summaryrefslogtreecommitdiff
path: root/spawn/init.lua
blob: 09eec7b0282f6ba97bad2f91603127f7493f584b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67

-- Some modified from: Minetest: builtin/static_spawn.lua

local function check_spawnpoint(config_setting)
	if not minetest.setting_get(config_setting) then
		minetest.log('error', "The \"" .. config_setting .. "\" setting is not set")
		return false
	end

	if not minetest.setting_get_pos(config_setting) then
		minetest.log('error', "The " .. config_setting .. " setting is invalid: \""..
				core.setting_get(config_setting).."\"")
		return false
	end
	return true
end


local function put_player_at_spawn(obj)

	local config_setting

	-- players with interact spawn at the location specified by
	-- "alt_spawnpoint" in the .conf file. Those *without* interact go to
	-- "static_spawnpoint".

	if not minetest.get_player_privs(obj:get_player_name()).interact then
		config_setting  = "static_spawnpoint"
	else
		config_setting  = "alt_spawnpoint"
	end

	if not check_spawnpoint(config_setting) then
		return false
	end

	local spawnpoint = minetest.setting_get_pos(config_setting)

	minetest.log('action', "Moving " .. obj:get_player_name() ..
			" to " .. config_setting .. " at "..
			minetest.pos_to_string(spawnpoint))

	obj:setpos(spawnpoint)

	return true
end


minetest.register_chatcommand("spawn", {
	description = "Teleport to the spawn location",
	func = function(name, _)
		local ok = put_player_at_spawn(minetest.get_player_by_name(name))
		if ok then
			return true, "Teleporting to spawn..."
		end
		return false, "Teleport failed"
	end
})


minetest.register_on_newplayer(function(obj)
	return put_player_at_spawn(obj)
end)

minetest.register_on_respawnplayer(function(obj)
	return put_player_at_spawn(obj)
end)