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2012-07-29Added in the non-blended versions of the bottle textures as a set ofVanessa Ezekowitz
alternates.
2012-07-29Better bottle textures.Vanessa Ezekowitz
Note that these are blended against the 50% grey field they normally appear on in the inventory display, so they will show artifacts if you try to wield them. Don't do that. :-)
2012-07-26added in a missing texture.Vanessa Ezekowitz
2012-07-26deleted some outdated and redundant files.Vanessa Ezekowitz
2012-07-26Replaced bottles with better textures, making use of the gentextures.sh'sVanessa Ezekowitz
overlay feature (namely alpha blending, for more consistent bottle images). Replaced the two source images with what I just used.
2012-07-24Changes how glass bottles work and are made.Vanessa Ezekowitz
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles. Use 6 plus jungle grass and water bucket to get 6 dye base, craft three to get back a glass block.
2012-07-24Added some extra steps in the dye-making process (increases difficulty).Vanessa Ezekowitz
2012-07-16removed another redundant file.Vanessa Ezekowitz
2012-07-16removed some excess files created from the last time gentextures ran.Vanessa Ezekowitz
2012-07-16Added a new set of colors: "light" (brightness turned up to 150% over theVanessa Ezekowitz
full/base colors - no low-saturation versions here). Re-generated all of the dyes using my gentextures.sh script, to keep them consistent. Re-added the gentextures script to this mod, it's too useful not to include it.
2012-07-12first commitVanessa Ezekowitz