Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-31 | Add destination-based dispatching | cheapie | |
Still uses a crude ETA algorithm for now and is missing some features, but it is working and usable at a basic level | |||
2024-05-14 | Add multi-car digilines I/O module | cheapie | |
Supports all commands the normal digilines I/O module does, but with the addition of a 'carid' parameter that specifies the controller or dispatcher to execute the command on. Requires 'server' or 'protection_bypass' privs to place or configure as it can be used to change security settings on another player's elevator. | |||
2024-05-11 | Add flashing fire hat and recall to next available floor for machine room ↵ | cheapie | |
smoke detectors | |||
2024-05-08 | Add decorative tapehead | cheapie | |
Spawns on top of the car in the corner opposite the PI if tape is present there, reads magnets on tape to control its LEDs but does not otherwise actually affect operation. | |||
2024-05-04 | Add more decorations | cheapie | |
Adds (decorative) tape, including variants with magnets or brackets, and new textures for the outside of the car. | |||
2024-04-28 | Add Digilines interface | cheapie | |
2024-04-28 | Add vertical lanterns | cheapie | |
2024-04-28 | Add Mesecons input | cheapie | |
2024-04-27 | Add guide rails | cheapie | |
2024-04-27 | Add Mesecons output | cheapie | |
2024-04-27 | Add decorative buffers in two styles | cheapie | |
2024-04-26 | Improve door sill textures | cheapie | |
2024-04-26 | Add a bit more detail to the motor textures | cheapie | |
2024-04-26 | Add door sills | cheapie | |
2024-04-23 | Initial work on remote monitoring software for the laptop mod | cheapie | |
No scrolling yet (so you can only see 10 floors) and also no dispatcher UI yet (only the controller) | |||
2024-04-19 | Initial dispatcher work (not yet functional) | cheapie | |
2024-04-18 | Fix text on fire service phase 1 keyswitch | cheapie | |
2024-04-18 | Remove old pairing tool texture | cheapie | |
2024-04-18 | Improve setup experience and inventory items | cheapie | |
2024-04-16 | Add door operator textures | cheapie | |
2024-04-16 | Add more blinkenlights to controller | cheapie | |
2024-04-14 | Add car top inspection | cheapie | |
2024-04-14 | Add fire service phase 2 | cheapie | |
2024-04-14 | Add fire service phase 1 | cheapie | |
(no phase 2 yet) | |||
2024-04-13 | Add in-car switch panel and independent service, also fix a few bugs | cheapie | |
Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available | |||
2024-04-12 | Add COP | cheapie | |
Still more things I want to add to it, but it works for now. Should show up in existing cars (once they do something for the first time, for now) | |||
2024-04-11 | Add sheave, plus models and textures for the machine and motor | cheapie | |
Motor needs to be placed manually for now, sheave will spawn on first movement (for now) | |||
2023-08-12 | Initial in-car PI work | cheapie | |
PI is now spawned and moves with the car, no actual display yet | |||
2023-08-11 | Add hoistway door nodes | cheapie | |
No motion or other functionality yet | |||
2023-08-08 | Add car interior textures | cheapie | |
2023-08-04 | Add lanterns | cheapie | |
2023-08-04 | Add position indicator | cheapie | |
2023-08-04 | Add PI font textures | cheapie | |
2023-08-04 | Add pairing tool and make call buttons functional | cheapie | |
2023-08-04 | Add bits that are done so far | cheapie | |
This includes: * Controller (runs and responds to calls placed on the screen, parameter editing and switches work) * Null Drive (simulates motion so the controller can run, no actual movement yet) * Call Buttons (lights can be toggled with right-click, no communication yet) |