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2017-04-03allow sneak+dig to remove the protector (#2)cheapie
without removing the area protection it created. In both cases, sneak+dig incurs a deliberate cost, in an effort to prevent a griefer using one protector to go around protecting stuff at random. * In creative mode, one protector is deducted from the player's inventory. * In survival mode, the protector is not returned, and is replaced with 6 steel ingots, unless there's no room for the ingots, then it just behaves as if sneak was not pressed and throws a warning.
2017-04-02use an entity to show the protected area (#1)cheapie
(copied from Zeg9's mod)
2017-04-02Import existing contentcheapie