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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
commit4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch)
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parent047a770ad04fc264039fa5b6109c803bd3d2d258 (diff)
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
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@@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
Changelog:
+1.26 - Added support for [toolranks] mod when using hoe's
1.25 - Added check for farming.conf setting file to disable specific crops globally (inside mod folder) or world specific (inside world folder)
1.24 - Added Hemp which can be crafted into fibre, paper, string, rope and oil.
1.23 - Huge code tweak and tidy done and added barley seeds to be found in dry grass, barley can make flour for bread also.