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authorcheapie <no-email-for-you@example.com>2024-04-24 18:05:51 -0500
committercheapie <no-email-for-you@example.com>2024-04-24 18:05:51 -0500
commit2a8d68aa28714df2fcd68e8d970e1f79e75eb0fe (patch)
tree223a317e7ff05b9255d192d3967a0f8371917f5b /controller.lua
parent4c46168ed5c4be3cac097b3102372fece2bd0f08 (diff)
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Include metal cabinet open/close sounds instead of relying on MTG steel door sounds
Diffstat (limited to 'controller.lua')
-rw-r--r--controller.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/controller.lua b/controller.lua
index 6e5cd78..7001a91 100644
--- a/controller.lua
+++ b/controller.lua
@@ -182,7 +182,7 @@ minetest.register_node("celevator:controller",{
node.name = "celevator:controller_top_open"
end
minetest.swap_node(pos,node)
- minetest.sound_play("doors_steel_door_open",{
+ minetest.sound_play("celevator_cabinet_open",{
pos = pos,
gain = 0.5,
max_hear_distance = 10
@@ -242,7 +242,7 @@ minetest.register_node("celevator:controller_open",{
node.name = "celevator:controller_top"
end
minetest.swap_node(pos,node)
- minetest.sound_play("doors_steel_door_close",{
+ minetest.sound_play("celevator_cabinet_close",{
pos = pos,
gain = 0.5,
max_hear_distance = 10