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+--[[
+Wrench mod
+
+Adds a wrench that allows the player to pickup nodes that contain an inventory
+with items or metadata that needs perserving.
+The wrench has the same tool capability as the normal hand.
+To pickup a node simply right click on it. If the node contains a formspec,
+you will need to shift+right click instead.
+Because it enables arbitrary nesting of chests, and so allows the player
+to carry an unlimited amount of material at once, this wrench is not
+available to survival-mode players.
+--]]
+
+local LATEST_SERIALIZATION_VERSION = 1
+
+wrench = {}
+
+local modpath = minetest.get_modpath(minetest.get_current_modname())
+dofile(modpath.."/support.lua")
+dofile(modpath.."/technic.lua")
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
+
+local function get_meta_type(name, metaname)
+ local def = wrench.registered_nodes[name]
+ if not def or not def.metas or not def.metas[metaname] then
+ return nil
+ end
+ return def.metas[metaname]
+end
+
+local function get_pickup_name(name)
+ return "wrench:picked_up_"..(name:gsub(":", "_"))
+end
+
+local function restore(pos, placer, itemstack)
+ local name = itemstack:get_name()
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local data = minetest.deserialize(itemstack:get_metadata())
+ minetest.set_node(pos, {name = data.name, param2 = node.param2})
+ local lists = data.lists
+ for name, value in pairs(data.metas) do
+ local meta_type = get_meta_type(data.name, name)
+ if meta_type == wrench.META_TYPE_INT then
+ meta:set_int(name, value)
+ elseif meta_type == wrench.META_TYPE_FLOAT then
+ meta:set_float(name, value)
+ elseif meta_type == wrench.META_TYPE_STRING then
+ meta:set_string(name, value)
+ end
+ end
+ for listname, list in pairs(lists) do
+ inv:set_list(listname, list)
+ end
+ itemstack:take_item()
+ return itemstack
+end
+
+for name, info in pairs(wrench.registered_nodes) do
+ local olddef = minetest.registered_nodes[name]
+ if olddef then
+ local newdef = {}
+ for key, value in pairs(olddef) do
+ newdef[key] = value
+ end
+ newdef.stack_max = 1
+ newdef.description = S("%s with items"):format(newdef.description)
+ newdef.groups = {}
+ newdef.groups.not_in_creative_inventory = 1
+ newdef.on_construct = nil
+ newdef.on_destruct = nil
+ newdef.after_place_node = restore
+ minetest.register_node(":"..get_pickup_name(name), newdef)
+ end
+end
+
+minetest.register_tool("wrench:wrench", {
+ description = S("Wrench"),
+ inventory_image = "technic_wrench.png",
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level = 0,
+ groupcaps = {
+ crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
+ snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
+ oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40},
+ uses=0, maxlevel=3}
+ },
+ damage_groups = {fleshy=1},
+ },
+ on_place = function(itemstack, placer, pointed_thing)
+ local pos = pointed_thing.under
+ if not placer or not pos then
+ return
+ end
+ if minetest.is_protected(pos, placer:get_player_name()) then
+ minetest.record_protection_violation(pos, placer:get_player_name())
+ return
+ end
+ local name = minetest.get_node(pos).name
+ local def = wrench.registered_nodes[name]
+ if not def then
+ return
+ end
+
+ local stack = ItemStack(get_pickup_name(name))
+ local player_inv = placer:get_inventory()
+ if not player_inv:room_for_item("main", stack) then
+ return
+ end
+ local meta = minetest.get_meta(pos)
+ if def.owned then
+ local owner = meta:get_string("owner")
+ if owner and owner ~= placer:get_player_name() then
+ minetest.log("action", placer:get_player_name()..
+ " tried to pick up a owned node belonging to "..
+ owner.." at "..
+ minetest.pos_to_string(pos))
+ return
+ end
+ end
+
+ local metadata = {}
+ metadata.name = name
+ metadata.version = LATEST_SERIALIZATION_VERSION
+
+ local inv = meta:get_inventory()
+ local lists = {}
+ for _, listname in pairs(def.lists or {}) do
+ if not inv:is_empty(listname) then
+ empty = false
+ end
+ local list = inv:get_list(listname)
+ for i, stack in pairs(list) do
+ list[i] = stack:to_string()
+ end
+ lists[listname] = list
+ end
+ metadata.lists = lists
+
+ local metas = {}
+ for name, meta_type in pairs(def.metas or {}) do
+ if meta_type == wrench.META_TYPE_INT then
+ metas[name] = meta:get_int(name)
+ elseif meta_type == wrench.META_TYPE_FLOAT then
+ metas[name] = meta:get_float(name)
+ elseif meta_type == wrench.META_TYPE_STRING then
+ metas[name] = meta:get_string(name)
+ end
+ end
+ metadata.metas = metas
+
+ stack:set_metadata(minetest.serialize(metadata))
+ minetest.remove_node(pos)
+ itemstack:add_wear(65535 / 20)
+ player_inv:add_item("main", stack)
+ return itemstack
+ end,
+})