Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-03 | allow sneak+dig to remove the protector (#2) | cheapie | |
without removing the area protection it created. In both cases, sneak+dig incurs a deliberate cost, in an effort to prevent a griefer using one protector to go around protecting stuff at random. * In creative mode, one protector is deducted from the player's inventory. * In survival mode, the protector is not returned, and is replaced with 6 steel ingots, unless there's no room for the ingots, then it just behaves as if sneak was not pressed and throws a warning. | |||
2017-04-02 | use an entity to show the protected area (#1) | cheapie | |
(copied from Zeg9's mod) | |||
2017-04-02 | Import existing content | cheapie | |