Age | Commit message (Collapse) | Author |
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Protector blocks can no longer be placed within the radius of another protector block (even owned by the same player), and there is now a limit (default 16) on how many protector blocks can be used by one player, independent of any area number limits.
Players that are areas administrators (have the "areas" privilege) are exempt from both of these.
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* rename nodes to .."_large"
* add smaller size, default 15³ m volume, make large default to 33³
this makes the large one fit nicely at the dead center of a "city block",
with 5m wide roads and 1m easement, on a 40m grid. Small one fits well in
a plot 1/4 of that, i.e. 5m/1m/40m roads, with 1-3m wide alleys on a 20m
grid between them.
* add separate height setting (default same as x/z "radius")
* add coordinates of protector to description that's passed to `areas` mod
* make standard recipe point to small size, gives 2
(recipe for large is just small x 8)
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without removing the area protection it created.
In both cases, sneak+dig incurs a deliberate cost, in an effort to
prevent a griefer using one protector to go around protecting stuff at
random.
* In creative mode, one protector is deducted from the player's inventory.
* In survival mode, the protector is not returned, and is replaced with 6
steel ingots, unless there's no room for the ingots, then it just
behaves as if sneak was not pressed and throws a warning.
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(copied from Zeg9's mod)
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