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authorcheapie <no-email-for-you@example.com>2017-04-03 02:09:51 -0400
committercheapie <no-email-for-you@example.com>2017-04-03 01:09:51 -0500
commit62dcdd85f45385a7fb1a85a7d15a190e4114ba7d (patch)
tree20a5137db74619d85188382e1852b054db7767b9 /115f2290f42b7d7c2c7b70e545ba9e6a4e58950e
parentcfc2c779b8d5931558f302d527469afa93f1726a (diff)
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allow sneak+dig to remove the protector (#2)
without removing the area protection it created. In both cases, sneak+dig incurs a deliberate cost, in an effort to prevent a griefer using one protector to go around protecting stuff at random. * In creative mode, one protector is deducted from the player's inventory. * In survival mode, the protector is not returned, and is replaced with 6 steel ingots, unless there's no room for the ingots, then it just behaves as if sneak was not pressed and throws a warning.
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