summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-04-02 19:58:54 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-04-02 19:58:54 -0400
commit8958d6176121ecdf4f6786f4adddf194e7abe9e9 (patch)
tree28dbb39ed3a120cc0501860f35c1e9de115594ad
parentbd87d37e189fc8cf5b7a1a4df9320cb83d8bb037 (diff)
downloaddreambuilder_modpack-8958d6176121ecdf4f6786f4adddf194e7abe9e9.tar
dreambuilder_modpack-8958d6176121ecdf4f6786f4adddf194e7abe9e9.tar.gz
dreambuilder_modpack-8958d6176121ecdf4f6786f4adddf194e7abe9e9.tar.bz2
dreambuilder_modpack-8958d6176121ecdf4f6786f4adddf194e7abe9e9.tar.xz
dreambuilder_modpack-8958d6176121ecdf4f6786f4adddf194e7abe9e9.zip
removed sokomine's colormachine mod (obsolete)
-rw-r--r--colormachine/README.md15
-rw-r--r--colormachine/depends.txt18
-rw-r--r--colormachine/init.lua2192
-rw-r--r--colormachine/paint_roller.lua62
-rw-r--r--colormachine/textures/colormachine_bottom.pngbin2178 -> 0 bytes
-rw-r--r--colormachine/textures/colormachine_front.pngbin2431 -> 0 bytes
-rw-r--r--colormachine/textures/colormachine_front_active.pngbin2429 -> 0 bytes
-rw-r--r--colormachine/textures/colormachine_side.pngbin2229 -> 0 bytes
-rw-r--r--colormachine/textures/colormachine_top.pngbin2310 -> 0 bytes
-rw-r--r--colormachine/textures/colormachine_top_active.pngbin2303 -> 0 bytes
-rw-r--r--colormachine/textures/paint_roller.pngbin417 -> 0 bytes
11 files changed, 0 insertions, 2287 deletions
diff --git a/colormachine/README.md b/colormachine/README.md
deleted file mode 100644
index 3a58ac7..0000000
--- a/colormachine/README.md
+++ /dev/null
@@ -1,15 +0,0 @@
-If any menu shows something unexpected, please go to another menu page
-and come back from there. This ought to update the first menu page.
-
-depends on: dye
-
-supports:
-unifieddyes
-coloredwood
-unifiedbricks
-stained_glass
-cotton
-wool
-flags
-blox
-
diff --git a/colormachine/depends.txt b/colormachine/depends.txt
deleted file mode 100644
index bd97bb5..0000000
--- a/colormachine/depends.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-dye
-default?
-unifieddyes?
-cotton?
-wool?
-flags?
-kerova?
-hardenedclay?
-clstone?
-colorcubes?
-colouredstonebricks?
-lavalamp?
-myroofs?
-mydeck?
-mycorners?
-mymulch?
-clothing?
-cblocks?
diff --git a/colormachine/init.lua b/colormachine/init.lua
deleted file mode 100644
index d8b7ec1..0000000
--- a/colormachine/init.lua
+++ /dev/null
@@ -1,2192 +0,0 @@
-
---[[
- color chooser for unifieddyes
-
- Copyright (C) 2013 Sokomine
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
---]]
-
-
-
--- Version 0.6
-
--- Changelog:
--- 16.02.17 Removed support for lrfurn (that mod uses the new coloring mechanism as well)
--- 08.02.17 Removed support for homedecor, blox, plasticbox, stainedglass, coloredwood and unifiedbricks
--- as those now use a new feature of newer versions of MT that makes the colormachine
--- obsolete for them.
--- 22.04.16 Added support for myfences: https://forum.minetest.net/viewtopic.php?f=9&t=14275
--- 28.09.15 Added support for cblocks: https://forum.minetest.net/viewtopic.php?f=9&t=13303
--- 23.05.15 As all dyes can be crafted into other dyes, only white dye is consumed - provided the
--- other dyes needed for the crafting chain are stored.
--- 22.05.15 Added support for new homedecor meshnodes.
--- Added support for nodes that use composed textures (by settig composed=1)
--- Added support for myroofs: https://forum.minetest.net/viewtopic.php?f=11&t=11416&p=172034
--- Added support for mydeck: https://forum.minetest.net/viewtopic.php?f=9&t=11729
--- Added support for mycorners: https://forum.minetest.net/viewtopic.php?f=11&t=11363
--- Added support for mymulch: https://forum.minetest.net/viewtopic.php?f=9&t=11780
--- Added support for clothing: https://forum.minetest.net/viewtopic.php?f=9&t=11362&p=179077
--- Added better handling of diffrent pages for all those blocks in the blocktype menu.
--- 17.09.14 Added a modified version of Krocks paintroller from his paint_roller mod.
--- Added additional storage area for dyes (works like a chest for now)
--- 03.09.14 Added a second block type menu.
--- Updated dependency list.
--- Added support for homedecor kitchen chairs, beds and bathroom tiles. Changed sorting order of blocks.
--- 11.06.14 Added support for clstone; see https://forum.minetest.net/viewtopic.php?f=9&t=9257
--- Changed dye source for white dye from stone to clay as stone can now be colored.
--- Added support for colorcubes; see https://forum.minetest.net/viewtopic.php?f=9&t=9486
--- Updated support for new sea modpack; see https://forum.minetest.net/viewtopic.php?f=11&t=4627
--- Adjusted support for hardenedclay; see https://forum.minetest.net/viewtopic.php?f=9&t=8232
--- Added support for new blox blocks; see https://forum.minetest.net/viewtopic.php?id=1960#p24748
--- Made the formspec a bit wider in order to account for all the new blocks.
--- 12.03.14 Added support for colouredstonebricks. See https://forum.minetest.net/viewtopic.php?f=9&t=8784
--- Modified support for hardenedclay due to progress in that mod.
--- 13.02.14 Added support for chests and locked chests from the kerova mod.
--- Added support for hardenedclay mod (to a degree; that mod needs to be fixed first)
--- Added optional obj_postfix support where blocknames are like MODNAME:PREFIX_COLOR_POSTFIX
--- 01.01.14 Added support for plasticbox mod
--- 25.08.13 Added support for framedglass from technic.
--- Added support for shells_dye (lightglass) from the sea mod.
--- 24.08.13 Changed mainmenu so that it hopefully gets more intuitive.
--- Added support for coloredblocks (two-colored blocks).
--- Changed name of superglowglass to super_glow_glass for current moreblocks.
--- Added config option for new stained_glass version.
--- 02.08.13 In creative mode, no dyes are consumed, and an entire stack can be painted at once.
--- Added some more labels in the main menu to make it easier to understand.
--- 22.07.13 Added textures provided by Vanessae
--- fixed a bug concerning normal dyes (when unifieddyes is not installed)
-
--- adds a function to check ownership of a node; taken from VanessaEs homedecor mod
-colormachine = {};
-
-colormachine.colors = {
- "red",
- "orange",
- "yellow",
- "lime",
- "green",
- "aqua",
- "cyan",
- "skyblue",
- "blue",
- "violet",
- "magenta",
- "redviolet"
-}
-
-
--- set this to 0 if you're using that branch of stained_glass where the node names correspond to those of unified_dyes
-local stained_glass_exception = 0;
-
--- the names of suitable sources of that color (note: this does not work by group!);
--- you can add your own color sources here if you want
-colormachine.basic_dye_sources = { "flowers:rose", "flowers:tulip", "flowers:dandelion_yellow",
- "", "default:cactus", "", "", "", -- no lime, no aqua, no cyan, no skyblue
- "flowers:geranium", "flowers:viola", "", "", -- no magenta, no redviolet
- "default:clay_lump", "", "", "", "default:coal_lump" };
-
--- if flowers is not installed
-colormachine.alternate_basic_dye_sources = {
- "default:apple", "default:desert_stone", "default:sand",
- "", "default:cactus", "", "", "",
- "default:leaves", "", "", "" ,
- "default:clay_lump", "", "", "", "default:coal_lump" };
-
-
-
-colormachine.dye_mixes = { red = {}, -- base color
- orange = {1,3}, -- red + yellow
- yellow = {}, -- base color
- lime = {3,5}, -- yellow + green
- green = {3,9}, -- yellow + blue
- aqua = {5,7}, -- green + cyan
- cyan = {5,9}, -- green + blue
- skyblue = {7,9}, -- cyan + blue
- blue = {}, -- base color
- violet = {9,11}, -- blue + magenta
- magenta = {9,1}, -- blue + red
- redviolet = {11,1}, -- magenta + red
-
- white = {}, -- base color
- lightgrey = {13,15}, -- white + grey
- grey = {13,17}, -- black + white
- darkgrey = {15,17}, -- grey + black
- black = {}, -- base color
- }
-
-
-
--- construct the formspec for the color selector
-colormachine.prefixes = { 'light_', '', 'medium_', 'dark_' };
-
--- grey colors are named slightly different
-colormachine.grey_names = { 'white', 'lightgrey', 'grey', 'darkgrey', 'black' };
-
-
--- practical for handling of the dyes
-colormachine.colors_and_greys = {};
-for i,v in ipairs( colormachine.colors ) do
- colormachine.colors_and_greys[ i ] = v;
-end
-for i,v in ipairs( colormachine.grey_names ) do
- colormachine.colors_and_greys[ #colormachine.colors + i ] = v;
-end
-
--- defines the order in which blocks are shown
--- nr: the diffrent block types need to be ordered by some system; the number defines that order
--- modname: some mods define more than one type of colored blocks; the modname is needed
--- for checking if the mod is installed and for creating colored blocks
--- shades: some mods (or parts thereof) do not support all possible shades
--- grey_shades: some mods support only some shades of grey (or none at all)
--- u: if set to 1, use full unifieddyes-colors; if set to 0, use only normal dye/wool colors
--- descr: short description of nodes of that type for the main menu
--- block: unpainted basic block
--- add: item names are formed by <modname>:<add><colorname> (with colorname beeing variable)
--- names for the textures are formed by <index><colorname><png> mostly (see colormachine.translate_color_name(..))
-
-colormachine.data = {
--- the dyes as such
- unifieddyes_ = { nr=1, modname='unifieddyes', shades={1,0,1,1,1,1,1,1}, grey_shades={1,1,1,1,1}, u=1, descr="ufdye", block="dye:white", add="", p=1 },
-
---[[
--- coloredwood: sticks not supported (they are only craftitems)
- coloredwood_wood_ = { nr=2, modname='coloredwood', shades={1,0,1,1,1,1,1,1}, grey_shades={1,1,1,1,1}, u=1, descr="planks", block="default:wood", add="wood_", p=2 },
- coloredwood_fence_ = { nr=3, modname='coloredwood', shades={1,0,1,1,1,1,1,1}, grey_shades={1,1,1,1,1}, u=1, descr="fence", block="default:fence_wood", add="fence_", p=2},
-
--- unifiedbricks: clay lumps and bricks not supported (they are only craftitems)
- unifiedbricks_clayblock_ = { nr=4, modname='unifiedbricks', shades={1,0,1,1,1,1,1,1}, grey_shades={1,1,1,1,1}, u=1, descr="clay", block="default:clay", add="clayblock_",p=1 },
- unifiedbricks_brickblock_ = { nr=5, modname='unifiedbricks', shades={1,0,1,1,1,1,1,1}, grey_shades={1,1,1,1,1}, u=1, descr="brick", block="default:brick", add="brickblock_",p=1},
- -- the multicolored bricks come in fewer intensities (only 3 shades) and support only 3 insted of 5 shades of grey
- unifiedbricks_multicolor_ = { nr=6, modname='unifiedbricks', shades={1,0,0,0,1,0,1,0}, grey_shades={0,1,1,1,0}, u=1, descr="mbrick", block="default:brick", add="multicolor_",p=1},
---]]
-
- hardenedclay_ = { nr=3.5, modname='hardenedclay', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="hclay", block="hardenedclay:hardened_clay_white", add="hardened_clay_", p=16},
- colouredstonebricks_ = { nr=3.6, modname='colouredstonebricks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="cbrick", block="default:stonebrick", add="", p=1},
-
- clstone_stone_ = { nr=3.7, modname='clstone', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clstone",block="default:stone", add="", p=1, obj_postfix='_stone' },
-
- colorcubes_1_ = { nr=3.8, modname='colorcubes', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="ccubes",block="default:stone", add="", p=1, obj_postfix='_single' },
- colorcubes_4_ = { nr=3.9, modname='colorcubes', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="ccube4",block="default:stone", add="", p=1, obj_postfix='_tiled' },
- colorcubes_inward_ = { nr=3.91,modname='colorcubes', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="ccubei",block="default:stone", add="", p=1, obj_postfix='_inward' },
- colorcubes_window_ = { nr=3.93,modname='colorcubes', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="ccubew",block="default:stone", add="", p=1, obj_postfix='_window' },
-
-
---[[
--- stained_glass: has a "faint" and "pastel" version as well (which are kind of additional shades used only by this mod)
-
- -- no shades of grey for the glass
- stained_glass_ = { nr=7, modname='stained_glass', shades={1,0,1,1,1,1,1,1}, grey_shades={0,0,0,0,0}, u=1, descr="glass", block="moreblocks:super_glow_glass", add="",p=2},
- stained_glass_faint_ = { nr=8, modname='stained_glass', shades={0,0,1,0,0,0,0,0}, grey_shades={0,0,0,0,0}, u=1, descr="fglass", block="moreblocks:super_glow_glass", add="",p=2},
- stained_glass_pastel_ = { nr=9, modname='stained_glass', shades={0,0,1,0,0,0,0,0}, grey_shades={0,0,0,0,0}, u=1, descr="pglass", block="moreblocks:super_glow_glass", add="",p=2},
---]]
-
- -- use 9.5 to insert it between stained glass and cotton
- framedglass_ = { nr=9.5, modname='framedglass', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="fglass", block="framedglass:steel_framed_obsidian_glass", add="steel_framed_obsidian_glass",p=1},
-
--- sea-modpack
- shells_dye_ = { nr=9.6, modname='shells_dye', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="lglass", block="shells_dye:whitelightglass", add="",p=1 },
--- TODO shells_dye:whitelightglass
- seaglass_seaglass_ = {nr=9.61, modname='seaglass', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="seagls", block="seaglass:seaglass", add="seaglass_", p=1},
- seacobble_seacobble_ = {nr=9.62, modname='seacobble', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=1, descr="seacob", block="seacobble:seacobble", add="seacobble_", p=1},
- seastone_seastone_ = {nr=9.63, modname='seastone', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=1, descr="seasto", block="seastone:seastone", add="seastone_", p=1},
- seastonebrick_seastonebrick_={nr=9.64,modname='seastonebrick',shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=1, descr="seastb", block="seastonebrick:seastonebrick", add="seastonebrick_", p=1},
- seagravel_seagravel_ = {nr=9.65, modname='seagravel', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=1, descr="seagrv", block="seagravel:seagravel", add="seagravel_", p=1},
-
--- cotton:
- cotton_ = { nr=10, modname='cotton', shades={1,0,1,1,1,1,1,1}, grey_shades={1,1,1,1,1}, u=1, descr="cotton", block="cotton:white", add="", p=8 },
-
--- normal wool (from minetest_gmae) - does not support all colors from unifieddyes
- wool_ = { nr=11, modname='wool', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="wool", block="wool:white", add="", p=16 },
-
--- normal dye mod (from minetest_game) - supports as many colors as the wool mod
- dye_ = { nr=12, modname='dye', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="dye", block="dye:white", add="", p=1 },
-
--- beds_bed_top_top_ = { nr=13, modname='beds', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,1,0,1}, u=0, descr="beds", block="beds:bed_white", add="bed_bottom_",p=1},
-
---[[
- lrfurn_armchair_front_ = { nr=14, modname='lrfurn', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,1,0,1}, u=0, descr="armchair",block="lrfurn:armchair_white", add="armchair_",p=1, composed=1 },
- lrfurn_sofa_right_front_ = { nr=15, modname='lrfurn', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,1,0,1}, u=0, descr="sofa", block="lrfurn:longsofa_white", add="sofa_right_",p=1, composed=1 },
- lrfurn_longsofa_middle_front_= { nr=16, modname='lrfurn', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,1,0,1}, u=0, descr="longsofa",block="lrfurn:sofa_white", add="longsofa_right_",p=1, composed=1 },
-
---]]
-
- -- grey variants do not seem to exist, even though the textures arethere (perhaps nobody wants a grey flag!)
- flags_ = { nr=17, modname='flags', shades={0,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=1, descr="flags", block="flags:white", add="", p=3 },
-
---[[
- blox_stone_ = { nr=18, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="SnBlox", block="default:stone", add="stone", p=2 },
- blox_quarter_ = { nr=19, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="S4Blox", block="default:stone", add="quarter", p=4 },
- blox_checker_ = { nr=20, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="S8Blox", block="default:stone", add="checker", p=4 },
- blox_diamond_ = { nr=21, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="SDBlox", block="default:stone", add="diamond", p=3},
- blox_cross_ = { nr=22, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="SXBlox", block="default:stone", add="cross", p=6 },
- blox_square_ = { nr=23, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="SQBlox", block="default:stone", add="square", p=4 },
- blox_loop_ = { nr=24, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="SLBlox", block="default:stone", add="loop", p=4 },
- blox_corner_ = { nr=25, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="SCBlox", block="default:stone", add="corner", p=6 },
-
- blox_wood_ = { nr=26, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="WnBlox", block="default:wood", add="wood", p=2 },
- blox_quarter_wood_ = { nr=27, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="W4Blox", block="default:wood", add="quarter_wood",p=4 },
- blox_checker_wood_ = { nr=28, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="W8Blox", block="default:wood", add="checker_wood",p=4},
- blox_diamond_wood_ = { nr=29, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="WDBlox", block="default:wood", add="diamond_wood",p=4},
- blox_cross_wood_ = { nr=29.1, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="WXBlox", block="default:wood", add="cross_wood",p=4},
- blox_loop_wood_ = { nr=29.3, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="WLBlox", block="default:wood", add="loop_wood",p=4},
- blox_corner_wood_ = { nr=29.4, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="WCBlox", block="default:wood", add="corner_wood",p=4},
-
- blox_cobble_ = { nr=30, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="CnBlox", block="default:cobble", add="cobble",p=2 },
- blox_quarter_cobble_ = { nr=30.1, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="C4Blox", block="default:cobble", add="quarter_cobble",p=4 },
- blox_checker_cobble_ = { nr=30.2, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="C8Blox", block="default:cobble", add="checker_cobble",p=4},
- blox_diamond_cobble_ = { nr=30.3, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="CDBlox", block="default:cobble", add="diamond_cobble",p=4},
- blox_cross_cobble_ = { nr=30.4, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="CXBlox", block="default:cobble", add="cross_cobble",p=4},
- blox_loop_cobble_ = { nr=30.6, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="CLBlox", block="default:cobble", add="loop_cobble",p=4},
- blox_corner_cobble_ = { nr=30.7, modname='blox', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,1}, u=0, descr="CCBlox", block="default:cobble", add="corner_cobble",p=4},
-
- homedecor_window_shutter_ = { nr=16.1, modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="homedec", block="homedecor:shutter_oak", add="shutter_",p=16,composed=1},
- forniture_armchair_top_ = { nr=16.2, modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={0,0,0,0,1}, u=0, descr="armchair", block="homedecor:armchair_black", add="armchair_",p=1,composed=1},
- forniture_kitchen_chair_sides_ = {nr=16.3, modname='homedecor',shades={1,0,1,0,0,0,1,0}, grey_shades={0,0,0,0,1}, u=0, descr="kchair", block="homedecor:chair", add="chair_",p=1,composed=1},
- homedecor_bed_ = {nr=16.4, modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={1,1,1,1,1}, u=0, descr="hbed", block="homedecor:bed_darkgrey_regular", add="bed_",p=1, obj_postfix='_regular', composed=1},
- homedecor_bed_kingsize_ = {nr=16.45, modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={1,1,1,1,1}, u=0, descr="hbedk", block="homedecor:bed_darkgrey_kingsize", add="bed_",p=1, obj_postfix='_kingsize', composed=1},
- homedecor_bathroom_tiles_ = {nr=16.5, modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={1,1,1,1,1}, u=0, descr="htiles", block="homedecor:tiles_1", add="tiles_",p=1,composed=1},
- homedecor_curtain_ = { nr=16.6, modname='homedecor', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,0}, u=0, descr="curtain", block="homedecor:curtain_white", add="curtain_",composed=1},
-
- homedecor_curtain_open_ = { nr=16.61, modname='homedecor', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,0}, u=0, descr="ocurtain", block="homedecor:curtain_open_white", add="curtain_open_", composed=1},
-
- homedecor_desk_lamp_ = { nr=16.62, modname='homedecor', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,0}, u=0, descr="dlamp", block="homedecor:desk_lamp_blue", add="desk_lamp_", composed=1},
- homedecor_table_lamp_ = { nr=16.63, modname='homedecor', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,0}, u=0, descr="tlamp", block="homedecor:table_lamp_white_off", add="table_lamp_", composed=1, obj_postfix='_off'},
- homedecor_standing_lamp_ = { nr=16.64, modname='homedecor', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,0}, u=0, descr="slamp", block="homedecor:standing_lamp_white_off", add="standing_lamp_", composed=1, obj_postfix='_off'},
-
- lavalamp_ = { nr=16.644, modname='lavalamp', shades={1,0,1,0,0,0,0,0}, grey_shades={1,0,0,0,0}, u=0, descr="lavalamp", block="lavalamp:blue", add="", composed=1},
-
- homedecor_table_ = { nr=16,645,modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,0,0}, u=0, descr="htable", block="homedecor:table", add="table_", composed=1},
- homedecor_book_ = { nr=16.65, modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,0,0}, u=0, descr="hbook", block="default:book", add="book_", composed=1},
- homedecor_bottle_ = { nr=16.66, modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,0}, u=0, descr="hbottle", block="vessels:glass_bottle", add="bottle_", composed=1},
- homedecor_welcome_mat_ = { nr=16.67, modname='homedecor', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,0,0}, u=0, descr="hwmat", block="homedecor:welcome_mat_grey", add="welcome_mat_", composed=1},
-
- plasticbox_ = { nr=16.7, modname='plasticbox', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="plastic", block="plasticbox:plasticbox", add="plasticbox_",p=16},
---]]
-
-
- kerova_chest_front_ = { nr=16.8, modname='kerova', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="kerova", block="default:chest", add="chest_",p=16},
- kerova_chest_lock_ = { nr=16.9, modname='kerova', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="kerolo", block="default:chest_locked", add="chest_", obj_postfix='_locked',p=16},
-
- coloredblocks_red_ = { nr=34, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_red", block="coloredblocks:white_white", add="red_",p=1},
- coloredblocks_yellow_ = { nr=35, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_yel", block="coloredblocks:white_white", add="yellow_",p=1},
- coloredblocks_green_ = { nr=36, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_gre", block="coloredblocks:white_white", add="green_",p=1},
- coloredblocks_cyan_ = { nr=37, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_cya", block="coloredblocks:white_white", add="cyan_",p=1},
- coloredblocks_blue_ = { nr=38, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_blu", block="coloredblocks:white_white", add="blue_",p=1},
- coloredblocks_magenta_ = { nr=39, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_mag", block="coloredblocks:white_white", add="magenta_",p=1},
- coloredblocks_brown_ = { nr=40, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_bro", block="coloredblocks:white_white", add="brown_",p=1},
- coloredblocks_white_ = { nr=41, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_whi", block="coloredblocks:white_white", add="white_",p=1},
- coloredblocks_black_ = { nr=42, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_bla", block="coloredblocks:white_white", add="black_",p=1},
-
-
---[[
- coloredblocks_red_ = { nr=34, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_red", block="coloredblocks:red", add="red_",p=1},
- coloredblocks_yellow_ = { nr=35, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_yel", block="coloredblocks:yellow", add="yellow_",p=1},
- coloredblocks_green_ = { nr=36, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_gre", block="coloredblocks:green", add="green_",p=1},
- coloredblocks_cyan_ = { nr=37, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_cya", block="coloredblocks:cyan", add="cyan_",p=1},
- coloredblocks_blue_ = { nr=38, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_blu", block="coloredblocks:blue", add="blue_",p=1},
- coloredblocks_magenta_ = { nr=39, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_mag", block="coloredblocks:magenta", add="magenta_",p=1},
- coloredblocks_brown_ = { nr=40, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_bro", block="coloredblocks:brown", add="brown_",p=1},
- coloredblocks_white_ = { nr=41, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_whi", block="coloredblocks:white", add="",p=1},
- coloredblocks_black_ = { nr=42, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_bla", block="coloredblocks:black", add="black_",p=1},
---]]
-
- clothing_inv_hat_ = { nr=43, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clhat", block="clothing:hat_white", add="hat_",p=1},
- clothing_inv_shirt_ = { nr=44, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clshirt", block="clothing:shirt_white", add="shirt_",p=1},
- clothing_inv_pants_ = { nr=45, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clpants", block="clothing:pants_white", add="pants_",p=1},
- clothing_inv_cape_ = { nr=46, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clcape", block="clothing:cape_white", add="cape_",p=1},
-
- cblocks_wood_ = { nr=2.01,modname='cblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="cblwo", block="default:wood", add="wood_",p=1, composed=1},
- cblocks_stonebrick_ = { nr=2.02,modname='cblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="cblsb", block="default:stonebrick", add="stonebrick_",p=1, composed=1},
-}
-
-
-local mydeck_names = {'deck_boards','deck_beam',
- 'deck_joists','deck_joists_side','deck_joists_end','deck_joists_side_end','deck_joists_endr','deck_joists_side_endr',
- 'beam','beam_wbracket',
- 'joists_beam','joists_beam_wbracket','joists_side_beam','joists_side_beam_wbracket',
- 'deck_joists_beam','deck_joists_beam_wbracket','deck_joists_side_beam','deck_joists_side_beam_wbracket',
- 'joists','joists_side','joists_end','joists_side_end','joists_endr','joists_side_endr',
- 'lattice','pile_wpost','post',
- 'rail','rail_corner','rail_icorner',
- 'stairs','stairsb','stairs_ocorner','stairs_icorner','stairs_railr','stairs_raill','stairs_railr_end','stairs_raill_end'};
-for i,v in ipairs( mydeck_names ) do
- colormachine.data[ v..'s_' ] = {
- nr= 47.0 + 1/100*i,
- modname='mydeck',
- shades={1,0,1,0,0,0,1,0},
- grey_shades={1,1,1,1,1},
- u=0,
- descr="myd"..tostring(i),
- block="mydeck:"..v,
- add=v.."s_",
- composed=1,
- p=1};
-end
-mydeck_names = nil;
-
-
-local myroofs_names = {'', '_bundle', '_icorner','_ocorner',
- '_round_bundle', '_round_long', '_round_long_icorner', '_round_long_ocorner',
- '_long', '_long_icorner', '_long_ocorner'};
-for i,v in ipairs( myroofs_names ) do
- colormachine.data[ 'myroofs'..v..'_' ] = {
- nr= 48.0 + 1/100*i,
- modname='myroofs',
- shades={1,0,1,0,0,0,1,0},
- grey_shades={1,1,1,1,1},
- u=0,
- descr="myr"..tostring(i),
- block="myroofs:asphalt_shingle_grey"..v,
- add='asphalt_shingle_',
- obj_postfix=v,
- composed=1,
- p=1};
-end
-myroof_names = nil;
-
-
-
-local mycorner_names = {'wood','stone','stonebrick'}
-local mycorner_materials = {
- 'default_sandstone','default_clay','default_cobble','default_stone',
- 'default_desert_stone','default_wood','default_pinewood','default_brick',
- 'default_desert_cobble','default_junglewood','default_mossycobble',
- 'default_sandstone_brick','default_desert_stone_brick','default_stone_brick'};
-for i,v in ipairs( mycorner_names ) do
- colormachine.data[ 'corners_'..v..'_' ] = {
- nr= 49.0 + 1/100*i,
- modname='mycorners',
- shades={1,0,1,0,0,0,1,0},
- grey_shades={1,1,1,1,1},
- u=0,
- descr="myc"..v,
- block="mycorners:corner_"..v..'_white',
- add='corner_'..v..'_',
- p=1};
- for j,m in ipairs( mycorner_materials ) do
- colormachine.data[ 'cornerblock_'..m..'_'..v..'_' ] = {
- nr= 49.5 + 1/100*i + 1/1000*j,
- modname='mycorners',
- shades={1,0,1,0,0,0,1,0},
- grey_shades={1,1,1,1,1},
- u=0,
- descr="myc"..tostring(j)..v,
- block="mycorners:cornerblock_"..m..'_'..v..'_white',
- add='cornerblock_'..m..'_'..v..'_',
- composed=1,
- p=1};
- end
-end
-mycorner_materials = nil;
-mycorner_names = nil;
-
-colormachine.data[ 'mymulch_' ] = {
- nr= 50,
- modname='mymulch',
- shades={1,0,1,0,0,0,1,0},
- grey_shades={1,1,1,1,1},
- u=0,
- descr="mymulch",
- block="mymulch:mulch_tan",
- add='mulch_',
- composed=1,
- p=1};
-
-
-local myfences_names = {'corner_post', 'garden', 'garden_corner', 'picket', 'picket_corner',
- 'picketb', 'picketb_corner', 'privacy', 'privacy_corner'};
-for i,v in ipairs( myfences_names ) do
- colormachine.data[ v..'_' ] = {
- nr= 51.0 + 1/100*i,
- modname='myfences',
- shades={1,0,1,0,0,0,1,0},
- grey_shades={1,1,1,1,1},
- u=0,
- descr="myfe"..tostring(i),
- block="myfences:"..v,
- add=v..'_',
- composed=1,
- p=1};
-end
-myfences_names = nil;
-
-
-colormachine.ordered = {}
-
-
--- the function that creates the color chooser based on the textures of the nodes offered (texture names have to start with m_prefix)
-colormachine.generate_form = function( m_prefix )
-
- local form = "size["..tostring( #colormachine.colors+2 )..",10]".."label[5,0;Select a color:]"..
- "label[5,8.2;Select a color or]"..
- "button[7,8.2;2,1;abort;abort selection]"..
- "label[0.3,1;light]";
-
- -- not all mods offer all shades (and some offer even more)
- local supported = colormachine.data[ m_prefix ].shades;
-
- if( supported[2]==0 ) then
- form = form..
- "label[0.3,2;normal]"..
- "label[0.3,4;medium]"..
- "label[0.3,6;dark]";
- else
- form = form..
- "label[0.3,3;normal]"..
- "label[0.3,5;medium]"..
- "label[0.3,7;dark]";
- end
-
- for x,basecolor in ipairs( colormachine.colors ) do
- local p_offset = 1;
-
- form = form.."label["..tostring(x)..",0.5;"..tostring( basecolor ).."]";
-
-
- for y,pre in ipairs( colormachine.prefixes ) do
-
- if( supported[ y * 2-1 ]==1 ) then
- form = form..colormachine.print_color_image( nil, m_prefix, tostring( pre )..tostring( basecolor ), x, y*2-1, -1, x, p_offset, 0 );
- end
-
- p_offset = p_offset + 1;
-
- -- these only exist in unifieddyes and need no translation
- if( supported[ y * 2 ]==1 ) then
- form = form..colormachine.print_color_image( nil, m_prefix, tostring( pre )..tostring( basecolor )..'_s50', x, y*2, -1, x, p_offset, 0 );
- end
-
- -- the first row does not always hold all colors
- if( y >1 or supported[ y * 2 ]==1) then
- p_offset = p_offset + 1;
- end
- end
- end
-
- -- shades of grey
- form = form.. "label[" ..tostring( #colormachine.colors+1 )..",0.5;grey]";
- for i,gname in ipairs( colormachine.grey_names ) do
- if( colormachine.data[ m_prefix ].grey_shades[ i ]==1 ) then
-
- form = form..colormachine.print_color_image( nil, m_prefix, gname, -1, -1, i, tostring( #colormachine.colors+1 ), tostring( i+1 ), 0 );
- end
- end
- return form;
-end
-
-
-
-colormachine.decode_color_name = function( meta, new_color )
-
- -- decode the color codes
- local liste = new_color:split( "_" );
- if( #liste < 1 or #liste > 3 ) then
- liste = {'white'};
- end
- -- perhaps it's one of the grey colors?
- for i,v in ipairs( colormachine.grey_names ) do
- if( v == liste[1] ) then
- if( meta ) then
- meta:set_string('selected_shade', -1 ); -- grey-shade
- meta:set_string('selected_grey_shade', i );
- meta:set_string('selected_color', -1 ); -- we selected grey
- meta:set_string('selected_name', new_color );
- return new_color;
- else
- return { s=-1, g=i, c=-1 };
- end
- end
- end
-
- if( #liste < 1 ) then
- if( meta ) then
- return meta:get_string('selected_name');
- else
- return nil;
- end
- end
-
- local selected_shade = 2; -- if no other shade is selected, use plain color
- local vgl = liste[1]..'_';
- for i,v in ipairs( colormachine.prefixes ) do
- if( v == vgl or v== liste[1]) then
- selected_shade = i;
- table.remove( liste, 1 ); -- this one has been done
- end
- end
-
- if( #liste < 1 ) then
- if( meta ) then
- return meta:get_string('selected_name');
- else
- return nil;
- end
- end
-
- local selected_color = -1;
- for i,v in ipairs( colormachine.colors ) do
- if( v == liste[1] ) then
- selected_color = i;
- table.remove( liste, 1 ); -- the color has been selected
- end
- end
-
- -- the color was not found! error! keep the old color
- if( selected_color == -1 ) then
- if( meta ) then
- return meta:get_string('selected_name');
- else
- return nil;
- end
- end
-
- if( #liste > 0 and liste[1]=='s50') then
- selected_shade = selected_shade * 2;
- else
- selected_shade = selected_shade * 2 - 1;
- end
-
- if( meta ) then
- meta:set_string('selected_shade', selected_shade ); -- grey-shade
- meta:set_string('selected_grey_shade', -1 );
- meta:set_string('selected_color', selected_color ); -- we selected grey
- meta:set_string('selected_name', new_color );
- return new_color;
- else
- return { s=selected_shade, g=-1, c= selected_color };
- end
-end
-
-
-
--- returns "" if the item does not exist;
--- wrapper for colormachine.translate_color_name(..)
-
-colormachine.print_color_image = function( meta, k, new_color, c, s, g, pos_x, pos_y, change_link )
-
-
- local translated_node_name = colormachine.translate_color_name( meta, k, new_color, c, s, g, 1 );
-
- local translated_color = colormachine.translate_color_name( meta, k, new_color, c, s, g, 0 );
- if( not( translated_color )) then
- if( translated_node_name and minetest.registered_items[ translated_node_name ] ) then
- if( minetest.registered_items[ translated_node_name ].inventory_image ) then
- translated_color = minetest.registered_items[ translated_node_name ].inventory_image;
- elseif( minetest.registered_items[ translated_node_name ].wield_image ) then
- translated_color = minetest.registered_items[ translated_node_name ].wield_image;
- end
- end
- end
- if( not( translated_color )) then
- return "";
- end
-
--- local translated_node_name = colormachine.translate_color_name( meta, k, new_color, c, s, g, 1 );
- if( not( translated_node_name )) then
- return "";
- end
-
- -- a node or craftitem of that name does not exist
- if( not( minetest.registered_items[ translated_node_name ])
- and not( minetest.registered_craftitems[ translated_node_name ])) then
-
---print("NOT FOUND: "..tostring( translated_node_name ).." image_button["..tostring(pos_x)..","..tostring(pos_y)..";1,1;"..translated_color..";"..tostring(link).."; ]");
- return "";
- end
- -- switch to the color selector for that blocktype
- local link = new_color;
- if( change_link==1 ) then
- link = k;
- end
-
- if( colormachine.data[ k ].composed ) then
- return "item_image_button["..tostring(pos_x)..","..tostring(pos_y)..";1,1;"..translated_node_name..";"..tostring(link).."; ]";
- else
- return "image_button["..tostring(pos_x)..","..tostring(pos_y)..";1,1;"..translated_color..";"..tostring(link).."; ]";
- end
-end
-
-
--- returns the translated name of the color if necessary (wool/normal dye is named differently than unifieddyes);
--- either meta or c, s and g together need to be given
--- mode==0: return texture name
--- mode==1: return object name for itemstacks etc
-colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_obj_name )
-
- if( meta ~= nil ) then
- c = tonumber(meta:get_string('selected_color'));
- s = tonumber(meta:get_string('selected_shade'));
- g = tonumber(meta:get_string('selected_grey_shade'));
- end
-
-
- -- is this special shade supported at all?
- if( ( g > 0 and colormachine.data[k].grey_shades[ g ] ~= 1 )
- or ( g == -1 and colormachine.data[k].shades[ s ] ~= 1 )) then
- return nil;
- end
-
- local k_orig = k;
- -- unifieddyes_ does not supply all colors
- if( k == 'unifieddyes_'
- and ( (g==-1 and s==3 and (as_obj_name==1 or not(c==4 or c==6 or c==8 or c==12 or c==13 )))
- or (g==-1 and s==1 and c==1 ) -- pink
- or (g==-1 and s==7 and c==5 ) -- dark brown
- or g==1 or g==3 or g==4 or g==5 )) then
- k = 'dye_';
- end
-
- if( k=='homedecor_bathroom_tiles_' and as_obj_name==1 ) then
- if( g==1 or new_color==colormachine.grey_names[1]) then
- return 'homedecor:tiles_1';
- elseif( g==3 or new_color==colormachine.grey_names[3]) then
- return 'homedecor:tiles_2';
- elseif( g==4 or new_color==colormachine.grey_names[4]) then
- return 'homedecor:tiles_4';
- elseif( g==5 or new_color==colormachine.grey_names[5]) then
- return 'homedecor:tiles_3';
- elseif( new_color == 'dark_orange' ) then
- return 'homedecor:tiles_tan';
- end
- end
-
- if( colormachine.data[k].modname=='myroofs' and as_obj_name==1 ) then
- if( g==5 or new_color == 'black' ) then
- return "myroofs:asphalt_shingle_hd_asphalt"..(colormachine.data[k].postfix or '');
- elseif( new_color=='orange') then
- return "myroofs:asphalt_shingle_hd_terracotta"..(colormachine.data[k].postfix or '');
- elseif( new_color=='dark_orange') then
- return "myroofs:asphalt_shingle_hd_wood"..(colormachine.data[k].postfix or '');
- end
- end
-
- if( (k=='homedecor_book_' or k=='homedecor_bottle_' or k=='homedecor_welcome_mat_' ) and as_obj_name==1) then
- if( new_color == 'dark_orange' ) then
- new_color = 'brown';
- return 'homedecor:'..colormachine.data[k].add..'brown'..(colormachine.data[k].postfix or '');
- end
- end
-
- if( k=='homedecor_table_' and as_obj_name==1 and new_color=='dark_orange' ) then
- return 'homedecor:'..colormachine.data[k].add..'mahogany'..(colormachine.data[k].postfix or '');
- end
-
- if( k=='homedecor_bed_' and as_obj_name==1 and g==4 ) then
- return 'homedecor:bed_darkgrey_regular';
- end
-
- -- this does break the namescheme...
- if( k=='unifieddyes_' and g==2 and as_obj_name==1 ) then
- return 'dye:light_grey';
- end
-
- -- beds and sofas are available in less colors
- if( g==-1
- and (c==7 or c==11)
- and (k=='beds_bed_top_top_' or k=='lrfurn_sofa_right_front_' or k=='lrfurn_armchair_front_' or k=='lrfurn_longsofa_middle_front_' )) then
-
- return nil;
- end
-
- -- blox has its own naming scheme - but at least the colors supported are of a simple kind (no shades, no lower saturation)
- if( colormachine.data[k].modname == 'blox' ) then
-
- local color_used = "";
- if( s==1 and c==1 ) then
- color_used = 'pink'; -- in blox, this is called "pink"; normally "light_red"
- elseif( g>-1 ) then
- color_used = colormachine.grey_names[ g ];
- elseif( s ~= 3 ) then
- return nil; -- only normal saturation supported
- elseif( c==10 ) then
- color_used = 'purple'; -- purple and violet are not the same, but what shall we do?
- elseif( c==4 or c==6 or c==8 or c>10 ) then
- return nil; -- these colors are not supported
- elseif( c > 0 ) then
- color_used = colormachine.colors[ c ];
- end
-
- if( as_obj_name == 1 ) then
- return 'blox:'..( color_used )..( colormachine.data[k].add );
- else
- return 'blox_'..( color_used )..( colormachine.data[k].add )..'.png';
- end
- end
-
-
- local postfix = '.png';
- local prefix = k;
- -- we want the object name, i.e. default:brick, and not default_brick.png (all with colors inserted...):
- if( as_obj_name == 1 ) then
- postfix = '';
-
- prefix = colormachine.data[ k ].modname..":"..colormachine.data[ k ].add;
-
- -- stained_glass needs an exception here because it uses a slightly different naming scheme
- if( colormachine.data[ k ].modname == 'stained_glass' and stained_glass_exception==1) then
-
- if( g>0 ) then
- return nil; -- no grey values for them
- end
- local h_trans = {yellow=1, lime=2, green=3, aqua=4, cyan=5, skyblue=6, blue=7, violet=8, magenta=9, redviolet=10, red=11,orange=12};
-
- local h = h_trans[ colormachine.colors[c] ];
-
- local b = "";
- local sat = "";
-
- if( k == 'stained_glass_' ) then
- prefix = "stained_glass:"..(colormachine.colors[c]).."_";
- if( s==1 or s==2) then b = "8"; -- light
- elseif( s==3 or s==4) then b = "5"; -- normal
- elseif( s==5 or s==6) then b = "4"; -- medium
- elseif( s==7 or s==8) then b = "3"; -- dark
- end
- prefix = prefix.."_";
-
- sat = "7";
- if( s==2 or s==4 or s==6 or s==8 ) then -- saturation
- sat = "6";
- end
- if( s==1 ) then
- sat = "";
- end
- return "stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (sat);
-
- elseif( k == 'stained_glass_faint_' ) then
- return "stained_glass:"..(h).."_91";
-
- elseif( k == 'stained_glass_pastel_' ) then
- return "stained_glass:"..(h).."_9";
- end
- end
- end
-
- -- homedecors names are slightly different....
- if( k == 'homedecor_window_shutter_' ) then
-
- if( s==1 and new_color=='light_blue' ) then -- only light blue is supported
- return prefix..'light_blue'..postfix;
-
- elseif( new_color=='dark_green' ) then
- return prefix..'forest_green'..postfix;
-
- -- no more light colors, no more cyan or mangenta available; no normal green or blue
- elseif( s==1 or c==7 or c==11 or c==5 or c==9 ) then
- return nil;
-
- elseif( new_color=='dark_orange' ) then
- return prefix..'mahogany'..postfix;
-
- elseif( new_color=='orange' ) then
- return prefix..'oak'..postfix;
-
- end
- end
-
- if( k=='cotton_' and new_color=='grey') then
- new_color = 'mediumgrey';
- end
-
-
- if( k=='framedglass_' and as_obj_name ~= 1) then
- postfix = 'glass.png';
- end
-
- if( k=='shells_dye_' ) then
- if( as_obj_name == 1 ) then
- postfix = 'lightglass';
- else
- postfix = 'lightglass.png';
- end
- end
-
-
- if( k=='homedecor_bed_' ) then
- if( as_obj_name == 1 ) then
- --postfix = '_foot';
- else
- postfix = '_inv.png';
- end
- end
-
- -- those have split textures...
- if( colormachine.data[k].modname == 'coloredblocks') then
-
-
-
- -- we are looking for the image name
- if( prefix==k ) then
-
- if( new_color == 'dark_orange') then
- new_color = 'brown';
- end
-
- -- show the top of the blocks in the individual formspec
- if( not(meta) ) then
- return 'coloredblocks_'..new_color..postfix;
- end
- -- show the side view in the main menu
- return string.sub(k, 1, string.len( k )-1)..'half'..postfix;
--- TODO
-
---[[
-
- if( new_color == 'dark_orange') then
- new_color = 'brown';
- end
-
- return 'coloredblocks_'..new_color..postfix;
-
- elseif( new_color..'_' == colormachine.data[k].add ) then
-
- prefix = 'coloredblocks:';
---]]
- end
-
- end
-
- if( colormachine.data[k].modname == 'plasticbox'
- and new_color == 'dark_green') then
- return prefix..'darkgreen'..postfix;
- end
-
- -- some mods need additional data be added after the color name
- if( as_obj_name == 1 and colormachine.data[k].obj_postfix ) then
- postfix = (colormachine.data[k].obj_postfix) ..postfix;
- end
-
- -- normal dyes (also used for wool) use a diffrent naming scheme
- if( colormachine.data[k].u == 0) then
- if( new_color == 'darkgrey' and k ~= 'framedglass_') then
- return prefix..'dark_grey'..postfix;
- elseif( new_color == 'dark_orange' ) then
- return prefix..'brown'..postfix;
- elseif( new_color == 'dark_green' ) then
- return prefix..new_color..postfix;
- elseif( new_color == 'light_red' ) then
- return prefix..'pink'..postfix;
- -- lime, aqua, skyblue and redviolet do not exist as standard wool/dye colors
- elseif( g == -1 and (c==4 or c==6 or c==8 or c==12) and k_orig ~= 'unifieddyes_') then
- return nil;
- -- all other colors of normal dye/wool exist only in normal shade
- elseif( g == -1 and s~= 3 and k_orig ~= 'unifieddyes_') then
- return nil;
- -- colors that are the same in both systems and need no special treatment
- else
- return prefix..new_color..postfix;
- end
- end
-
- return prefix..new_color..postfix;
-end
-
-
--- if a block is inserted, the name of its color is very intresting (for removing color or for setting that color)
--- (kind of the inverse of translate_color_name)
-colormachine.get_color_from_blockname = function( mod_name, block_name )
-
- local bname = mod_name..":"..block_name;
- local found = {};
- for k,v in pairs( colormachine.data ) do
- if( mod_name == v.modname ) then
- table.insert( found, k );
- end
- end
-
- if( #found < 1 ) then
- return { error_code ="Sorry, this block is not supported by the spray booth.",
- found_name = "",
- blocktype = ""};
- end
-
- -- another case of special treatment needed; at least the color is given in the tiles
- if( mod_name =='stained_glass' and stained_glass_exception==1) then
-
- local original_node = minetest.registered_items[ bname ];
- if( original_node ~= nil ) then
- local tile = original_node.tiles[1];
- local liste2 = string.split( tile, "%.");
- block_name = liste2[1];
- end
- end
-
- -- this mod does not seperate modname and objectname well enough :-( Naming scheme:- steel_framed_obsidian_glassCOLOR
- if( mod_name =='framedglass' ) then
- block_name = string.sub( block_name, 28 );
- end
-
- if( mod_name =='shells_dye' ) then
- block_name = string.sub( block_name, 1, string.len( block_name )-string.len( 'lightglass') );
- end
-
- -- blox uses its own naming scheme
- if( mod_name =='blox' ) then
- -- the color can be found in the description
- local original_node = minetest.registered_items[ bname ];
- if( original_node ~= nil ) then
-
- local bloxdescr = original_node.description;
- -- bloxparts[1] will be filled with the name of the color:
- local bloxparts = string.split( bloxdescr, " ");
- -- now extract the blocktype information
- if( bloxparts ~= nil and #bloxparts > 0 ) then
-
- -- we split with the color name
- local found_name = bloxparts[1];
- local blocktype = 'blox_'..string.sub( block_name, string.len( found_name )+1 )..'_';
-
- -- handle pink and purple
- if( found_name == 'pink' ) then
- found_name = 'light_red';
- elseif( found_name == 'purple' ) then
- found_name = 'violet';
- end
-
- return { error_code = nil,
- found_name = found_name, -- the name of the color
- blocktype = blocktype }; -- the blocktype
- end
- end
- -- if this point is reached, the decoding of the blox-block-name has failed
- return { error_code = "Error: Failed to decode color of this blox-block.",
- found_name = "",
- blocktype = "" };
-
- end
-
- -- homedecors names are slightly different....
- if( mod_name == 'homedecor' ) then
-
- -- change the blockname to the expected color
- if( block_name == 'shutter_forest_green' ) then
- block_name = 'shutter_dark_green';
-
- elseif( block_name == 'shutter_mahogany' ) then
- block_name = 'shutter_dark_orange';
-
- -- this is the default, unpainted one..which can also be considered as "orange" in the menu
--- elseif( blockname == 'shutter_oak' ) then
--- block_name = 'shutter_orange';
- end
- end
-
- if( mod_name == 'plasticbox' and block_name == 'plasticbox_darkgreen' ) then
- block_name = 'plasticbox_dark_green';
- end
-
- -- even cotton needs an exception...
- if( mod_name == 'cotton' and block_name=='mediumgrey' ) then
- block_name = 'grey';
- end
-
-
-
- local blocktype = '';
- -- some mods may have a postfix to their modname (which is pretty annoying)
- for _,k in ipairs( found ) do
- if( colormachine.data[k].obj_postfix ) then
-
- local l = string.len( colormachine.data[k].obj_postfix);
- if( string.len( block_name ) > l
- and string.sub( block_name, -1*l ) == colormachine.data[k].obj_postfix ) then
-
- block_name = string.sub( block_name, 1, (-1*l)-1 );
- blocktype = k;
- end
- end
- end
-
- -- try to analyze the name of this color; this works only if the block follows the color scheme
- local liste = string.split( block_name, "_" );
- local curr_index = #liste;
-
- -- handle some special wool- and dye color names
- -- dark_grey <-> darkgrey
- if( #liste > 1 and liste[ curr_index ]=='grey' and liste[ curr_index - 1 ] == 'dark' ) then
- curr_index = curr_index - 1;
- liste[ curr_index ] = 'darkgrey';
-
- -- brown <=> dark_orange
- elseif( #liste > 0 and liste[ curr_index ]=='brown' ) then
- liste[ curr_index ] = 'dark';
- table.insert( liste, 'orange' );
- curr_index = curr_index + 1;
-
- -- pink <=> light_red
- elseif( #liste > 0 and liste[ curr_index ]=='pink' ) then
- liste[ curr_index ] = 'light';
- table.insert( liste, 'red' );
- curr_index = curr_index + 1;
- end
-
- -- find out the saturation - either "s50" or omitted
- local sat = 0;
- if( curr_index > 1 and liste[ curr_index ] == "s50" ) then
- sat = 1;
- curr_index = curr_index - 1;
- end
-
- -- the next value will be the color
- local c = 0;
- if( curr_index > 0 ) then
- for i,v in ipairs( colormachine.colors ) do
- if( c==0 and curr_index > 0 and v == liste[ curr_index ] ) then
- c = i;
- curr_index = curr_index - 1;
- end
- end
- end
-
- local g = -1;
- -- perhaps we are dealing with a grey value
- if( curr_index > 0 and c==0 ) then
- for i,v in ipairs(colormachine.grey_names ) do
- if( g==-1 and curr_index > 0 and v == liste[ curr_index ] ) then
- g = i;
- c = -1;
- curr_index = curr_index - 1;
- end
- end
- end
-
- -- determine the real shade; 3 stands for normal
- local s = 3;
- if( curr_index > 0 and g==-1 and c~=0) then
- if( liste[ curr_index ] == 'light' ) then
- s = 1;
- curr_index = curr_index - 1;
- elseif( liste[ curr_index ] == 'medium' ) then
- s = 5;
- curr_index = curr_index - 1;
- elseif( liste[ curr_index ] == 'dark' ) then
- s = 7;
- curr_index = curr_index - 1;
- end
- end
-
- local found_name = "";
- if( g ~= -1 ) then
- found_name = colormachine.grey_names[ g ];
- elseif( c > 0 ) then
-
- found_name = colormachine.prefixes[ math.floor((s+1)/2) ] .. colormachine.colors[ c ];
-
- if( sat==1 ) then
- s = s+1;
- found_name = found_name.."_s50";
- end
- end
-
- -- for blocks that do not follow the naming scheme - the color cannot be decoded
- if( g==-1 and c==0 ) then
- return { error_code ="This is a colored block: "..tostring( bname )..".",
- found_name = "",
- blocktype = ""};
- end
-
- -- identify the block type/subname
- local add = "";
-
- if( curr_index > 0 ) then
-
- for k,v in pairs( colormachine.data ) do
- -- prefix and postfix have to fit
- if( curr_index > 0 and add=="" and mod_name == v.modname and (liste[ curr_index ].."_") == v.add
- -- if a postfix exists, we did check for that before and set blocktype accordingly
- and( not( blocktype ) or blocktype=='' or blocktype==k)) then
- add = v.add;
- blocktype = k;
- curr_index = curr_index - 1;
- end
- end
- end
-
- if( not( blocktype ) or blocktype == '' ) then
- blocktype = found[1];
- end
-
- if( curr_index > 0 and #liste>0 and liste[1]=='chair' and blocktype == 'homedecor_bed_' ) then
- return { error_code = nil,
- found_name = found_name,
- blocktype = 'forniture_kitchen_chair_sides_'};
- end
-
- if( curr_index > 0 ) then
- local k_help = '';
- for i=1, curr_index do
- k_help = k_help..liste[i]..'_';
- end
- if( colormachine.data[ k_help ]) then
- blocktype = k_help;
- else
- print( 'colormachine: ERROR: leftover name parts for '..tostring( bname )..": "..minetest.serialize( liste ));
- end
- end
-
- return { error_code = nil,
- found_name = found_name,
- blocktype = blocktype};
-end
-
-
-
--- if the player has selected a color, show all blocks in that color
-colormachine.blocktype_menu = function( meta, new_color, page )
-
- page = tonumber( page );
- local per_line = 13;
- local anz_lines = 3;
- local per_page = anz_lines * per_line;
- if( not( page )) then
- page = 1;
- end
- local start_at_offset = per_page * page;
-
- new_color = colormachine.decode_color_name( meta, new_color );
-
- -- keep the same size as with the color selector
- local form = "size["..tostring( #colormachine.colors+2 )..",10]".."label[5,0;Select a blocktype:]"..
- "label[0.2,1.2;name]"..
- "label[0.2,2.2;unpainted]"..
- "label[0.2,3.2;colored]"..
- "button[1,0.5;4,1;dye_management;Manage stored dyes]"..
- "button[5,0.5;4,1;main_menu;Back to main menu]";
- local x = 1;
- local y = 2;
-
- for i,k in ipairs( colormachine.ordered ) do
-
- -- only installed mods are of intrest
- if( k ~= nil and colormachine.data[ k ].installed == 1 and i > start_at_offset and i <= (start_at_offset + per_page)) then
-
- -- that particular mod may not offer this color
- form = form.."button["..tostring(x)..","..tostring(y-0.8).. ";1,1;"..k..";"..colormachine.data[k].descr.."]"..
- "item_image["..tostring(x)..","..tostring(y )..";1,1;"..colormachine.data[k].block.."]";
-
- local button = colormachine.print_color_image( meta, k, new_color, nil, nil, nil, tostring(x), tostring(y+1), 1);-- translated_color as return value for button
- if( button ~= "" ) then
- form = form..button;
- else
- form = form.."button[".. tostring(x)..","..tostring(y+1)..";1,1;"..k..";n/a]";
- end
-
- x = x+1;
- if( x>per_line ) then
- x = 1;
- y = y+anz_lines;
- if( y < 2+anz_lines*3 ) then
- form = form..
- "label[0.2,"..tostring(y-1)..".2;name]"..
- "label[0.2,"..tostring(y )..".2;unpainted]"..
- "label[0.2,"..tostring(y+1)..".2;colored]";
- end
- end
- end
- end
- if( #colormachine.ordered > per_page ) then
- local max_page_nr = math.ceil( #colormachine.ordered/per_page );
- -- add page number
- form = form.."field[20,20;0.1,0.1;page;;"..math.floor( start_at_offset/(3*13) ).."]"..
- "label[10.2,0.5;"..tostring( page+1 ).."/"..tostring( max_page_nr ).."]";
- if( page and page>0 ) then
- form = form..
- "button[9.0,0.5;0.5,0.5;first_page;"..minetest.formspec_escape("1|<").."]"..
- "button[9.6,0.5;0.5,0.5;prev_page;"..tostring(page)..minetest.formspec_escape("<").."]";
- end
- if( not( page ) or page+1 < max_page_nr ) then
- form = form..
- "button[10.8,0.5;0.5,0.5;next_page;"..minetest.formspec_escape(">")..tostring( math.min( page+2, max_page_nr )).."]"..
- "button[11.4,0.5;0.5,0.5;last_page;"..minetest.formspec_escape(">|")..tostring( max_page_nr ).."]";
- end
- end
- return form;
-end
-
-
-
--- this function tries to figure out which block type was inserted and how the color can be decoded
-colormachine.main_menu_formspec = function( pos, option )
-
- local i = 0;
- local k = 0;
- local v = 0;
-
- local form = "size[14.5,9]"..
- "list[current_player;main;1,5;8,4;]"..
--- TODO
--- "label[3,0.2;Spray booth main menu]"..
- "button[6.5,0.25;3,1;dye_management;Manage stored dyes]"..
- "button[6.5,0.75;3,1;blocktype_menu;Show supported blocks]"..
-
- "label[3,0.0;1. Input - Insert material to paint:]"..
- "list[current_name;input;4.5,0.5;1,1;]"..
-
- "label[9.3,-0.5;Additional storage for dyes:]"..
- "list[current_name;extrastore;9.3,0;5,9]";
-
- if( minetest.setting_getbool("creative_mode") ) then
- form = form.."label[0.5,0.25;CREATIVE MODE:]".."label[0.5,0.75;no dyes or input consumed]";
- end
-
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory();
-
- -- display the name of the color the machine is set to
- form = form.."label[1.0,4.3;Current painting color:]"..
- "label[3.5,4.3;"..(meta:get_string('selected_name') or "?" ).."]"..
- -- display the owner name
- "label[7,4.3;Owner: "..(meta:get_string('owner') or "?" ).."]";
-
- if( inv:is_empty( "input" )) then
- form = form.."label[2.2,3.0;Insert block to be analyzed.]";
- return form;
- end
-
- local stack = inv:get_stack( "input", 1);
- local bname = stack:get_name();
- -- lets find out if this block is one of the unpainted basic blocks calling for paint
- local found = {};
- for k,v in pairs( colormachine.data ) do
- if( bname == v.block and colormachine.data[ k ].installed==1) then
- table.insert( found, k );
- end
- end
-
- -- make sure all output fields are empty
- for i = 1, inv:get_size( "output" ) do
- inv:set_stack( "output", i, "" );
- end
-
- local anz_blocks = stack:get_count();
-
- -- a block that can be colored
- if( #found > 0 ) then
-
- local out_offset = 3.5-math.floor( #found / 2 );
- if( out_offset < 0 ) then
- out_offset = 0;
- end
-
- local anz_found = 0;
- local p_values = {}; -- how many blocks can be colored with one pigment?
- for i,v in ipairs( found ) do
- if( i <= inv:get_size( "output" )) then
-
- -- offer the description-link
- form = form.."button["..tostring(out_offset+i)..","..tostring(1.45)..";1,1;"..v..";"..colormachine.data[v].descr.."]";
-
- -- when clicking here, the color selection menu for that blocktype is presented
- local button = colormachine.print_color_image( meta, v, meta:get_string('selected_name'), nil, nil, nil, tostring(out_offset+i), tostring(2.0),1 );
-
- if( button ~= "" ) then
-
- local block_name = colormachine.translate_color_name( meta, v, meta:get_string('selected_name'), nil, nil, nil, 1 );
- -- one pigment is enough for factor blocks:
- local factor = colormachine.data[ v ].p;
- if( not( factor )) then
- factor = 1.0;
- end
- -- how many of these blocks can we actually paint?
-
- local can_be_painted = 0;
- if( not( minetest.setting_getbool("creative_mode") )) then
- can_be_painted = colormachine.calc_dyes_needed( meta, inv, math.ceil( anz_blocks / factor ), 0 );
- else
- can_be_painted = 99; -- an entire stack can be painted in creative mode
- end
- inv:set_stack( "output", i, block_name.." "..tostring( math.min( can_be_painted * factor, anz_blocks )));
-
- p_values[ i ] = factor;
-
- form = form..button;
- else
- inv:set_stack( "output", i, "" );
-
--- form = form.."button[" ..tostring(2+i)..","..tostring(2.5)..";1,1;"..v..";"..colormachine.data[v].descr.."]";
- form = form.."button[".. tostring(out_offset+i)..","..tostring(2.0)..";1,1;"..v..";n/a]";
- end
- anz_found = anz_found + 1;
- end
- end
- -- so that we can determine the factor when taking blocks from the output slots
- meta:set_string('p_values', minetest.serialize( p_values ));
-
- -- this color was not supported
- if( anz_found == 0 ) then
- form = form.."label[2.2,3.0;Block is not available in that color.]";
- return form;
- end
-
- form = form.."label[3.0,1.2;2. Select color for any style:]"..
- "label[3.0,2.9;3. Take output (determines style):]"..
- "list[current_name;output;"..tostring(out_offset+1)..",3.5;"..tostring( anz_found )..",1;]";
- return form;
- end -- end of handling of blocks that can be colored
-
-
- -- get the modname
- local parts = string.split(bname,":");
- if( #parts < 2 ) then
- form = form.."label[2.2,3.0;ERROR! Failed to analyze the name of this node: "..tostring(bname).."]";
- return form;
- end
-
-
- -- it may be a dye source
- for i,v in ipairs( colormachine.basic_dye_sources ) do
- -- we have found the right color!
- if( bname == v ) then
- form = form.."label[2.2,3.0;This is a dye source.]"..
- "button[6,3.0;3,1;turn_into_dye;Add to internal dye storage]";
- return form;
- end
- end
-
-
- -- it is possible that we are dealing with an already painted block - in that case we have to dertermie the color
- local found_color_data = colormachine.get_color_from_blockname( parts[1], parts[2] );
- if( found_color_data.error_code ~= nil ) then
- form = form.."label[2.2,3.0;"..found_color_data.error_code..".]";
- return form;
- end
-
- -- the previous analyse was necessary in order to determine which block we ought to use
- if( option == 'remove_paint' ) then
- -- actually remove the paint from the
- inv:set_stack( "input", 1, colormachine.data[ found_color_data.blocktype ].block.." "..tostring( anz_blocks ));
- -- update display (we changed the input!)
- return colormachine.main_menu_formspec(pos, "analyze");
- end
-
-
- if( option == 'adapt_color' ) then
- -- actually change the color
- colormachine.decode_color_name( meta, found_color_data.found_name );
- -- default color changed - update the menu
- return colormachine.main_menu_formspec(pos, "analyze");
- end
-
- -- print color name; select as input color / remove paint
- form = form.."label[2.2,3.0;This is: "..tostring( found_color_data.found_name )..".]"..
- "button[6,3.5;3,1;remove_paint;Remove paint]";
-
- if( found_color_data.found_name ~= meta:get_string( 'selected_name' )) then
- form = form.."button[6,2.6;3,1;adapt_color;Set as new color]";
- else
- form = form.."label[5.5,2.0;This is the selected color.]";
- end
-
- return form;
-end
-
-
--- returns a list of all blocks that can be created by applying dye_node_name to the basic node of old_node_name
-colormachine.get_node_name_painted = function( old_node_name, dye_node_name )
- local possible_blocks = {};
- local unpainted_block = "";
- local old_dye = "";
- for k,v in pairs( colormachine.data ) do
- if( old_node_name == v.block and colormachine.data[ k ].installed==1) then
- table.insert( possible_blocks, k );
- unpainted_block = old_node_name;
- end
- end
-
- if( unpainted_block == "" ) then
- local parts = string.split(old_node_name,":");
- if( #parts < 2 ) then
- return;
- end
- found_color_data_block = colormachine.get_color_from_blockname( parts[1], parts[2] );
- if( found_color_data_block.error_code ~= nil ) then
- return;
- end
- unpainted_block = colormachine.data[ found_color_data_block.blocktype ].block;
- old_dye = found_color_data_block.found_name;
-
- -- figure out how the dye this block was painted with was called
- local cdata = colormachine.decode_color_name( nil, old_dye );
- if( cdata ) then
- old_dye = colormachine.translate_color_name( nil, 'unifieddyes_', old_dye, cdata.c, cdata.s, cdata.g, 1 );
- if( not( old_dye ) or old_dye == '' ) then
- old_dye = colormachine.translate_color_name( nil, 'dye_', old_dye, cdata.c, cdata.s, cdata.g, 1 );
- end
- else
- old_dye = '';
- end
- end
- if( unpainted_block ~= "" and #possible_blocks < 1 ) then
- for k,v in pairs( colormachine.data ) do
- if( unpainted_block == v.block and colormachine.data[ k ].installed==1) then
- table.insert( possible_blocks, k );
- end
- end
- end
-
- -- remove paint
- if( not( dye_node_name ) or dye_node_name == "") then
- return {possible={unpainted_block},old_dye = old_dye};
- end
-
- -- decode dye name
- parts = string.split(dye_node_name,":");
- if( #parts < 2 ) then
- return;
- end
- local found_color_data_color = colormachine.get_color_from_blockname( parts[1], parts[2] );
-
- if( found_color_data_color.error_code ~= nil ) then
- return;
- end
- local dye_name = found_color_data_color.found_name;
-
- local cdata = colormachine.decode_color_name( nil, dye_name );
- if( not( cdata )) then
- return;
- end
-
- -- find out for which block types/patterns this unpainted block is the basic one
- local found = {};
- for _,k in ipairs( possible_blocks ) do
-
- local new_block_name = colormachine.translate_color_name( nil, k, dye_name, cdata.c, cdata.s, cdata.g, 1 );
- table.insert( found, new_block_name );
- end
- if( #found < 1 ) then
- return;
- end
- return { possible=found, old_dye = old_dye };
-end
-
-
-colormachine.check_owner = function( pos, player )
- -- only the owner can put something in
- local meta = minetest.env:get_meta(pos);
-
- if( meta:get_string('owner') ~= player:get_player_name() ) then
- minetest.chat_send_player( player:get_player_name(),
- "This spray booth belongs to "..tostring( meta:get_string("owner"))..
- ". If you want to use one, build your own!");
- return 0;
- end
- return 1;
-end
-
-
-colormachine.allow_inventory_access = function(pos, listname, index, stack, player, mode)
-
- -- only specific slots accept input or output
- if( (mode=="put" and listname ~= "input" and listname ~= "refill" and listname ~= "dyes" )
- or (mode=="take" and listname ~= "input" and listname ~= "refill" and listname ~= "dyes" and listname ~= "output" and listname ~= "paintless" )) then
-
- if( listname == "extrastore" ) then
- local parts = string.split(stack:get_name(),":");
- if( #parts > 1 and (parts[1]=='unifieddyes' or parts[1]=='dye')) then
- return stack:get_count();
- end
- end
- return 0;
- end
-
- local stack_name = stack:get_name();
- -- the dyes are a bit special - they accept only powder of the correct name
- if( listname == "dyes"
- and stack_name ~= ("dye:".. colormachine.colors_and_greys[ index ])
- and stack_name ~= ("unifieddyes:"..colormachine.colors_and_greys[ index ])
- and (stack_name ~= "dye:light_grey" or colormachine.colors_and_greys[ index ]~="lightgrey" )
- and (stack_name ~= "dye:dark_grey" or colormachine.colors_and_greys[ index ]~="darkgrey" )
- ) then
-
- minetest.chat_send_player( player:get_player_name(), 'You can only store dye powders of the correct color here.');
- return 0;
- end
-
- if( not( colormachine.check_owner( pos, player ))) then
- return 0;
- end
-
- -- let's check if that type of input is allowed here
- if( listname == "refill" ) then
- local str = stack:get_name();
- for i,v in ipairs( colormachine.basic_dye_sources ) do
- if( str == v and v ~= "") then
- return stack:get_count();
- end
- end
- minetest.chat_send_player( player:get_player_name(), 'Please insert dye sources as listed below here (usually plants)!');
- return 0;
- end
-
- return stack:get_count();
-end
-
-
-colormachine.on_metadata_inventory_put = function( pos, listname, index, stack, player )
-
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory();
-
- -- nothing to do if onnly a dye was inserted
- if( listname == "dyes" ) then
- return;
- end
-
- -- an unprocessed color pigment was inserted
- if( listname == "refill" ) then
- local str = stack:get_name();
- for i,v in ipairs( colormachine.basic_dye_sources ) do
- -- we have found the right color!
- if( str == v ) then
- local count = stack:get_count();
-
- -- how much free space do we have in the destination stack?
- local dye_stack = inv:get_stack( "dyes", i);
- local free = math.floor(dye_stack:get_free_space()/4);
- if( free < 1 ) then
- minetest.chat_send_player( player:get_player_name(), 'Sorry, the storage for that dye is already full.');
- return 0;
- end
- if( count < free ) then
- free = count;
- end
-
- -- consume the inserted material - no more than the input slot can handle
- inv:remove_item(listname, stack:get_name().." "..tostring( free ));
-
- color_name = colormachine.colors_and_greys[ i ];
- -- add four times that much to the storage
- if( i==4 or i==6 or i==8 or i==12 or i==14 ) then
-
- if( colormachine.data[ 'unifieddyes_' ].installed == 0 ) then
- minetest.chat_send_player( player:get_player_name(), 'Sorry, this color requires unifieddyes (which is not installed).');
- return 0;
- end
- inv:set_stack( "dyes", i, ("unifieddyes:"..color_name).." "..tostring( free*4 + dye_stack:get_count()) );
- else
- inv:set_stack( "dyes", i, ("dye:" ..color_name).." "..tostring( free*4 + dye_stack:get_count()) );
- end
- end
- end
- minetest.chat_send_player( player:get_player_name(), 'Please insert dye sources as listed below here (usually plants)!');
- return 0;
- end
-
- if( listname == "input" ) then
- -- update the main menu accordingly
- meta:set_string( 'formspec', colormachine.main_menu_formspec( pos, "analyze" ));
- return;
- end
-end
-
-
-colormachine.on_metadata_inventory_take = function( pos, listname, index, stack, player )
-
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory();
-
-
- if( listname == "output" ) then
-
- -- in creative mode, no pigments are consumed
- if( minetest.setting_getbool("creative_mode") ) then
- -- update the main menu
- meta:set_string( 'formspec', colormachine.main_menu_formspec( pos, "analyze" ));
- return;
- end
-
- -- consume color for painted blocks
- local str = meta:get_string( 'p_values' );
- local p = 1; -- color more than one block with one pigment
- if( str and str ~= "" ) then
- local p_values = minetest.deserialize( str );
- if( index and p_values[ index ] ) then
- p = p_values[ index ];
- end
- end
-
- local amount_needed = math.ceil( stack:get_count() / p );
- local amount_done = colormachine.calc_dyes_needed( meta, inv, amount_needed, 1 );
---print( ' NEEDED: '..tostring( amount_needed )..' DONE: '..tostring( amount_done )); -- TODO
- if( amount_done > amount_needed ) then
--- TODO: leftover color - how to handle?
- end
-
- -- calculate how much was taken
- local anz_taken = stack:get_count();
- local anz_present = inv:get_stack("input",1):get_count();
- anz_present = anz_present - anz_taken;
- if( anz_present <= 0 ) then
- inv:set_stack( "input", 1, "" ); -- everything used up
- else
- inv:set_stack( "input", 1, inv:get_stack("input",1):get_name().." "..tostring( anz_present ));
- end
-
- -- the main menu needs to be updated as well
- meta:set_string( 'formspec', colormachine.main_menu_formspec( pos, "analyze" ));
- return;
- end
-
-
- if( listname == "input" ) then
- -- update the main menu accordingly
- meta:set_string( 'formspec', colormachine.main_menu_formspec( pos, "analyze" ));
- return;
- end
-end
-
-
--- calculate which dyes are needed
-colormachine.calc_dyes_needed = function( meta, inv, amount_needed, do_consume )
-
- local form = "";
-
- -- display the name of the currently selected color
- form = form.."label[8,0.2;"..( meta:get_string( "selected_name" ) or "?" ).."]";
-
- local s = tonumber(meta:get_string('selected_shade' ));
- local g = tonumber(meta:get_string('selected_grey_shade' ));
- local c = tonumber(meta:get_string('selected_color' ));
-
-
- local needed = {};
- -- we are dealing with a grey value
- if( g > -1 ) then
- needed[ colormachine.grey_names[ g ]] = 1;
-
- -- we are dealing with a normal color
- else
- -- one pigment of the selected color (to get started)
- needed[ colormachine.colors[ c ]] = 1;
- -- handle saturation
- if( s==1 ) then needed[ "white" ]=1; -- light
--- elseif( s==3 ) then -- normal color - no changes needed
- elseif( s==4 ) then needed[ "white" ]=2; needed[ "black" ] =1; -- normal, low saturation
- elseif( s==5 ) then needed[ "black" ] =1; -- medium dark
- elseif( s==6 ) then needed[ "white" ]=1; needed[ "black" ] =1; -- medium dark, low saturation
- elseif( s==7 ) then needed[ "black" ] =2; -- dark
- elseif( s==8 ) then needed[ "white" ]=1; needed[ "black" ] =2; -- dark, low saturation
- end
- end
-
- local anz_pigments = 0;
- for i,v in pairs( needed ) do
- anz_pigments = anz_pigments + v;
- end
-
-
- -- n: portions of *mixtures* needed
- local n = 1;
- -- if the colors are to be consumed, we need to calculate how many we actually need
- -- (one mixutre consists of anz_pigments pigments each)
- if( amount_needed > 0) then
- n = math.ceil( amount_needed / anz_pigments );
-
- local min_found = 10000; -- high number that cannot be reached
- -- now we need to check how many pigments of each color we have
- for i,v in ipairs( colormachine.colors_and_greys ) do
-
- if( needed[ v ] and needed[ v ]> 0 ) then
-
- -- find out how many blocks of this type we can actually color
- local stack = inv:get_stack( "dyes", i );
- local found = math.floor( stack:get_count() / needed[ v ]);
- if( found < min_found ) then
- min_found = found; -- save the new minimum
- end
- end
- end
-
- -- we do not have enough pigments
- if( min_found < n ) then
- n = min_found;
- end
- end
-
- local need_white = math.ceil( amount_needed / anz_pigments );
- -- the machine does have the required colors stored
- if( n > 0 ) then
- local stack_white= inv:get_stack( "dyes", 13 );
- local anz_white = stack_white:get_count();
-
- n = math.min( anz_white, need_white );
- end
-
-
- -- return how many *could* be colored
- if( amount_needed > 0 and do_consume ~= 1 ) then
- return n*anz_pigments;
- end
-
- needed = {};
- needed[ "white" ] = n;
-
- for i,v in ipairs( colormachine.colors_and_greys ) do
-
- if( needed[ v ] and needed[ v ]> 0 ) then
-
- -- show how many pigments of this color are needed for the selected mixture
- -- normal color
- if( i <= #colormachine.colors ) then
- form = form.."label["..tostring(i+0.2)..",2.2;" ..needed[ v ].."x]"..
- "label["..tostring(i+0.2)..",0.6;" ..needed[ v ].."x]";
- -- grey value
- else
- form = form.."label[11.3,"..tostring(i-#colormachine.colors+4.2)..";"..needed[ v ].."x]"..
- "label[13.3,"..tostring(i-#colormachine.colors+4.2)..";"..needed[ v ].."x]";
- end
-
- -- actually consume the color pigment
- if( amount_needed > 0 and n > 0 ) then
- local stack = inv:get_stack( "dyes", i );
- local found = stack:get_count();
- --print( ' CONSUMED '..math.floor( n * needed[ v ] )..' of '..tostring( stack:get_name()));
- if( found > math.floor( n * needed[ v ] )) then
- inv:set_stack( "dyes", i, stack:get_name()..' '..tostring( math.max( 1, found - math.floor( n * needed[ v ] ))));
- else
- inv:set_stack( "dyes", i, "" );
- end
- end
- end
- end
-
-
- -- in case pigments where consumed, return how many blocks where colored successfully
- if( amount_needed > 0 and n > 0 ) then
---print('Successfully colored: '..tostring( n*anz_pigments ));
- return n*anz_pigments;
- end
-
- -- else return the formspec addition with the information how many of which pigment is needed
- return form;
-end
-
-
--- this adds the name of the current color and the amount of needed dyes to the formspec
-colormachine.get_individual_dye_management_formspec = function( meta, inv )
-
- local form = colormachine.dye_management_formspec;
-
- -- just add information how many pigments of each color are needed
- form = form .. colormachine.calc_dyes_needed( meta, inv, 0, 0 )
- return form;
-end
-
-
--- mix two colors
-colormachine.mix_colors = function( inv, i, sender )
-
- local farbe = colormachine.colors_and_greys[ i ];
- local mix = colormachine.dye_mixes[ farbe ];
- -- in case the color cannot be mixed
- if( not( mix ) or #mix < 2 ) then
- return;
- end
-
- local stack1 = inv:get_stack( "dyes", mix[1] );
- local stack2 = inv:get_stack( "dyes", mix[2] );
- local stack3 = inv:get_stack( "dyes", i );
-
-
- if( stack3:get_free_space() > 1 -- we need space for two
- and stack1:get_count() > 0
- and stack2:get_count() > 0 ) then
-
- inv:set_stack( "dyes", mix[1], stack1:get_name()..' '..( stack1:get_count()-1));
- inv:set_stack( "dyes", mix[2], stack2:get_name()..' '..( stack2:get_count()-1));
-
- -- handle light/dark grey
- if( farbe=='lightgrey' ) then
- farbe = 'light_grey';
- elseif( farbe=='darkgrey' ) then
- farbe = 'dark_grey';
- end
-
- -- dye or unifieddyes?
- local name = 'dye:'..farbe;
- if( not( minetest.registered_craftitems[ name ])) then
- name = 'unifieddyes:'..farbe;
- end
-
- -- print errormessage or add the mixed dye pigment
- if( not( minetest.registered_craftitems[ name ])) then
- minetest.chat_send_player( sender:get_player_name(), '[colormachine] ERROR: color '..tostring( farbe )..' could not be mixed (craftitem '..tostring(name)..' not found)');
- else
- inv:set_stack( "dyes", i, name..' '..( stack3:get_count() + 2 )); -- two pigments mixed -> we get two pigments result
- end
-
- elseif( stack3:get_free_space() > 1 ) then
- minetest.chat_send_player( sender:get_player_name(), 'Need '..colormachine.colors_and_greys[ mix[1] ]..' and '..
- colormachine.colors_and_greys[ mix[2] ]..' in order to mix '..farbe..'.');
- end
-end
-
-
--- this generates the formspec for all supported mods and the general colormachine.dye_management_formspec
-colormachine.init = function()
- local liste = {};
- -- create formspecs for all machines
- for k,v in pairs( colormachine.data ) do
-
- if( minetest.get_modpath( colormachine.data[ k ].modname ) ~= nil ) then
-
- -- generate the formspec for that machine
- colormachine.data[ k ].formspec = colormachine.generate_form( k );
- -- remember that the mod is installed
- colormachine.data[ k ].installed = 1;
- -- this is helpful for getting an ordered list later
--- liste[ colormachine.data[ k ].nr ] = k;
- table.insert( liste, k );
- else
- -- the mod is not installed
- colormachine.data[ k ].installed = 0;
- end
- end
-
- table.sort( liste, function(a,b) return colormachine.data[a].nr < colormachine.data[b].nr end);
- colormachine.ordered = liste;
-
- -- if no flowers are present, take dye sources from default (so we only have to depend on dyes)
- if( minetest.get_modpath( "flowers") == nil ) then
- for i,v in ipairs( colormachine.alternate_basic_dye_sources ) do
- colormachine.basic_dye_sources[ i ] = colormachine.alternate_basic_dye_sources[ i ];
- end
- end
-
- local form = "size[14,10]"..
- "list[current_player;main;1,5;8,4;]"..
- "label[1,0.2;"..minetest.formspec_escape('Insert dye sources here -->').."]"..
- "list[current_name;refill;4,0;1,1;]"..
- "label[6,0.2;Selected color:]"..
- "label[0.1,1;sources:]"..
- "label[0.1,2;dyes:]"..
- "label[0.1,3;storage:]"..
- "button[1,4;4,1;main_menu;Back to main menu]"..
- "button[5,4;4,1;blocktype_menu;Show supported blocks]"..
- "list[current_name;dyes;1,3;"..tostring(#colormachine.colors)..",1;]".. -- normal colors
-
- -- remaining fields of the dyes inventory: grey colors, arranged vertically
- -- (not enough space for the "dyes" label)
- "label[0.1,0.6;need:]"..
- "label[9.3,4.5;need:]"..
- "label[10,4.5;sources:]"..
- "label[12,4.5;storage:]"..
- "list[current_name;dyes;12,5;1,"..tostring(#colormachine.grey_names)..";"..tostring(#colormachine.colors).."]";
-
- local needed = {};
-
- -- align colors horizontal
- for i,k in ipairs( colormachine.colors ) do
-
- local prefix = 'dye:';
- if( i==4 or i==6 or i==8 or i==12 or i==14 ) then
- if( colormachine.data[ 'unifieddyes_' ].installed == 1 ) then
- prefix = 'unifieddyes:';
- else
- prefix = "";
- end
- end
-
- if( prefix ~= "" ) then
-
- local source = colormachine.basic_dye_sources[ i ];
- if( source ~= "" ) then
- form = form.."item_image["..tostring(i)..",1;1,1;"..source.."]";
-
- -- even those colors may be additionally mixed
- if( #colormachine.dye_mixes[ colormachine.colors_and_greys[ i ] ] == 2 ) then
- form = form.. "button["..tostring(i-0.1)..",1.9;0.8,0.2;mix_"..colormachine.colors_and_greys[ i ]..";mix]";
- end
-
- -- a color that can be mixed
- elseif( #colormachine.dye_mixes[ colormachine.colors_and_greys[ i ] ] == 2 ) then
-
- local mixes = colormachine.dye_mixes[ colormachine.colors_and_greys[ i ] ];
-
- local source1 = 'dye:'..colormachine.colors_and_greys[ mixes[1] ];
- local source2 = 'dye:'..colormachine.colors_and_greys[ mixes[2] ];
-
- form = form.."item_image["..tostring(i )..",1.0;1,1;"..source1.."]"..
- "item_image["..tostring(i+0.3)..",1.3;1,1;"..source2.."]"..
- "button["..tostring(i-0.1)..",1.9;0.8,0.2;mix_"..colormachine.colors_and_greys[ i ]..";mix]";
- end
-
- form = form.. "item_image["..tostring(i)..",2;1,1;"..tostring( prefix..colormachine.colors[ i ] ).."]"..
- "label["..tostring(i)..",3.6;" ..tostring( colormachine.colors_and_greys[ i ] ).."]";
- else
- form = form.."label["..tostring(i+0.2)..",3;n/a]";
- end
- end
-
- -- align grey-values vertical
- for i,k in ipairs( colormachine.grey_names ) do
-
- if( i ~= 2 or colormachine.data[ 'unifieddyes_' ].installed == 1 ) then
-
- local source = colormachine.basic_dye_sources[ #colormachine.colors + i ];
- if( source and source ~= "" ) then
- form = form.."item_image[10,"..tostring(i+4)..";1,1;"..source.."]";
-
- elseif( #colormachine.dye_mixes[ colormachine.colors_and_greys[ #colormachine.colors + i ] ] == 2 ) then
-
- local mixes = colormachine.dye_mixes[ colormachine.colors_and_greys[ #colormachine.colors + i ] ];
-
- local source1 = 'dye:'..colormachine.colors_and_greys[ mixes[1] ];
- local source2 = 'dye:'..colormachine.colors_and_greys[ mixes[2] ];
-
- form = form.."item_image[10.0,"..tostring(i+4.0)..";1,1;"..source1.."]"..
- "item_image[10.3,"..tostring(i+4.3)..";1,1;"..source2.."]"..
- "button[9.8," ..tostring(i+4.9)..";0.8,0.2;mix_"..colormachine.colors_and_greys[ #colormachine.colors + i ]..";mix]";
- end
-
- local dye_name = 'dye:'..k;
-
- -- lightgrey exists only in unifieddyes
- if( i== 2 ) then
- if( colormachine.data[ 'unifieddyes_' ].installed == 1 ) then
- dye_name = 'unifieddyes:lightgrey_paint'; --'unifieddyes:'..k;
- else
- dye_name = '';
- end
-
- -- darkgrey is called slightly diffrent
- elseif( i==4 ) then
- dye_name = 'dye:dark_grey';
- end
-
- if( dye_name ~= "" ) then
- form = form.. "item_image[11,"..tostring(i+4)..";1,1;"..tostring( dye_name ).."]"..
- "label[ 12.9,"..tostring(i+4)..";" ..tostring( colormachine.colors_and_greys[ #colormachine.colors + i ] ).."]";
- end
- else
- form = form.."label[12.2,"..tostring(i+4)..";n/a]";
- end
- end
-
-
- colormachine.dye_management_formspec = form;
-
-end
-
-
-
--- delay initialization so that modules are hopefully loaded
-minetest.after( 0, colormachine.init );
-
-
--- flowers: 6 basic colors + black + white
--- unifieddyes: dye pulver
--- coloredwood: wood, fence - skip sticks!
--- unifiedbricks: clay blocks, brick blocks (skip individual clay lumps and bricks!)
--- multicolor: 3 shades, usual amount of colors
--- cotton: (by jordach) probably the same as coloredwood
---
--- stained_glass: 9 shades/intensities
-
-
-minetest.register_node("colormachine:colormachine", {
- description = "spray booth",
-
- tiles = {
- "colormachine_top.png",
- "colormachine_bottom.png",
- "colormachine_side.png",
- "colormachine_side.png",
- "colormachine_side.png",
- "colormachine_front.png",
- },
-
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
-
- on_construct = function(pos)
-
- local meta = minetest.env:get_meta(pos);
-
- meta:set_string('selected_shade', 3 ); -- grey-shade
- meta:set_string('selected_grey_shade', 1 );
- meta:set_string('selected_color', -1 ); -- we selected grey
- meta:set_string('selected_name', 'white' );
-
- meta:set_string('owner', '' ); -- protect input from getting stolen
-
- local inv = meta:get_inventory();
- inv:set_size("input", 1); -- input slot for blocks that are to be painted
- inv:set_size("refill", 1); -- input slot for plants and other sources of dye pigments
- inv:set_size("output", 14); -- output slot for painted blocks - up to 8 alternate coloring schems supported (blox has 8 for stone!)
- inv:set_size("paintless", 1); -- output slot for blocks with paint scratched off
- inv:set_size("dyes", 18); -- internal storage for the dye powders
- inv:set_size("extrastore",5*9); -- additional storage for dyes
-
- --meta:set_string( 'formspec', colormachine.blocktype_menu( meta, 'white' ));
- meta:set_string( 'formspec', colormachine.main_menu_formspec(pos, "analyze") );
- end,
-
- after_place_node = function(pos, placer)
- local meta = minetest.env:get_meta(pos);
-
- meta:set_string( "owner", ( placer:get_player_name() or "" ));
- meta:set_string( "infotext", "Spray booth (owned by "..( meta:get_string( "owner" ) or "" )..")");
- end,
-
- on_receive_fields = function(pos, formname, fields, sender)
-
- if( not( colormachine.check_owner( pos, sender ))) then
- return 0;
- end
-
- -- remember the page we where at
- if( not( fields.page )) then
- fields.page = 0;
- end
-
- local meta = minetest.env:get_meta(pos);
- for k,v in pairs( fields ) do
- if( k == 'main_menu' ) then
- meta:set_string( 'formspec', colormachine.main_menu_formspec(pos, "analyze") );
- return;
- elseif( k == 'remove_paint' ) then
- meta:set_string( 'formspec', colormachine.main_menu_formspec(pos, "remove_paint") );
- return;
- elseif( k == 'adapt_color' ) then
- meta:set_string( 'formspec', colormachine.main_menu_formspec(pos, "adapt_color") );
- return;
-
- elseif( k == 'turn_into_dye' ) then
- local inv = meta:get_inventory();
-
- local stack = inv:get_stack( 'input', 1 );
- -- move into refill slot
- inv:set_stack( 'refill', 1, stack );
- -- empty input slot
- inv:set_stack( 'input', 1, '' );
- -- process the dye
- colormachine.on_metadata_inventory_put( pos, 'refill', 1, stack, sender )
- -- call dye management forpsec to show result
- meta:set_string( 'formspec', colormachine.get_individual_dye_management_formspec( meta, inv ));
- return;
-
- elseif( k == 'dye_management' ) then
- local inv = meta:get_inventory();
-
- meta:set_string( 'formspec', colormachine.get_individual_dye_management_formspec( meta, inv ));
- return;
- elseif( colormachine.data[ k ] ) then
- -- remember the page we where at
- meta:set_string( 'formspec', colormachine.data[ k ].formspec..
- "field[20,20;0.1,0.1;page;;"..tostring(fields.page).."]" );
- return;
- elseif( k=='key_escape') then
- -- nothing to do
- else
- local inv = meta:get_inventory();
-
- -- perhaps we ought to mix colors
- for i,f in ipairs( colormachine.colors_and_greys ) do
- if( k==("mix_"..f )) then
- colormachine.mix_colors( inv, i, sender );
-
- local inv = meta:get_inventory();
- meta:set_string( 'formspec', colormachine.get_individual_dye_management_formspec( meta, inv ));
-
- return; -- formspec remains the dye-management one
- end
- end
-
- -- if no input is present, show the block selection menu
- if( k=="blocktype_menu" or inv:is_empty( "input" )
- or k=='first_page' or k=='prev_page' or k=='next_page' or k=='last_page') then
- if( not( fields.page ) or k=='first_page') then
- fields.page = 0;
- elseif( k=='prev_page') then
- fields.page = math.max(0,fields.page-1);
- elseif( k=='next_page') then
- fields.page = math.min(fields.page+1, math.ceil(#colormachine.ordered/(3*13)-1));
- elseif( k=='last_page') then
- fields.page = math.ceil(#colormachine.ordered/(3*13)-1);
- end
-
- meta:set_string( 'formspec', colormachine.blocktype_menu( meta, k, fields.page ));
-
- else
-
- -- else set the selected color and go back to the main menu
- colormachine.decode_color_name( meta, k );
- meta:set_string( 'formspec', colormachine.main_menu_formspec(pos, "analyze")..
- "field[20,20;0.1,0.1;page;;"..tostring(fields.page).."]" );
- end
- end
- end
- end,
-
- -- there is no point in moving inventory around
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- return 0;
- end,
-
-
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- return colormachine.allow_inventory_access(pos, listname, index, stack, player, "put" );
- end,
-
-
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- return colormachine.allow_inventory_access(pos, listname, index, stack, player, "take" );
- end,
-
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- return colormachine.on_metadata_inventory_put( pos, listname, index, stack, player );
- end,
-
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- return colormachine.on_metadata_inventory_take( pos, listname, index, stack, player );
- end,
-
- can_dig = function(pos,player)
-
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
-
- if( not( colormachine.check_owner( pos, player ))) then
- return 0;
- end
-
- if( not( inv:is_empty("input"))
- or not( inv:is_empty("refill"))) then
- minetest.chat_send_player( player:get_player_name(), "Please remove the material in the input- and/or refill slot first!");
- meta:set_string( 'formspec', colormachine.blocktype_menu( meta, meta:get_string('selected_name'), 0));
- return false;
- end
- if( not( inv:is_empty("dyes"))) then
- minetest.chat_send_player( player:get_player_name(), "Please remove the stored dyes first!");
- meta:set_string( 'formspec', colormachine.blocktype_menu( meta, meta:get_string('selected_name'), 0 ));
- return false;
- end
-
- return true
- end
-})
-
-minetest.register_craft({
- output = 'colormachine:colormachine',
- recipe = {
- { 'default:gold_ingot', 'default:glass', 'default:gold_ingot', },
- { 'default:mese', 'default:glass', 'default:mese' },
- { 'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot' }
- }
-})
-
-dofile( minetest.get_modpath('colormachine')..'/paint_roller.lua');
diff --git a/colormachine/paint_roller.lua b/colormachine/paint_roller.lua
deleted file mode 100644
index 4214e65..0000000
--- a/colormachine/paint_roller.lua
+++ /dev/null
@@ -1,62 +0,0 @@
--- This is based upon the paint_roller mod by Krock.
-
-minetest.register_tool("colormachine:paint_roller", {
- description = "Paint roller",
- inventory_image = "paint_roller.png",
- on_use = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return
- end
- local idx = placer:get_wield_index() + 1
- if idx > 7 then --copied from explorer tools moo-ha-ha
- return
- end
- if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
- minetest.record_protection_violation(pointed_thing.under, placer:get_player_name())
- return
- end
- local node = minetest.get_node(pointed_thing.under);
- local node_name = node.name
-
- local inv = placer:get_inventory()
- local stack = inv:get_stack("main", idx) --dye
- local stack_name = stack:get_name()
-
- local res = colormachine.get_node_name_painted( node_name, stack_name );
-
- if( not( res) or not( res.possible ) or #res.possible < 1 or (#res.possible==1 and res.possible[1]==node_name)) then
- return;
- end
- local index = 1;
- for i,v in ipairs( res.possible ) do
- if( v==node_name and i < #res.possible and #res.possible[i+1]) then
- index = i+1;
- end
- end
-
- -- return the old dye
- if( res.old_dye and res.old_dye ~= stack_name ) then
- inv:add_item( 'main', res.old_dye..' 1' );
- end
-
- -- consume one dye
- if( stack_name and stack_name ~= '' and (not(res.old_dye) or res.old_dye~=stack_name)) then
- inv:remove_item( 'main', stack_name..' 1');
- end
-
- -- paint the node
- minetest.set_node(pointed_thing.under, {name=res.possible[ index ], param2=node.param2})
-
- --itemstack:add_wear( 65535 / 30 );
- return itemstack
- end
-})
-
-minetest.register_craft({
- output = "colormachine:paint_roller",
- recipe = {
- {"wool:white", "wool:white", "default:steel_ingot"},
- {"", "default:steel_ingot", ""},
- {"", "default:steel_ingot", ""},
- }
-})
diff --git a/colormachine/textures/colormachine_bottom.png b/colormachine/textures/colormachine_bottom.png
deleted file mode 100644
index 7c429f9..0000000
--- a/colormachine/textures/colormachine_bottom.png
+++ /dev/null
Binary files differ
diff --git a/colormachine/textures/colormachine_front.png b/colormachine/textures/colormachine_front.png
deleted file mode 100644
index 7a4dadb..0000000
--- a/colormachine/textures/colormachine_front.png
+++ /dev/null
Binary files differ
diff --git a/colormachine/textures/colormachine_front_active.png b/colormachine/textures/colormachine_front_active.png
deleted file mode 100644
index 745095a..0000000
--- a/colormachine/textures/colormachine_front_active.png
+++ /dev/null
Binary files differ
diff --git a/colormachine/textures/colormachine_side.png b/colormachine/textures/colormachine_side.png
deleted file mode 100644
index cdcc981..0000000
--- a/colormachine/textures/colormachine_side.png
+++ /dev/null
Binary files differ
diff --git a/colormachine/textures/colormachine_top.png b/colormachine/textures/colormachine_top.png
deleted file mode 100644
index 3de0266..0000000
--- a/colormachine/textures/colormachine_top.png
+++ /dev/null
Binary files differ
diff --git a/colormachine/textures/colormachine_top_active.png b/colormachine/textures/colormachine_top_active.png
deleted file mode 100644
index 8eded03..0000000
--- a/colormachine/textures/colormachine_top_active.png
+++ /dev/null
Binary files differ
diff --git a/colormachine/textures/paint_roller.png b/colormachine/textures/paint_roller.png
deleted file mode 100644
index 45b9b28..0000000
--- a/colormachine/textures/paint_roller.png
+++ /dev/null
Binary files differ