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core.register_node("creativetrophy:creativetrophy", {
description = "Very Expensive Trophy (right-click to turn creative mode on/off)",
drawtype = "mesh",
mesh = "homedecor_trophy.obj",
tiles = {
"default_aspen_wood.png",
"homedecor_generic_metal_gold.png"
},
inventory_image = "homedecor_trophy_inv.png",
groups = { snappy=3 },
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.3125,-0.5,-0.1875,0.3125,0.125,0.1875},
},
after_place_node = function(pos,player)
local name = player:get_player_name()
local meta = core.get_meta(pos)
local infotext = "Very Expensive Trophy\nOwned by: %s\nRight-click to turn creative mode on/off"
meta:set_string("owner",name)
meta:set_string("infotext",string.format(infotext,name))
end,
on_rightclick = function(pos,_,player)
local name = player:get_player_name()
local meta = core.get_meta(pos)
if meta:get_string("owner") ~= name then
core.chat_send_player(name,"This isn't yours!")
return
end
local privs = core.get_player_privs(name)
if privs.creative then
privs.creative = nil
core.chat_send_player(name,"You are now playing in survival mode.")
else
privs.creative = true
core.chat_send_player(name,"You are now playing in creative mode.")
end
core.set_player_privs(name,privs)
end,
})
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