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local meseconrules = {
vector.new(1,0,0),
vector.new(-1,0,0),
vector.new(0,0,1),
vector.new(0,0,-1),
vector.new(1,1,0),
vector.new(-1,1,0),
vector.new(0,1,1),
vector.new(0,1,-1),
}
core.register_node("bm_to_mesecons:converter_off",{
description = "Basic Machines to Mesecons Converter",
tiles = {
"bm_to_mesecons_converter_off.png",
"bm_to_mesecons_converter_sides.png",
},
use_texture_alpha = "opaque",
is_ground_content = false,
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,-0.47,0.5},
{-0.438,-0.47,-0.438,0.438,-0.42,0.438},
},
},
groups = {
dig_immediate = 2,
},
effector = {
action_on = function(pos)
local node = core.get_node(pos)
node.name = "bm_to_mesecons:converter_on"
core.swap_node(pos,node)
mesecon.receptor_on(pos,meseconrules)
core.get_node_timer(pos):start(0.5)
end,
},
mesecons = {
receptor = {
state = mesecon.state.off,
rules = meseconrules,
},
},
on_construct = function(pos)
core.get_meta(pos):set_string("infotext","Basic Machines to Mesecons Converter")
end,
})
core.register_node("bm_to_mesecons:converter_on",{
description = "Basic Machines to Mesecons Converter (on state - you hacker you!)",
tiles = {
"bm_to_mesecons_converter_on.png",
"bm_to_mesecons_converter_sides.png",
},
use_texture_alpha = "opaque",
is_ground_content = false,
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,-0.47,0.5},
{-0.438,-0.47,-0.438,0.438,-0.42,0.438},
},
},
groups = {
dig_immediate = 2,
not_in_creative_inventory = 1,
},
drop = "bm_to_mesecons:converter_off",
mesecons = {
receptor = {
state = mesecon.state.on,
rules = meseconrules,
},
},
on_timer = function(pos)
local node = core.get_node(pos)
if node.name ~= "bm_to_mesecons:converter_on" then return end
node.name = "bm_to_mesecons:converter_off"
core.swap_node(pos,node)
mesecon.receptor_off(pos,meseconrules)
end,
})
core.register_craft({
output = "bm_to_mesecons:converter_off",
type = "shapeless",
recipe = {"basic_machines:mesecon_adapter"},
})
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