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-rw-r--r--technic/technic/machines/register/solar_array.lua65
1 files changed, 65 insertions, 0 deletions
diff --git a/technic/technic/machines/register/solar_array.lua b/technic/technic/machines/register/solar_array.lua
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+++ b/technic/technic/machines/register/solar_array.lua
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+
+local S = technic.getter
+
+function technic.register_solar_array(data)
+ local tier = data.tier
+ local ltier = string.lower(tier)
+
+ local run = function(pos, node)
+ -- The action here is to make the solar array produce power
+ -- Power is dependent on the light level and the height above ground
+ -- There are many ways to cheat by using other light sources like lamps.
+ -- As there is no way to determine if light is sunlight that is just a shame.
+ -- To take care of some of it solar panels do not work outside daylight hours or if
+ -- built below 0m
+ local pos1 = {}
+ local machine_name = S("Arrayed Solar %s Generator"):format(tier)
+ pos1.y = pos.y + 1
+ pos1.x = pos.x
+ pos1.z = pos.z
+
+ technic.get_or_load_node(pos1)
+ local light = minetest.get_node_light(pos1, nil)
+ local time_of_day = minetest.get_timeofday()
+ local meta = minetest.get_meta(pos)
+ light = light or 0
+
+ -- turn on array only during day time and if sufficient light
+ -- I know this is counter intuitive when cheating by using other light sources.
+ if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then
+ local charge_to_give = math.floor((light + pos.y) * data.power)
+ charge_to_give = math.max(charge_to_give, 0)
+ charge_to_give = math.min(charge_to_give, data.power * 50)
+ meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.prettynum(charge_to_give)))
+ meta:set_int(tier.."_EU_supply", charge_to_give)
+ else
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
+ meta:set_int(tier.."_EU_supply", 0)
+ end
+ end
+
+ minetest.register_node("technic:solar_array_"..ltier, {
+ tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png",
+ "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png",
+ "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
+ sounds = default.node_sound_wood_defaults(),
+ description = S("Arrayed Solar %s Generator"):format(tier),
+ active = false,
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local name = minetest.get_node(pos).name
+ meta:set_int(tier.."_EU_supply", 0)
+ end,
+ technic_run = run,
+ })
+
+ technic.register_machine(tier, "technic:solar_array_"..ltier, technic.producer)
+end
+