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cars = {["current_cars"]={}}
minetest.register_craftitem("cars:car",{
description = "Car",
inventory_image = "cars_car_inv.png",
on_use = function(_,user)
local name = user:get_player_name()
if cars.current_cars[name] == nil then
cars.current_cars[name] = {}
cars.current_cars[name].properties = user:get_properties()
cars.current_cars[name].physics_override = user:get_physics_override()
user:set_properties({visual="mesh",visual_size={x=1,y=1},mesh="cars_car.obj",textures={"cars_car.png"}})
user:set_physics_override({speed=(minetest.setting_getbool("disable_anticheat")== true and 3 or 1),jump=0,gravity=2})
else
user:set_properties(cars.current_cars[name].properties)
user:set_physics_override(cars.current_cars[name].physics_override)
cars.current_cars[name] = nil
end
end}
)
minetest.register_craft({output="cars:car 1",recipe={
{"default:glass","default:steel_ingot",""},
{"homedecor:motor","default:steel_ingot","default:steel_ingot"},
{"homedecor:plastic_sheeting","","homedecor:plastic_sheeting"}
}})
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