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-rw-r--r--technic/technic/tools/mining_lasers.lua178
1 files changed, 178 insertions, 0 deletions
diff --git a/technic/technic/tools/mining_lasers.lua b/technic/technic/tools/mining_lasers.lua
new file mode 100644
index 0000000..4c83ae9
--- /dev/null
+++ b/technic/technic/tools/mining_lasers.lua
@@ -0,0 +1,178 @@
+local mining_lasers_list = {
+-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
+ {"1", 7, 50000, 1000},
+ {"2", 14, 200000, 2000},
+ {"3", 21, 650000, 3000},
+}
+
+local S = technic.getter
+
+minetest.register_craft({
+ output = 'technic:laser_mk1',
+ recipe = {
+ {'default:diamond', 'technic:brass_ingot', 'default:obsidian_glass'},
+ {'', 'technic:brass_ingot', 'technic:red_energy_crystal'},
+ {'', '', 'default:copper_ingot'},
+ }
+})
+minetest.register_craft({
+ output = 'technic:laser_mk2',
+ recipe = {
+ {'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk1'},
+ {'', 'technic:carbon_steel_ingot', 'technic:green_energy_crystal'},
+ {'', '', 'default:copper_ingot'},
+ }
+})
+minetest.register_craft({
+ output = 'technic:laser_mk3',
+ recipe = {
+ {'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk2'},
+ {'', 'technic:carbon_steel_ingot', 'technic:blue_energy_crystal'},
+ {'', '', 'default:copper_ingot'},
+ }
+})
+
+-- Based on code by Uberi: https://gist.github.com/Uberi/3125280
+local function rayIter(pos, dir, range)
+ local p = vector.round(pos)
+ local x_step, y_step, z_step = 0, 0, 0
+ local x_component, y_component, z_component = 0, 0, 0
+ local x_intersect, y_intersect, z_intersect = 0, 0, 0
+
+ if dir.x == 0 then
+ x_intersect = math.huge
+ elseif dir.x > 0 then
+ x_step = 1
+ x_component = 1 / dir.x
+ x_intersect = x_component
+ else
+ x_step = -1
+ x_component = 1 / -dir.x
+ end
+ if dir.y == 0 then
+ y_intersect = math.huge
+ elseif dir.y > 0 then
+ y_step = 1
+ y_component = 1 / dir.y
+ y_intersect = y_component
+ else
+ y_step = -1
+ y_component = 1 / -dir.y
+ end
+ if dir.z == 0 then
+ z_intersect = math.huge
+ elseif dir.z > 0 then
+ z_step = 1
+ z_component = 1 / dir.z
+ z_intersect = z_component
+ else
+ z_step = -1
+ z_component = 1 / -dir.z
+ end
+
+ return function()
+ if x_intersect < y_intersect then
+ if x_intersect < z_intersect then
+ p.x = p.x + x_step
+ x_intersect = x_intersect + x_component
+ else
+ p.z = p.z + z_step
+ z_intersect = z_intersect + z_component
+ end
+ elseif y_intersect < z_intersect then
+ p.y = p.y + y_step
+ y_intersect = y_intersect + y_component
+ else
+ p.z = p.z + z_step
+ z_intersect = z_intersect + z_component
+ end
+ if vector.distance(pos, p) > range then
+ return nil
+ end
+ return p
+ end
+end
+
+local function laser_node(pos, node, player)
+ local def = minetest.registered_nodes[node.name]
+ if def and def.liquidtype ~= "none" then
+ minetest.remove_node(pos)
+ minetest.add_particle({
+ pos = pos,
+ vel = {x=0, y=2, z=0},
+ acc = {x=0, y=-1, z=0},
+ expirationtime = 1.5,
+ size = 6 + math.random() * 2,
+ texture = "smoke_puff.png^[transform" .. math.random(0, 7),
+ })
+ return
+ end
+ minetest.node_dig(pos, node, player)
+end
+
+local no_destroy = {
+ ["air"] = true,
+ ["default:lava_source"] = true,
+ ["default:lava_flowing"] = true,
+}
+local function laser_shoot(player, range, particle_texture, sound)
+ local player_pos = player:getpos()
+ local player_name = player:get_player_name()
+ local dir = player:get_look_dir()
+
+ local start_pos = vector.new(player_pos)
+ -- Adjust to head height
+ start_pos.y = start_pos.y + 1.9
+ minetest.add_particle({
+ pos = startpos,
+ vel = dir,
+ acc = vector.multiply(dir, 50),
+ expirationtime = range / 11,
+ size = 1,
+ texture = particle_texture .. "^[transform" .. math.random(0, 7),
+ })
+ minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range})
+ for pos in rayIter(start_pos, dir, range) do
+ if minetest.is_protected(pos, player_name) then
+ minetest.record_protection_violation(pos, player_name)
+ break
+ end
+ local node = minetest.get_node_or_nil(pos)
+ if not node then
+ break
+ end
+ if not no_destroy[node.name] then
+ laser_node(pos, node, player)
+ end
+ end
+end
+
+
+for _, m in pairs(mining_lasers_list) do
+ technic.register_power_tool("technic:laser_mk"..m[1], m[3])
+ minetest.register_tool("technic:laser_mk"..m[1], {
+ description = S("Mining Laser Mk%d"):format(m[1]),
+ inventory_image = "technic_mining_laser_mk"..m[1]..".png",
+ stack_max = 1,
+ wear_represents = "technic_RE_charge",
+ on_refill = technic.refill_RE_charge,
+ on_use = function(itemstack, user)
+ local meta = minetest.deserialize(itemstack:get_metadata())
+ if not meta or not meta.charge then
+ return
+ end
+
+ -- If there's enough charge left, fire the laser
+ if meta.charge >= m[4] then
+ laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1])
+ if not technic.creative_mode then
+ meta.charge = meta.charge - m[4]
+ technic.set_RE_wear(itemstack, meta.charge, m[3])
+ itemstack:set_metadata(minetest.serialize(meta))
+ end
+ end
+ return itemstack
+ end,
+ })
+end
+