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-rw-r--r--plantlife_modpack/nature_classic/blossom.lua75
1 files changed, 75 insertions, 0 deletions
diff --git a/plantlife_modpack/nature_classic/blossom.lua b/plantlife_modpack/nature_classic/blossom.lua
new file mode 100644
index 0000000..62947b5
--- /dev/null
+++ b/plantlife_modpack/nature_classic/blossom.lua
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+-- Blossoms and such
+
+local function spawn_apple_under(pos)
+ local below = {
+ x = pos.x,
+ y = pos.y - 1,
+ z = pos.z,
+ }
+ if minetest.get_node(below).name == "air" then
+ minetest.set_node(below, { name = "default:apple" })
+ end
+end
+
+minetest.register_node(":"..nature.blossom_node, {
+ description = "Apple blossoms",
+ drawtype = "allfaces_optional",
+ tiles = nature.blossom_textures,
+ paramtype = "light",
+ groups = { snappy = 3, leafdecay = 3, flammable = 2, leafdecay = 3 },
+ sounds = default.node_sound_leaves_defaults(),
+ waving = 1
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = nature.blossom_node,
+ burntime = 2,
+})
+
+-- these ABMs can get heavy, so just enqueue the nodes
+
+-- Adding Blossoms
+-- Limit mass changes after block has not been loaded for some time:
+-- Run ABM with higher frequency, but don't enqueue all blocks
+minetest.register_abm({
+ nodenames = { nature.blossom_leaves },
+ interval = nature.blossom_delay / nature.leaves_blossom_chance,
+ chance = nature.leaves_blossom_chance,
+
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ if math.random(nature.leaves_blossom_chance) == 1 then
+ nature.enqueue_node(pos, node, nature.blossom_node)
+ end
+ end
+})
+
+-- Removing blossoms
+-- Limit mass changes after block has not been loaded for some time:
+-- Run ABM with higher frequency, but don't enqueue all blocks
+minetest.register_abm({
+ nodenames = { nature.blossom_node },
+ interval = nature.blossom_delay / nature.blossom_leaves_chance,
+ chance = nature.blossom_leaves_chance,
+
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ if math.random(nature.blossom_leaves_chance) == 1 then
+ nature.enqueue_node(pos, node, nature.blossom_leaves)
+ end
+ end
+})
+
+-- Spawning apples
+-- Limit mass changes after block has not been loaded for some time:
+-- spawn apples with 25% chance, but with 4 times higher frequency
+minetest.register_abm({
+ nodenames = { nature.blossom_node },
+ interval = nature.apple_delay / 4,
+ chance = nature.apple_chance,
+
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ if math.random(4) == 1 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
+ spawn_apple_under(pos)
+ end
+ end
+})