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-rw-r--r--carts/init.lua595
1 files changed, 595 insertions, 0 deletions
diff --git a/carts/init.lua b/carts/init.lua
new file mode 100644
index 0000000..a372203
--- /dev/null
+++ b/carts/init.lua
@@ -0,0 +1,595 @@
+
+dofile(minetest.get_modpath("carts").."/functions.lua")
+
+--
+-- Cart entity
+--
+
+local cart = {
+ physical = false,
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "mesh",
+ mesh = "cart.x",
+ visual_size = {x=1, y=1},
+ textures = {"cart.png"},
+
+ driver = nil,
+ velocity = {x=0, y=0, z=0},
+ old_pos = nil,
+ old_velocity = nil,
+ pre_stop_dir = nil,
+ MAX_V = 8, -- Limit of the velocity
+}
+
+function cart:on_rightclick(clicker)
+ if not clicker or not clicker:is_player() then
+ return
+ end
+ if self.driver and clicker == self.driver then
+ self.driver = nil
+ clicker:set_detach()
+ elseif not self.driver then
+ self.driver = clicker
+ clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
+ end
+end
+
+function cart:on_activate(staticdata, dtime_s)
+ self.object:set_armor_groups({immortal=1})
+ if staticdata then
+ local tmp = minetest.deserialize(staticdata)
+ if tmp then
+ self.velocity = tmp.velocity
+ end
+ if tmp and tmp.pre_stop_dir then
+ self.pre_stop_dir = tmp.pre_stop_dir
+ end
+ end
+ self.old_pos = self.object:getpos()
+ self.old_velocity = self.velocity
+end
+
+function cart:get_staticdata()
+ return minetest.serialize({
+ velocity = self.velocity,
+ pre_stop_dir = self.pre_stop_dir,
+ })
+end
+
+-- Remove the cart if holding a tool or accelerate it
+function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
+ if not puncher or not puncher:is_player() then
+ return
+ end
+
+ if puncher:get_player_control().sneak then
+ self.object:remove()
+ local inv = puncher:get_inventory()
+ if minetest.setting_getbool("creative_mode") then
+ if not inv:contains_item("main", "carts:cart") then
+ inv:add_item("main", "carts:cart")
+ end
+ else
+ inv:add_item("main", "carts:cart")
+ end
+ return
+ end
+
+ if puncher == self.driver then
+ return
+ end
+
+ local d = cart_func:velocity_to_dir(direction)
+ local s = self.velocity
+ if time_from_last_punch > tool_capabilities.full_punch_interval then
+ time_from_last_punch = tool_capabilities.full_punch_interval
+ end
+ local f = 4*(time_from_last_punch/tool_capabilities.full_punch_interval)
+ local v = {x=s.x+d.x*f, y=s.y, z=s.z+d.z*f}
+ if math.abs(v.x) < 6 and math.abs(v.z) < 6 then
+ self.velocity = v
+ else
+ if math.abs(self.velocity.x) < 6 and math.abs(v.x) >= 6 then
+ self.velocity.x = 6*cart_func:get_sign(self.velocity.x)
+ end
+ if math.abs(self.velocity.z) < 6 and math.abs(v.z) >= 6 then
+ self.velocity.z = 6*cart_func:get_sign(self.velocity.z)
+ end
+ end
+end
+
+-- Returns the direction as a unit vector
+function cart:get_rail_direction(pos, dir)
+ local d = cart_func.v3:copy(dir)
+
+ -- Check front
+ d.y = 0
+ local p = cart_func.v3:add(cart_func.v3:copy(pos), d)
+ if cart_func:is_rail(p) then
+ return d
+ end
+
+ -- Check downhill
+ d.y = -1
+ p = cart_func.v3:add(cart_func.v3:copy(pos), d)
+ if cart_func:is_rail(p) then
+ return d
+ end
+
+ -- Check uphill
+ d.y = 1
+ p = cart_func.v3:add(cart_func.v3:copy(pos), d)
+ if cart_func:is_rail(p) then
+ return d
+ end
+ d.y = 0
+
+ -- Check left and right
+ local view_dir
+ local other_dir
+ local a
+
+ if d.x == 0 and d.z ~= 0 then
+ view_dir = "z"
+ other_dir = "x"
+ if d.z < 0 then
+ a = {1, -1}
+ else
+ a = {-1, 1}
+ end
+ elseif d.z == 0 and d.x ~= 0 then
+ view_dir = "x"
+ other_dir = "z"
+ if d.x > 0 then
+ a = {1, -1}
+ else
+ a = {-1, 1}
+ end
+ else
+ return {x=0, y=0, z=0}
+ end
+
+ d[view_dir] = 0
+ d[other_dir] = a[1]
+ p = cart_func.v3:add(cart_func.v3:copy(pos), d)
+ if cart_func:is_rail(p) then
+ return d
+ end
+ d.y = -1
+ p = cart_func.v3:add(cart_func.v3:copy(pos), d)
+ if cart_func:is_rail(p) then
+ return d
+ end
+ d.y = 0
+ d[other_dir] = a[2]
+ p = cart_func.v3:add(cart_func.v3:copy(pos), d)
+ if cart_func:is_rail(p) then
+ return d
+ end
+ d.y = -1
+ p = cart_func.v3:add(cart_func.v3:copy(pos), d)
+ if cart_func:is_rail(p) then
+ return d
+ end
+ d.y = 0
+
+ return {x=0, y=0, z=0}
+end
+
+function cart:calc_rail_direction(pos, vel)
+ local velocity = cart_func.v3:copy(vel)
+ local p = cart_func.v3:copy(pos)
+ if cart_func:is_int(p.x) and cart_func:is_int(p.z) then
+
+ local dir = cart_func:velocity_to_dir(velocity)
+ local dir_old = cart_func.v3:copy(dir)
+
+ dir = self:get_rail_direction(cart_func.v3:round(p), dir)
+
+ local v = math.max(math.abs(velocity.x), math.abs(velocity.z))
+ velocity = {
+ x = v * dir.x,
+ y = v * dir.y,
+ z = v * dir.z,
+ }
+
+ if cart_func.v3:equal(velocity, {x=0, y=0, z=0}) and not cart_func:is_rail(p) then
+
+ -- First try this HACK
+ -- Move the cart on the rail if above or under it
+ if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=1, z=0})) and vel.y >= 0 then
+ p = cart_func.v3:add(p, {x=0, y=1, z=0})
+ return self:calc_rail_direction(p, vel)
+ end
+ if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-1, z=0})) and vel.y <= 0 then
+ p = cart_func.v3:add(p, {x=0, y=-1, z=0})
+ return self:calc_rail_direction(p, vel)
+ end
+ -- Now the HACK gets really dirty
+ if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=2, z=0})) and vel.y >= 0 then
+ p = cart_func.v3:add(p, {x=0, y=1, z=0})
+ return self:calc_rail_direction(p, vel)
+ end
+ if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-2, z=0})) and vel.y <= 0 then
+ p = cart_func.v3:add(p, {x=0, y=-1, z=0})
+ return self:calc_rail_direction(p, vel)
+ end
+
+ return {x=0, y=0, z=0}, p
+ end
+
+ if not cart_func.v3:equal(dir, dir_old) then
+ return velocity, cart_func.v3:round(p)
+ end
+
+ end
+ return velocity, p
+end
+
+function cart:on_step(dtime)
+
+ local pos = self.object:getpos()
+ local dir = cart_func:velocity_to_dir(self.velocity)
+
+ if not cart_func.v3:equal(self.velocity, {x=0,y=0,z=0}) then
+ self.pre_stop_dir = cart_func:velocity_to_dir(self.velocity)
+ end
+
+ -- Stop the cart if the velocity is nearly 0
+ -- Only if on a flat railway
+ if dir.y == 0 then
+ if math.abs(self.velocity.x) < 0.1 and math.abs(self.velocity.z) < 0.1 then
+ -- Start the cart if powered from mesecons
+ local a = tonumber(minetest.env:get_meta(pos):get_string("cart_acceleration"))
+ if a and a ~= 0 then
+ if self.pre_stop_dir and cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), self.pre_stop_dir), self.pre_stop_dir) then
+ self.velocity = {
+ x = self.pre_stop_dir.x * 0.2,
+ y = self.pre_stop_dir.y * 0.2,
+ z = self.pre_stop_dir.z * 0.2,
+ }
+ self.old_velocity = self.velocity
+ return
+ end
+ for _,y in ipairs({0,-1,1}) do
+ for _,z in ipairs({1,-1}) do
+ if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=0, y=y, z=z}), {x=0, y=y, z=z}) then
+ self.velocity = {
+ x = 0,
+ y = 0.2*y,
+ z = 0.2*z,
+ }
+ self.old_velocity = self.velocity
+ return
+ end
+ end
+ for _,x in ipairs({1,-1}) do
+ if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=x, y=y, z=0}), {x=x, y=y, z=0}) then
+ self.velocity = {
+ x = 0.2*x,
+ y = 0.2*y,
+ z = 0,
+ }
+ self.old_velocity = self.velocity
+ return
+ end
+ end
+ end
+ end
+
+ self.velocity = {x=0, y=0, z=0}
+ self.object:setvelocity(self.velocity)
+ self.old_velocity = self.velocity
+ self.old_pos = self.object:getpos()
+ return
+ end
+ end
+
+ --
+ -- Set the new moving direction
+ --
+
+ -- Recalcualte the rails that are passed since the last server step
+ local old_dir = cart_func:velocity_to_dir(self.old_velocity)
+ if old_dir.x ~= 0 then
+ local sign = cart_func:get_sign(pos.x-self.old_pos.x)
+ while true do
+ if sign ~= cart_func:get_sign(pos.x-self.old_pos.x) or pos.x == self.old_pos.x then
+ break
+ end
+ self.old_pos.x = self.old_pos.x + cart_func:get_sign(pos.x-self.old_pos.x)*0.1
+ self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.x-self.old_pos.x)*0.1*old_dir.y
+ self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity)
+ old_dir = cart_func:velocity_to_dir(self.old_velocity)
+ if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then
+ self.velocity = self.old_velocity
+ pos = self.old_pos
+ self.object:setpos(self.old_pos)
+ break
+ end
+ end
+ elseif old_dir.z ~= 0 then
+ local sign = cart_func:get_sign(pos.z-self.old_pos.z)
+ while true do
+ if sign ~= cart_func:get_sign(pos.z-self.old_pos.z) or pos.z == self.old_pos.z then
+ break
+ end
+ self.old_pos.z = self.old_pos.z + cart_func:get_sign(pos.z-self.old_pos.z)*0.1
+ self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.z-self.old_pos.z)*0.1*old_dir.y
+ self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity)
+ old_dir = cart_func:velocity_to_dir(self.old_velocity)
+ if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then
+ self.velocity = self.old_velocity
+ pos = self.old_pos
+ self.object:setpos(self.old_pos)
+ break
+ end
+ end
+ end
+
+ -- Calculate the new step
+ self.velocity, pos = self:calc_rail_direction(pos, self.velocity)
+ self.object:setpos(pos)
+ dir = cart_func:velocity_to_dir(self.velocity)
+
+ -- Accelerate or decelerate the cart according to the pitch and acceleration of the rail node
+ local a = tonumber(minetest.env:get_meta(pos):get_string("cart_acceleration"))
+ if not a then
+ a = 0
+ end
+ if self.velocity.y < 0 then
+ self.velocity = {
+ x = self.velocity.x + (a+0.13)*cart_func:get_sign(self.velocity.x),
+ y = self.velocity.y + (a+0.13)*cart_func:get_sign(self.velocity.y),
+ z = self.velocity.z + (a+0.13)*cart_func:get_sign(self.velocity.z),
+ }
+ elseif self.velocity.y > 0 then
+ self.velocity = {
+ x = self.velocity.x + (a-0.1)*cart_func:get_sign(self.velocity.x),
+ y = self.velocity.y + (a-0.1)*cart_func:get_sign(self.velocity.y),
+ z = self.velocity.z + (a-0.1)*cart_func:get_sign(self.velocity.z),
+ }
+ else
+ self.velocity = {
+ x = self.velocity.x + (a-0.03)*cart_func:get_sign(self.velocity.x),
+ y = self.velocity.y + (a-0.03)*cart_func:get_sign(self.velocity.y),
+ z = self.velocity.z + (a-0.03)*cart_func:get_sign(self.velocity.z),
+ }
+
+ -- Place the cart exactly on top of the rail
+ if cart_func:is_rail(cart_func.v3:round(pos)) then
+ self.object:setpos({x=pos.x, y=math.floor(pos.y+0.5), z=pos.z})
+ pos = self.object:getpos()
+ end
+ end
+
+ -- Dont switch moving direction
+ -- Only if on flat railway
+ if dir.y == 0 then
+ if cart_func:get_sign(dir.x) ~= cart_func:get_sign(self.velocity.x) then
+ self.velocity.x = 0
+ end
+ if cart_func:get_sign(dir.y) ~= cart_func:get_sign(self.velocity.y) then
+ self.velocity.y = 0
+ end
+ if cart_func:get_sign(dir.z) ~= cart_func:get_sign(self.velocity.z) then
+ self.velocity.z = 0
+ end
+ end
+
+ -- Allow only one moving direction (multiply the other one with 0)
+ dir = cart_func:velocity_to_dir(self.velocity)
+ self.velocity = {
+ x = math.abs(self.velocity.x) * dir.x,
+ y = self.velocity.y,
+ z = math.abs(self.velocity.z) * dir.z,
+ }
+
+ -- Move cart exactly on the rail
+ if dir.x ~= 0 and not cart_func:is_int(pos.z) then
+ pos.z = math.floor(0.5+pos.z)
+ self.object:setpos(pos)
+ elseif dir.z ~= 0 and not cart_func:is_int(pos.x) then
+ pos.x = math.floor(0.5+pos.x)
+ self.object:setpos(pos)
+ end
+
+ -- Limit the velocity
+ if math.abs(self.velocity.x) > self.MAX_V then
+ self.velocity.x = self.MAX_V*cart_func:get_sign(self.velocity.x)
+ end
+ if math.abs(self.velocity.y) > self.MAX_V then
+ self.velocity.y = self.MAX_V*cart_func:get_sign(self.velocity.y)
+ end
+ if math.abs(self.velocity.z) > self.MAX_V then
+ self.velocity.z = self.MAX_V*cart_func:get_sign(self.velocity.z)
+ end
+
+ self.object:setvelocity(self.velocity)
+
+ self.old_pos = self.object:getpos()
+ self.old_velocity = cart_func.v3:copy(self.velocity)
+
+ if dir.x < 0 then
+ self.object:setyaw(math.pi/2)
+ elseif dir.x > 0 then
+ self.object:setyaw(3*math.pi/2)
+ elseif dir.z < 0 then
+ self.object:setyaw(math.pi)
+ elseif dir.z > 0 then
+ self.object:setyaw(0)
+ end
+
+ if dir.y == -1 then
+ self.object:set_animation({x=1, y=1}, 1, 0)
+ elseif dir.y == 1 then
+ self.object:set_animation({x=2, y=2}, 1, 0)
+ else
+ self.object:set_animation({x=0, y=0}, 1, 0)
+ end
+
+end
+
+minetest.register_entity("carts:cart", cart)
+
+
+minetest.register_craftitem("carts:cart", {
+ description = "Minecart",
+ inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
+ wield_image = "cart_side.png",
+
+ on_place = function(itemstack, placer, pointed_thing)
+ if not pointed_thing.type == "node" then
+ return
+ end
+ if cart_func:is_rail(pointed_thing.under) then
+ minetest.env:add_entity(pointed_thing.under, "carts:cart")
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+ elseif cart_func:is_rail(pointed_thing.above) then
+ minetest.env:add_entity(pointed_thing.above, "carts:cart")
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+ end
+ end,
+})
+
+minetest.register_craft({
+ output = "carts:cart",
+ recipe = {
+ {"", "", ""},
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ },
+})
+
+--
+-- Mesecon support
+--
+
+minetest.register_node(":default:rail", {
+ description = "Rail",
+ drawtype = "raillike",
+ tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
+ inventory_image = "default_rail.png",
+ wield_image = "default_rail.png",
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ -- but how to specify the dimensions for curved and sideways rails?
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ },
+ groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
+})
+
+minetest.register_node("carts:powerrail", {
+ description = "Powered Rail",
+ drawtype = "raillike",
+ tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
+ inventory_image = "carts_rail_pwr.png",
+ wield_image = "carts_rail_pwr.png",
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ -- but how to specify the dimensions for curved and sideways rails?
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ },
+ groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
+
+ after_place_node = function(pos, placer, itemstack)
+ if not mesecon then
+ minetest.env:get_meta(pos):set_string("cart_acceleration", "0.5")
+ end
+ end,
+
+ mesecons = {
+ effector = {
+ action_on = function(pos, node)
+ minetest.env:get_meta(pos):set_string("cart_acceleration", "0.5")
+ end,
+
+ action_off = function(pos, node)
+ minetest.env:get_meta(pos):set_string("cart_acceleration", "0")
+ end,
+ },
+ },
+})
+
+minetest.register_node("carts:brakerail", {
+ description = "Brake Rail",
+ drawtype = "raillike",
+ tiles = {"carts_rail_brk.png", "carts_rail_curved_brk.png", "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"},
+ inventory_image = "carts_rail_brk.png",
+ wield_image = "carts_rail_brk.png",
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ -- but how to specify the dimensions for curved and sideways rails?
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ },
+ groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
+
+ after_place_node = function(pos, placer, itemstack)
+ if not mesecon then
+ minetest.env:get_meta(pos):set_string("cart_acceleration", "-0.2")
+ end
+ end,
+
+ mesecons = {
+ effector = {
+ action_on = function(pos, node)
+ minetest.env:get_meta(pos):set_string("cart_acceleration", "-0.2")
+ end,
+
+ action_off = function(pos, node)
+ minetest.env:get_meta(pos):set_string("cart_acceleration", "0")
+ end,
+ },
+ },
+})
+
+minetest.register_craft({
+ output = "carts:powerrail 2",
+ recipe = {
+ {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
+ {"default:steel_ingot", "default:stick", "default:steel_ingot"},
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ }
+})
+
+minetest.register_craft({
+ output = "carts:powerrail 2",
+ recipe = {
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"default:steel_ingot", "default:stick", "default:steel_ingot"},
+ {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
+ }
+})
+
+minetest.register_craft({
+ output = "carts:brakerail 2",
+ recipe = {
+ {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
+ {"default:steel_ingot", "default:stick", "default:steel_ingot"},
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ }
+})
+
+minetest.register_craft({
+ output = "carts:brakerail 2",
+ recipe = {
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"default:steel_ingot", "default:stick", "default:steel_ingot"},
+ {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
+ }
+})