diff options
Diffstat (limited to 'plantlife_modpack/vines/functions.lua')
-rw-r--r-- | plantlife_modpack/vines/functions.lua | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/plantlife_modpack/vines/functions.lua b/plantlife_modpack/vines/functions.lua new file mode 100644 index 0000000..db120a6 --- /dev/null +++ b/plantlife_modpack/vines/functions.lua @@ -0,0 +1,132 @@ +vines.register_vine = function( name, defs, biome ) + local biome = biome + local groups = { vines=1, snappy=3, flammable=2 } + + local vine_name_end = 'vines:'..name..'_end' + local vine_name_middle = 'vines:'..name..'_middle' + + local vine_image_end = "vines_"..name.."_end.png" + local vine_image_middle = "vines_"..name.."_middle.png" + + local drop_node = vine_name_end + + biome.spawn_plants = { vine_name_end } + + local vine_group = 'group:'..name..'_vines' + biome.spawn_surfaces[ #biome.spawn_surfaces + 1 ] = vine_group + + local selection_box = { type = "wallmounted", } + local drawtype = 'signlike' + if ( not biome.spawn_on_side ) then + --different properties for bottom and side vines. + selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }, } + drawtype = 'plantlike' + end + + minetest.register_node( vine_name_end, { + description = defs.description, + walkable = false, + climbable = true, + wield_image = vine_image_end, + drop = "", + sunlight_propagates = true, + paramtype = "light", + paramtype2 = "wallmounted", + buildable_to = true, + tiles = { vine_image_end }, + drawtype = drawtype, + inventory_image = vine_image_end, + groups = groups, + sounds = default.node_sound_leaves_defaults(), + selection_box = selection_box, + on_construct = function( pos ) + local timer = minetest.get_node_timer( pos ) + timer:start( math.random(5, 10) ) + end, + on_timer = function( pos ) + local node = minetest.get_node( pos ) + local bottom = {x=pos.x, y=pos.y-1, z=pos.z} + local bottom_node = minetest.get_node( bottom ) + if bottom_node.name == "air" then + if not ( math.random( defs.average_length ) == 1 ) then + minetest.set_node( pos, { name = vine_name_middle, param2 = node.param2 } ) + minetest.set_node( bottom, { name = node.name, param2 = node.param2 } ) + local timer = minetest.get_node_timer( bottom_node ) + timer:start( math.random(5, 10) ) + end + end + end, + after_dig_node = function(pos, node, oldmetadata, user) + vines.dig_vine( pos, drop_node, user ) + end + }) + + + minetest.register_node( vine_name_middle, { + description = "Matured "..defs.description, + walkable = false, + climbable = true, + drop = "", + sunlight_propagates = true, + paramtype = "light", + paramtype2 = "wallmounted", + buildable_to = true, + tiles = { vine_image_middle }, + wield_image = vine_image_middle, + drawtype = drawtype, + inventory_image = vine_image_middle, + groups = groups, + sounds = default.node_sound_leaves_defaults(), + selection_box = selection_box, + on_destruct = function( pos ) + local node = minetest.get_node( pos ) + local bottom = {x=pos.x, y=pos.y-1, z=pos.z} + local bottom_node = minetest.get_node( bottom ) + if minetest.get_item_group( bottom_node.name, "vines") then + minetest.remove_node( bottom ) + end + end, + after_dig_node = function( pos, node, oldmetadata, user ) + vines.dig_vine( pos, drop_node, user ) + end + }) + + biome_lib:spawn_on_surfaces( biome ) + + local override_nodes = function( nodes, defs ) + local function override( index, registered ) + local node = nodes[ index ] + if index > #nodes then return registered end + if minetest.registered_nodes[node] then + minetest.override_item( node, defs ) + registered[#registered+1] = node + end + override( index+1, registered ) + end + override( 1, {} ) + end + + override_nodes( biome.spawn_surfaces,{ + after_destruct = function( pos ) + local pos_min = { x = pos.x -1, y = pos.y - 1, z = pos.z - 1 } + local pos_max = { x = pos.x +1, y = pos.y + 1, z = pos.z + 1 } + local positions = minetest.find_nodes_in_area( pos_min, pos_max, "group:vines" ) + for index, position in pairs(positions) do + minetest.remove_node( position ) + end + end + }) + +end + +vines.dig_vine = function( pos, node_name, user ) + --only dig give the vine if shears are used + if not user then return false end + local wielded = user:get_wielded_item() + if 'vines:shears' == wielded:get_name() then + local inv = user:get_inventory() + if inv then + inv:add_item("main", ItemStack( node_name )) + end + end +end |