|
* rename nodes to .."_large"
* add smaller size, default 15³ m volume, make large default to 33³
this makes the large one fit nicely at the dead center of a "city block",
with 5m wide roads and 1m easement, on a 40m grid. Small one fits well in
a plot 1/4 of that, i.e. 5m/1m/40m roads, with 1-3m wide alleys on a 20m
grid between them.
* add separate height setting (default same as x/z "radius")
* add coordinates of protector to description that's passed to `areas` mod
* make standard recipe point to small size, gives 2
(recipe for large is just small x 8)
|
|
without removing the area protection it created.
In both cases, sneak+dig incurs a deliberate cost, in an effort to
prevent a griefer using one protector to go around protecting stuff at
random.
* In creative mode, one protector is deducted from the player's inventory.
* In survival mode, the protector is not returned, and is replaced with 6
steel ingots, unless there's no room for the ingots, then it just
behaves as if sneak was not pressed and throws a warning.
|