Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-07-29 | Added in the non-blended versions of the bottle textures as a set of | Vanessa Ezekowitz | |
alternates. | |||
2012-07-29 | Better bottle textures. | Vanessa Ezekowitz | |
Note that these are blended against the 50% grey field they normally appear on in the inventory display, so they will show artifacts if you try to wield them. Don't do that. :-) | |||
2012-07-26 | added in a missing texture. | Vanessa Ezekowitz | |
2012-07-26 | deleted some outdated and redundant files. | Vanessa Ezekowitz | |
2012-07-26 | Replaced bottles with better textures, making use of the gentextures.sh's | Vanessa Ezekowitz | |
overlay feature (namely alpha blending, for more consistent bottle images). Replaced the two source images with what I just used. | |||
2012-07-24 | Changes how glass bottles work and are made. | Vanessa Ezekowitz | |
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles. Use 6 plus jungle grass and water bucket to get 6 dye base, craft three to get back a glass block. | |||
2012-07-24 | Added some extra steps in the dye-making process (increases difficulty). | Vanessa Ezekowitz | |
2012-07-16 | removed another redundant file. | Vanessa Ezekowitz | |
2012-07-16 | removed some excess files created from the last time gentextures ran. | Vanessa Ezekowitz | |
2012-07-16 | Added a new set of colors: "light" (brightness turned up to 150% over the | Vanessa Ezekowitz | |
full/base colors - no low-saturation versions here). Re-generated all of the dyes using my gentextures.sh script, to keep them consistent. Re-added the gentextures script to this mod, it's too useful not to include it. | |||
2012-07-12 | first commit | Vanessa Ezekowitz | |