diff options
| author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 20:02:19 -0400 | 
|---|---|---|
| committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:09:33 -0400 | 
| commit | da66780a569712c23ae4f2996cfb4608a9f9d69d (patch) | |
| tree | 217556029a78bc23ad4564720afc86de97228a04 /streets/infrastructure/advanced_crosswalk_lighting.lua | |
| parent | 615b22df4d423aded3613db7716943a2f389b047 (diff) | |
| download | dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.gz dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.bz2 dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.xz dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.zip  | |
copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'streets/infrastructure/advanced_crosswalk_lighting.lua')
| -rw-r--r-- | streets/infrastructure/advanced_crosswalk_lighting.lua | 85 | 
1 files changed, 85 insertions, 0 deletions
diff --git a/streets/infrastructure/advanced_crosswalk_lighting.lua b/streets/infrastructure/advanced_crosswalk_lighting.lua new file mode 100644 index 0000000..4e669c1 --- /dev/null +++ b/streets/infrastructure/advanced_crosswalk_lighting.lua @@ -0,0 +1,85 @@ +-- Crosswalk lighting +	minetest.register_node("infrastructure:crosswalk_lighting_dark", { +		description = "Crosswalk lighting", +		tiles = { +			"infrastructure_traffic_lights_side.png", +			"infrastructure_crosswalk_lighting_bottom.png", +			"infrastructure_traffic_lights_side.png", +			"infrastructure_traffic_lights_side.png", +			"infrastructure_crosswalk_lighting_back.png", +			"infrastructure_crosswalk_lighting_front.png" +		}, +		drawtype = "nodebox", +		paramtype = "light", +		paramtype2 = "facedir", +		groups = {cracky = 3}, +		node_box = { +			type = "fixed", +				fixed = { +					{-3/8, -1/2, -1/4, 3/8, 1/2, -3/16}, +					{-3/8, -1/2, 3/16, 3/8, 1/2, 1/4}, +					{-1/4, 1/4, -3/16, -1/8, 3/8, 3/16}, +					{1/8, 1/4, -3/16, 1/4, 3/8, 3/16}, +					{-1/8, -1/2, -3/16, 1/8, -1/4, 3/16}, +					{-1/2, -1/2, -1/8, 1/2, -3/8, 1/8}, +				} +		}, +		selection_box = { +			type = "fixed", +				fixed = {-3/8, -1/2, -1/4, 3/8, 1/2, 1/4} +		}, + +		on_punch = function(pos, node) +			minetest.swap_node(pos, {name = "infrastructure:crosswalk_lighting_bright", param2 = node.param2}) +		end, + +		mesecons = {effector = { +			action_on = function (pos, node) +				minetest.swap_node(pos, {name = "infrastructure:crosswalk_lighting_bright", param2 = node.param2}) +			end, +		}} +	}) + +	minetest.register_node("infrastructure:crosswalk_lighting_bright", { +		tiles = { +			"infrastructure_traffic_lights_side.png", +			"infrastructure_crosswalk_lighting_bottom.png", +			"infrastructure_traffic_lights_side.png", +			"infrastructure_traffic_lights_side.png", +			"infrastructure_crosswalk_lighting_back.png", +			"infrastructure_crosswalk_lighting_front.png" +		}, +		drawtype = "nodebox", +		paramtype = "light", +		paramtype2 = "facedir", +		groups = {cracky = 3, not_in_creative_inventory = 1}, +		light_source = CROSSWALK_LIGHTING_LIGHT_RANGE, +		drop = "infrastructure:crosswalk_lighting_dark", +		node_box = { +			type = "fixed", +				fixed = { +					{-3/8, -1/2, -1/4, 3/8, 1/2, -3/16}, +					{-3/8, -1/2, 3/16, 3/8, 1/2, 1/4}, +					{-1/4, 1/4, -3/16, -1/8, 3/8, 3/16}, +					{1/8, 1/4, -3/16, 1/4, 3/8, 3/16}, +					{-1/8, -1/2, -3/16, 1/8, -1/4, 3/16}, +					{-1/2, -1/2, -1/8, 1/2, -3/8, 1/8}, +				} +		}, +		selection_box = { +			type = "fixed", +				fixed = {-3/8, -1/2, -1/4, 3/8, 1/2, 1/4} +		}, + +		on_punch = function(pos, node) +			minetest.swap_node(pos, {name = "infrastructure:crosswalk_lighting_dark", param2 = node.param2}) +		end, + +		mesecons = {effector = { +			action_off = function (pos, node) +				minetest.swap_node(pos, {name = "infrastructure:crosswalk_lighting_dark", param2 = node.param2}) +			end, +		}} +	}) + +	minetest.register_alias("infrastructure:crosswalk_lighting", "infrastructure:crosswalk_lighting_dark")  | 
