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author | cheapie <no-email-for-you@example.com> | 2017-04-03 02:09:51 -0400 |
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committer | cheapie <no-email-for-you@example.com> | 2017-04-03 01:09:51 -0500 |
commit | 62dcdd85f45385a7fb1a85a7d15a190e4114ba7d (patch) | |
tree | 20a5137db74619d85188382e1852b054db7767b9 /textures | |
parent | cfc2c779b8d5931558f302d527469afa93f1726a (diff) | |
download | areasprotector-62dcdd85f45385a7fb1a85a7d15a190e4114ba7d.tar areasprotector-62dcdd85f45385a7fb1a85a7d15a190e4114ba7d.tar.gz areasprotector-62dcdd85f45385a7fb1a85a7d15a190e4114ba7d.tar.bz2 areasprotector-62dcdd85f45385a7fb1a85a7d15a190e4114ba7d.tar.xz areasprotector-62dcdd85f45385a7fb1a85a7d15a190e4114ba7d.zip |
allow sneak+dig to remove the protector (#2)
without removing the area protection it created.
In both cases, sneak+dig incurs a deliberate cost, in an effort to
prevent a griefer using one protector to go around protecting stuff at
random.
* In creative mode, one protector is deducted from the player's inventory.
* In survival mode, the protector is not returned, and is replaced with 6
steel ingots, unless there's no room for the ingots, then it just
behaves as if sneak was not pressed and throws a warning.
Diffstat (limited to 'textures')
0 files changed, 0 insertions, 0 deletions