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-rw-r--r--streetsconcrete/init.lua156
1 files changed, 156 insertions, 0 deletions
diff --git a/streetsconcrete/init.lua b/streetsconcrete/init.lua
new file mode 100644
index 0000000..cb29ee9
--- /dev/null
+++ b/streetsconcrete/init.lua
@@ -0,0 +1,156 @@
+--[[
+ StreetsMod: Concrete, Concrete wall (flat), Concrete wall (full)
+]]
+if streets.extendedBy.technic == true then
+ minetest.register_alias("streets:concrete","technic:concrete")
+ -- Use technic's concrete block for the seperating wall
+ minetest.register_node(":streets:concrete_wall",{
+ description = streets.S("Concrete wall"),
+ tiles = {"technic_concrete_block.png"},
+ groups = {cracky=2},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.4, -0.5, -0.5, 0.4, -0.4, 0.5},
+ {-0.1, -0.4, -0.5, 0.1, 0.5, 0.5}
+ }
+ }
+ })
+ minetest.register_craft({
+ output = "streets:concrete_wall 3",
+ recipe = {
+ {"","technic:concrete",""},
+ {"","technic:concrete",""},
+ {"technic:concrete","technic:concrete","technic:concrete"}
+ }
+ })
+ minetest.register_node(":streets:concrete_wall_flat",{
+ description = streets.S("Concrete wall"),
+ tiles = {"technic_concrete_block.png"},
+ groups = {cracky=2},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.1, -0.5, -0.5, 0.1, 0.5, 0.5}
+ }
+ }
+ })
+ minetest.register_craft({
+ output = "streets:concrete_wall_flat 3",
+ recipe = {
+ {"","technic:concrete",""},
+ {"","technic:concrete",""},
+ {"","",""}
+ }
+ })
+elseif streets.extendedBy.prefab then
+ minetest.register_alias("streets:concrete","prefab:concrete")
+ minetest.register_node(":streets:concrete_wall",{
+ description = streets.S("Concrete wall"),
+ tiles = {"prefab_concrete.png"},
+ groups = {cracky=2},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.4, -0.5, -0.5, 0.4, -0.4, 0.5},
+ {-0.1, -0.4, -0.5, 0.1, 0.5, 0.5}
+ }
+ }
+ })
+ minetest.register_craft({
+ output = "streets:concrete_wall 3",
+ recipe = {
+ {"","streets:concrete",""},
+ {"","streets:concrete",""},
+ {"streets:concrete","streets:concrete","streets:concrete"}
+ }
+ })
+ minetest.register_node(":streets:concrete_wall_flat",{
+ description = streets.S("Concrete wall"),
+ tiles = {"prefab_concrete.png"},
+ groups = {cracky=2},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.1, -0.5, -0.5, 0.1, 0.5, 0.5}
+ }
+ }
+ })
+ minetest.register_craft({
+ output = "streets:concrete_wall_flat 3",
+ recipe = {
+ {"","streets:concrete",""},
+ {"","streets:concrete",""},
+ {"","",""}
+ }
+ })
+else
+ -- Register concrete block with streets' texture and then the seperating wall
+ minetest.register_node(":streets:concrete",{
+ description = streets.S("Concrete"),
+ tiles = {"streets_concrete.png"},
+ groups = {cracky=2}
+ })
+ minetest.register_node(":streets:concrete_wall",{
+ description = streets.S("Concrete wall"),
+ tiles = {"streets_concrete.png"},
+ groups = {cracky=2},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.4, -0.5, -0.5, 0.4, -0.4, 0.5},
+ {-0.1, -0.4, -0.5, 0.1, 0.5, 0.5}
+ }
+ }
+ })
+ minetest.register_craft({
+ output = "streets:concrete_wall 3",
+ recipe = {
+ {"","streets:concrete",""},
+ {"","streets:concrete",""},
+ {"streets:concrete","streets:concrete","streets:concrete"}
+ }
+ })
+ minetest.register_node(":streets:concrete_wall_flat",{
+ description = streets.S("Concrete wall"),
+ tiles = {"streets_concrete.png"},
+ groups = {cracky=2},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.1, -0.5, -0.5, 0.1, 0.5, 0.5}
+ }
+ }
+ })
+ minetest.register_craft({
+ output = "streets:concrete_wall_flat 3",
+ recipe = {
+ {"","streets:concrete",""},
+ {"","streets:concrete",""},
+ {"","",""}
+ }
+ })
+ minetest.register_craft({
+ type = "shapeless",
+ output = "streets:concrete",
+ recipe = {"default:stone"}
+ })
+end