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-rw-r--r--homedecor_modpack/homedecor/gastronomy.lua208
1 files changed, 208 insertions, 0 deletions
diff --git a/homedecor_modpack/homedecor/gastronomy.lua b/homedecor_modpack/homedecor/gastronomy.lua
new file mode 100644
index 0000000..d4bc611
--- /dev/null
+++ b/homedecor_modpack/homedecor/gastronomy.lua
@@ -0,0 +1,208 @@
+local S = homedecor.gettext
+
+local cutlery_cbox = {
+ type = "fixed",
+ fixed = {
+ { -5/16, -8/16, -6/16, 5/16, -7/16, 2/16 },
+ { -2/16, -8/16, 2/16, 2/16, -4/16, 6/16 }
+ }
+}
+
+homedecor.register("cutlery_set", {
+ drawtype = "mesh",
+ mesh = "homedecor_cutlery_set.obj",
+ tiles = { "homedecor_cutlery_set.png" },
+ inventory_image = "homedecor_cutlery_set_inv.png",
+ description = "Cutlery set",
+ groups = {snappy=3},
+ selection_box = cutlery_cbox,
+ walkable = false,
+ sounds = default.node_sound_glass_defaults(),
+})
+
+local bottle_cbox = {
+ type = "fixed",
+ fixed = {
+ { -0.125, -0.5, -0.125, 0.125, 0, 0.125}
+ }
+}
+
+local fbottle_cbox = {
+ type = "fixed",
+ fixed = {
+ { -0.375, -0.5, -0.3125, 0.375, 0, 0.3125 }
+ }
+}
+
+local bottle_colors = {"brown", "green"}
+
+for _, b in ipairs(bottle_colors) do
+
+ homedecor.register("bottle_"..b, {
+ tiles = { "homedecor_bottle_"..b..".png" },
+ inventory_image = "homedecor_bottle_"..b.."_inv.png",
+ description = "Bottle ("..b..")",
+ mesh = "homedecor_bottle.obj",
+ walkable = false,
+ groups = {snappy=3},
+ sounds = default.node_sound_glass_defaults(),
+ selection_box = bottle_cbox
+ })
+
+ -- 4-bottle sets
+
+ homedecor.register("4_bottles_"..b, {
+ tiles = {
+ "homedecor_bottle_"..b..".png",
+ "homedecor_bottle_"..b..".png"
+ },
+ inventory_image = "homedecor_4_bottles_"..b.."_inv.png",
+ description = "Four "..b.." bottles",
+ mesh = "homedecor_4_bottles.obj",
+ walkable = false,
+ groups = {snappy=3},
+ sounds = default.node_sound_glass_defaults(),
+ selection_box = fbottle_cbox
+ })
+end
+
+homedecor.register("4_bottles_multi", {
+ tiles = {
+ "homedecor_bottle_brown.png",
+ "homedecor_bottle_green.png"
+ },
+ inventory_image = "homedecor_4_bottles_multi_inv.png",
+ description = "Four misc brown/green bottles",
+ mesh = "homedecor_4_bottles.obj",
+ groups = {snappy=3},
+ walkable = false,
+ sounds = default.node_sound_glass_defaults(),
+ selection_box = fbottle_cbox
+})
+
+local wine_cbox = homedecor.nodebox.slab_z(-0.75)
+homedecor.register("wine_rack", {
+ description = "Wine Rack",
+ mesh = "homedecor_wine_rack.obj",
+ tiles = {
+ "homedecor_generic_wood_red.png",
+ "homedecor_bottle_brown.png",
+ "homedecor_bottle_brown2.png",
+ "homedecor_bottle_brown3.png",
+ "homedecor_bottle_brown4.png"
+ },
+ inventory_image = "homedecor_wine_rack_inv.png",
+ groups = {choppy=2},
+ selection_box = wine_cbox,
+ collision_box = wine_cbox,
+ sounds = default.node_sound_defaults(),
+})
+
+homedecor.register("dartboard", {
+ description = "Dartboard",
+ mesh = "homedecor_dartboard.obj",
+ tiles = { "homedecor_dartboard.png" },
+ inventory_image = "homedecor_dartboard_inv.png",
+ wield_image = "homedecor_dartboard_inv.png",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ selection_box = {
+ type = "wallmounted",
+ },
+ groups = {choppy=2,dig_immediate=2,attached_node=1},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_wood_defaults(),
+})
+
+homedecor.register("beer_tap", {
+ description = "Beer tap",
+ mesh = "homedecor_beer_taps.obj",
+ tiles = {
+ "homedecor_generic_metal_bright.png",
+ "homedecor_generic_metal_black.png",
+ },
+ inventory_image = "homedecor_beertap_inv.png",
+ groups = { snappy=3 },
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.4375, 0.25, 0.235, 0 }
+ },
+ on_punch = function(pos, node, puncher, pointed_thing)
+ local wielditem = puncher:get_wielded_item()
+ local inv = puncher:get_inventory()
+
+ local wieldname = wielditem:get_name()
+ if wieldname == "vessels:drinking_glass" then
+ if inv:room_for_item("main", "homedecor:beer_mug 1") then
+ wielditem:take_item()
+ puncher:set_wielded_item(wielditem)
+ inv:add_item("main", "homedecor:beer_mug 1")
+ minetest.chat_send_player(puncher:get_player_name(), "Ahh, a frosty cold beer - look in your inventory for it!")
+ else
+ minetest.chat_send_player(puncher:get_player_name(), "No room in your inventory to add a beer mug!")
+ end
+ end
+ end
+})
+
+minetest.register_craft({
+ output = "homedecor:beer_tap",
+ recipe = {
+ { "group:stick","default:steel_ingot","group:stick" },
+ { "homedecor:kitchen_faucet","default:steel_ingot","homedecor:kitchen_faucet" },
+ { "default:steel_ingot","default:steel_ingot","default:steel_ingot" }
+ },
+})
+
+local beer_cbox = {
+ type = "fixed",
+ fixed = { -5/32, -8/16, -9/32 , 7/32, -2/16, 1/32 }
+}
+
+homedecor.register("beer_mug", {
+ description = "Beer mug",
+ drawtype = "mesh",
+ mesh = "homedecor_beer_mug.obj",
+ tiles = { "homedecor_beer_mug.png" },
+ inventory_image = "homedecor_beer_mug_inv.png",
+ groups = { snappy=3, oddly_breakable_by_hand=3 },
+ walkable = false,
+ sounds = default.node_sound_glass_defaults(),
+ selection_box = beer_cbox,
+ on_use = minetest.item_eat(2)
+})
+
+local svm_cbox = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
+}
+
+homedecor.register("soda_machine", {
+ description = "Soda Vending Machine",
+ mesh = "homedecor_soda_machine.obj",
+ tiles = {"homedecor_soda_machine.png"},
+ groups = {snappy=3},
+ selection_box = svm_cbox,
+ collision_box = svm_cbox,
+ expand = { top="placeholder" },
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple,
+ on_punch = function(pos, node, puncher, pointed_thing)
+ local wielditem = puncher:get_wielded_item()
+ local wieldname = wielditem:get_name()
+ local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
+ local fdir = node.param2
+ local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
+ if wieldname == "homedecor:coin" then
+ wielditem:take_item()
+ puncher:set_wielded_item(wielditem)
+ minetest.spawn_item(pos_drop, "homedecor:soda_can")
+ minetest.sound_play("insert_coin", {
+ pos=pos, max_hear_distance = 5
+ })
+ else
+ minetest.chat_send_player(puncher:get_player_name(), "Please insert a coin in the machine.")
+ end
+ end
+})