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-rw-r--r--init.lua.save48
1 files changed, 0 insertions, 48 deletions
diff --git a/init.lua.save b/init.lua.save
deleted file mode 100644
index a577ef4..0000000
--- a/init.lua.save
+++ /dev/null
@@ -1,48 +0,0 @@
--- This function somewhat "borrowed" from Mesecons
-local light_controller_scan = function (pos)
- local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
- for k, obj in pairs(objs) do
- local isname = obj:get_player_name()
- if (isname ~= "") then
- return true
- end
- end
- return false
-end
-
-
-
-local emit_signals = function(pos)
- local meta = minetest.get_meta(pos)
- if meta:get_string("locked")~="true" then
- meta:set_string("locked","true")
- digiline:receptor_send(pos, digiline.rules.default, "main", "RED")
- minetest.after(5,function(pos)
- digiline:receptor_send(pos, digiline.rules.default, "side", "GREEN")
- minetest.after(10,function(pos)
- digiline:receptor_send(pos, digiline.rules.default, "side", "RED")
- minetest.after(5,function(pos)
- digiline:receptor_send(pos, digiline.rules.default, "main", "GREEN")
- minetest.after(15,function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("locked","false")
- end,pos)
- end,pos)
- end,pos)
- end,pos)
- end
-end
-
-
-minetest.register_node("lightcontroller:trafficnext", {
- description = "TrafficNeXt SoC",
- tiles = {"default_stone.png"},
- groups = {cracky=3, stone=1},
- sounds = default.node_sound_stone_defaults(),
- digiline =
- {
- receptor = {},
- effector = {},
- },
- on_punch = function(pos) emit_signals(pos) end
-})