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author | cheapie <no-email-for-you@example.com> | 2017-04-19 21:37:23 -0500 |
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committer | cheapie <no-email-for-you@example.com> | 2017-04-19 21:37:23 -0500 |
commit | 2392ba792caf81970e0e2ec77b9dead46886ed32 (patch) | |
tree | 9261c303e5c2f62aee94d9955aabbd7eabfcb4a8 | |
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Import existing content
-rw-r--r-- | README | 80 | ||||
-rw-r--r-- | tslib.lua | 207 |
2 files changed, 287 insertions, 0 deletions
@@ -0,0 +1,80 @@ +TSLib +===== + +This is a library for Luacontrollers to more easily use the touchscreens from digistuff. +Since LuaCs can't dofile() or anything, this library is loaded by pasting the contents of tslib.lua +before the code that will use it. + +Available Functions +=================== + +tslib:new([channel]) + Returns a new screen object, optionally setting the digilines channel in the process. + +tslib.getColorEscapeSequence(color) + Returns the escape sequence to set text to the given color. Identical behavior to minetest.get_color_escape_sequence(). + Valid colors are any 3, 4, 6 or 8-digit hex color (prefaced with #) or CSS L4 color string. + +tslib.colorize(color,message) + Returns the message with the text changed to the given color. Behaves similarly to minetest.colorize(). + +screen:getChannel() + Returns the current channel set for the screen object. + +screen:setChannel() + Changes the channel for the screen object. + +screen:clear() + Removes all commands from the screen's buffer. + +screen:setLock(lockstate) + Sets whether the screen can only be interacted with by owners of the area (true) or by anyone (false). + +screen:addLabel(X,Y,text[,vertical]) + Adds a label (or vertical label) at the given X-Y position with the given text. + +screen:addImage(X,Y,width,height,texture) + Adds an image at the given X-Y position, with the given size and texture. Texture modifications (such as "^[brighten") are supported. + +screen:addButton(X,Y,width,height,name,label[,exit]) + Adds a button at the given X-Y position, with the given size, name and label. An exit button will be created instead of a normal one if "exit" is true. + NOTE: "label" is required and will read "nil" if not supplied! Use an empty string ("") to not have one. + +screen:addImageButton(X,Y,width,height,name,label,texture[,exit]) + Adds an image button at the given X-Y position, with the given size, name, label and texture. An exit button will be created instead of a normal one if "exit" is true. + NOTE: "label" is required and will read "nil" if not supplied! Use an empty string ("") to not have one. + +screen:addField(X,Y,width,height,name,label,default[,password]) + Adds a single-line text field at the given X-Y position, with the given size, name, label, and default text. Set "password" to true to hide input (password-style field). + NOTE: "label" and "default" are required and will read "nil" if not supplied! Use an empty string ("") to not have them. + +screen:addTextArea(X,Y,width,height,name,label,default) + Adds a multi-line text area at the given X-Y position, with the given size, name, label, and default text. + NOTE: "label" and "default" are required and will read "nil" if not supplied! Use an empty string ("") to not have them. + +screen:addDropdown(X,Y,width,height,name,choices[,selected]) + Adds a drop-down menu at the given X-Y position, with the given size, name, and list of choices (which should be a table). + An item can optionally be pre-selected by adding a "selected" value. It will default to 1 (the first choice) if not supplied. + +screen:draw() + Sends the buffer contents to the screen. + NOTE: You must call this after adding/changing items on the screen in order for the changes to take effect. + +Example Code +============ + +local screen = tslib:new() +screen:setLock(true) +screen:setChannel("touchscreen") +screen:addLabel(0,0,tslib.colorize("#00FFFF","TSLib Demo"),false) +screen:addLabel(3,0,"Hello, world!",true) +screen:addImage(0,0.5,1,1,"default_dirt.png") +screen:addButton(0,1.5,1.5,1,"button","Button") +screen:addButton(0,2.5,2,1,"button2","Exit Button",true) +screen:addImageButton(0,3.5,1.5,1,"button3","Image Button","default_stone.png") +screen:addImageButton(0,4.5,2,1,"button4","Image Exit Button","default_tree.png",true) +screen:addField(0.3,6,2,1,"field","Field","TSLib") +screen:addField(0.3,7,2,1,"field2","Password Field","",true) +screen:addTextArea(4,3,2,3,"textarea","Text Area","This is a test of TSLib.") +screen:addDropdown(4,2,2,1,"dropdown",{"Apple","Orange","Banana"},2) +screen:draw() diff --git a/tslib.lua b/tslib.lua new file mode 100644 index 0000000..14196ad --- /dev/null +++ b/tslib.lua @@ -0,0 +1,207 @@ +--TSLib +--A product of Advanced Mesecons Devices, a Cheapie Systems company +--This is free and unencumbered software released into the public domain. +--See http://unlicense.org/ for more information + +--Since LuaCs can't dynamically link libraries, +--you will have to "statically link" it by pasting this file +--above the code that will use it. + +local tslib = { + getColorEscapeSequence = function(color) + return(string.char(0x1b).."(c@"..color..")") + end, + colorize = function(color,message) + return(string.char(0x1b).."(c@"..color..")"..message..string.char(0x1b).."(c@#FFFFFF)") + end, + _mt = { + setChannel = function(self,channel) + self._channel = channel + end, + getChannel = function(self) + return(self._channel) + end, + draw = function(self) + digiline_send(self._channel,self._commands) + end, + clear = function(self) + self._commands = {{command="clear"}} + end, + setLock = function(self,lock) + if lock then + table.insert(self._commands,{command="lock"}) + else + table.insert(self._commands,{command="unlock"}) + end + end, + addLabel = function(self,x,y,label,vertical) + assert((type(x))=="number","Invalid X position") + assert((type(y))=="number","Invalid Y position") + if type(label) ~= "string" then + label = tostring(label) + end + local cmd = { + command = "addlabel", + X = x, + Y = y, + label = label, + } + if vertical then cmd.command = "addvertlabel" end + table.insert(self._commands,cmd) + end, + addImage = function(self,x,y,w,h,tex) + assert((type(x))=="number","Invalid X position") + assert((type(y))=="number","Invalid Y position") + assert((type(w))=="number","Invalid width") + assert((type(h))=="number","Invalid height") + if type(tex) ~= "string" then + tex = tostring(tex) + end + local cmd = { + command = "addimage", + X = x, + Y = y, + W = w, + H = h, + texture_name = tex, + } + table.insert(self._commands,cmd) + end, + addButton = function(self,x,y,w,h,name,label,exit) + assert((type(x))=="number","Invalid X position") + assert((type(y))=="number","Invalid Y position") + assert((type(w))=="number","Invalid width") + assert((type(h))=="number","Invalid height") + if type(name) ~= "string" then + name = tostring(name) + end + if type(label) ~= "string" then + label = tostring(label) + end + local cmd = { + command = "addbutton", + X = x, + Y = y, + W = w, + H = h, + name = name, + label = label, + } + if exit then cmd.command = "addbutton_exit" end + table.insert(self._commands,cmd) + end, + addImageButton = function(self,x,y,w,h,name,label,tex,exit) + assert((type(x))=="number","Invalid X position") + assert((type(y))=="number","Invalid Y position") + assert((type(w))=="number","Invalid width") + assert((type(h))=="number","Invalid height") + if type(name) ~= "string" then + name = tostring(name) + end + if type(label) ~= "string" then + label = tostring(label) + end + if type(tex) ~= "string" then + tex = tostring(tex) + end + local cmd = { + command = "addimage_button", + X = x, + Y = y, + W = w, + H = h, + name = name, + label = label, + image = tex, + } + if exit then cmd.command = "addimage_button_exit" end + table.insert(self._commands,cmd) + end, + addField = function(self,x,y,w,h,name,label,default,password) + assert((type(x))=="number","Invalid X position") + assert((type(y))=="number","Invalid Y position") + assert((type(w))=="number","Invalid width") + assert((type(h))=="number","Invalid height") + if type(name) ~= "string" then + name = tostring(name) + end + if type(label) ~= "string" then + label = tostring(label) + end + if type(default) ~= "string" then + default = tostring(default) + end + local cmd = { + command = "addfield", + X = x, + Y = y, + W = w, + H = h, + name = name, + label = label, + default = default, + } + if password then cmd.command = "addpwdfield" end + table.insert(self._commands,cmd) + end, + addTextArea = function(self,x,y,w,h,name,label,default) + assert((type(x))=="number","Invalid X position") + assert((type(y))=="number","Invalid Y position") + assert((type(w))=="number","Invalid width") + assert((type(h))=="number","Invalid height") + if type(name) ~= "string" then + name = tostring(name) + end + if type(label) ~= "string" then + label = tostring(label) + end + if type(default) ~= "string" then + default = tostring(default) + end + local cmd = { + command = "addtextarea", + X = x, + Y = y, + W = w, + H = h, + name = name, + label = label, + default = default, + } + table.insert(self._commands,cmd) + end, + addDropdown = function(self,x,y,w,h,name,choices,selected) + assert((type(x))=="number","Invalid X position") + assert((type(y))=="number","Invalid Y position") + assert((type(w))=="number","Invalid width") + assert((type(h))=="number","Invalid height") + if not selected then selected = 1 end + assert((type(selected))=="number","Invalid selection index") + if type(name) ~= "string" then + name = tostring(name) + end + assert((type(choices) == "table" and #choices >= 1),"Invalid choices list") + local cmd = { + command = "adddropdown", + X = x, + Y = y, + W = w, + H = h, + name = name, + choices = choices, + selected_id = selected, + } + table.insert(self._commands,cmd) + end, + }, + new = function(self,channel) + local ret = {} + for k,v in pairs(self._mt) do + ret[k] = v + end + ret._channel = channel + ret._commands = {{command="clear"}} + return ret + end, +} + |