summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2024-09-14Add luacheck configuration and some minor cleanupHEADmastercheapie
2024-08-30Fix deprecated entity property handlingcheapie
2021-02-28Add licensecheapie
I have talked to VanessaE (Vanessa Dannenberg in the commit log) and she has agreed to release her contributions to this mod under this license as well.
2020-04-28Fix crashes in settings handlingcheapie
2020-04-16Add some basic anti-abuse measurescheapie
Protector blocks can no longer be placed within the radius of another protector block (even owned by the same player), and there is now a limit (default 16) on how many protector blocks can be used by one player, independent of any area number limits. Players that are areas administrators (have the "areas" privilege) are exempt from both of these.
2020-04-15Replace deprecated mod metadatacheapie
2020-04-15Fix deprecated API callscheapie
2020-04-15Fix a few bugs related to placing/digging protectorscheapie
2019-06-19* refactor a few thingsVanessa Dannenberg
* rename nodes to .."_large" * add smaller size, default 15³ m volume, make large default to 33³ this makes the large one fit nicely at the dead center of a "city block", with 5m wide roads and 1m easement, on a 40m grid. Small one fits well in a plot 1/4 of that, i.e. 5m/1m/40m roads, with 1-3m wide alleys on a 20m grid between them. * add separate height setting (default same as x/z "radius") * add coordinates of protector to description that's passed to `areas` mod * make standard recipe point to small size, gives 2 (recipe for large is just small x 8)
2018-12-19use basic_materials padlock in recipe and visualsVanessa Dannenberg
2017-04-03allow sneak+dig to remove the protector (#2)cheapie
without removing the area protection it created. In both cases, sneak+dig incurs a deliberate cost, in an effort to prevent a griefer using one protector to go around protecting stuff at random. * In creative mode, one protector is deducted from the player's inventory. * In survival mode, the protector is not returned, and is replaced with 6 steel ingots, unless there's no room for the ingots, then it just behaves as if sneak was not pressed and throws a warning.
2017-04-02use an entity to show the protected area (#1)cheapie
(copied from Zeg9's mod)
2017-04-02Import existing contentcheapie