = 1,
action = function(pos)
if core.get_meta(pos):get_string("doorstate") ~= "closed" then return end
local entitiesnearby = core.get_objects_inside_radius(pos,0.5)
for _,i in pairs(entitiesnearby) do
if i:get_luaentity() and i:get_luaentity().name == "celevator:car_door" then
return
end
end
local fdir = core.facedir_to_dir(core.get_node(pos).param2)
local carmeta = core.get_meta(pos)
local doortype = carmeta:get_string("doortype")
celevator.doors.spawncardoors(pos,fdir,doortype)
end,
})
core.register_node("celevator:door_sill",{
description = S("Hoistway Door Sill, Double Track (you hacker you!)"),
drop = "",
groups = {
not_in_creative_inventory = 1,
},
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,0.28,0.5,-0.495,0.5},
},
},
tiles = {
"celevator_door_sill.png^[transformR180",
"celevator_cabinet_sides.png",
},
})
core.register_entity("celevator:door_sill",{
initial_properties = {
visual = "wielditem",
visual_size = vector.new(0.667,0.667,0.667),
wield_item = "celevator:door_sill",
static_save = false,
pointable = false,
glow = core.LIGHT_MAX,
},
})
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