From a9c803b14f6289d2542e02c159fae798cb60f1b2 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 30 Apr 2013 06:02:22 -0400 Subject: Refactored the code to use default "common" dyes rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders. --- textures/unifieddyes_light_redviolet.png | Bin 447 -> 399 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'textures/unifieddyes_light_redviolet.png') diff --git a/textures/unifieddyes_light_redviolet.png b/textures/unifieddyes_light_redviolet.png index e617115..213c9c7 100644 Binary files a/textures/unifieddyes_light_redviolet.png and b/textures/unifieddyes_light_redviolet.png differ -- cgit v1.2.3