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2017-02-17add helper functions for rotation correctionVanessa Ezekowitz
2017-02-07re-generated all of the palettesVanessa Ezekowitz
Some colors were a little bit "off" from the official spec. Started from the standard 12 hues, with their RGB values manually set to exactly 0, 128, or 255 as appropriate, then brightness and saturation adjusted as needed for each shade band. Black is set at 8 percent (0x141414).
2017-02-06add light_blue to wallmounted paletteVanessa Ezekowitz
2017-02-06Pink/brown color translation tweaksVanessa Ezekowitz
Only perform pink -> light_red and brown -> dark_orange translations if not using the "colorwallmounted" palette.
2017-02-05fix broken check-for-colorableVanessa Ezekowitz
2017-02-04use on_use instead of on_rightclick to apply dyesVanessa Ezekowitz
also add some useful messages if the target was already the same color as the dye, can't be colored, can't take the requested color, etc.
2017-01-30better pink shade in the colorwallmounted paletteVanessa Ezekowitz
(now it's standard web pink, but shifted 15 degrees toward red and saturation maxed out)
2017-01-30don't set a custom param2 if the placed node has no facedir/wallmountVanessa Ezekowitz
2017-01-30fix wallmounted grey numberingVanessa Ezekowitz
2017-01-29fix messed-up grayscale color select logicVanessa Ezekowitz
2017-01-28remove some debug statementsVanessa Ezekowitz
2017-01-28add API option for "colorwallmounted" paramtype2Vanessa Ezekowitz
(pass "wallmounted" to the "is_color_fdir" field where needed) Comes with an abridged, 32-color version of the master palette, containing Red, Orange, Yellow, Green, Cyan, Blue, Violet, and Magenta, in three shades each, plus the usual black/three greys/white, plus pink and brown in two of the extrs spaces.
2017-01-28only crop the palleteidx if param2 is colorfacedirVanessa Ezekowitz
(prevent a potential bug later: some day, maybe there will be more than 89 colors in UD)
2017-01-28colorfdir -> is_color_fdirVanessa Ezekowitz
(preparing for later inclusion of some kind of wallmounted palette)
2017-01-28fix a couple more missing aliasesVanessa Ezekowitz
2017-01-28fix several dye-handling bugsVanessa Ezekowitz
2017-01-28API CHANGE: after_dig_node instead of on_destructVanessa Ezekowitz
This also fixes the case where digging a block just drops the dye on the ground instead of putting it in the player's inv.
2017-01-28fix facedir not being set when simple node placement fall-through is calledVanessa Ezekowitz
2017-01-26removed obsolete scripts and imageVanessa Ezekowitz
2017-01-26fix wrong param2 settingVanessa Ezekowitz
2017-01-26handle both cases of nodes being set with facedirVanessa Ezekowitz
2017-01-26remove debug statementsVanessa Ezekowitz
2017-01-26improve handling of greyscale in get-hsv functionVanessa Ezekowitz
2017-01-26add an alternate "find HSV" function.Vanessa Ezekowitz
Note that if the result is greyscale, the name ("black", "grey", ...) is returned in the "hue" field, sat is empty string, and val is "light", "dark", or empty string.
2017-01-26handle a few more color-to-grey and grey-to-color casesVanessa Ezekowitz
2017-01-26Just do the node's color search manuallyVanessa Ezekowitz
(to handle cases where the node has more than just the standard-format nodename:[shade_]hue[_s50] naming, e.g. stairsplus nodes like: nodename:stair_[shade_]hue[_s50][_some_extra_details]
2017-01-26handle special cases for greyscale dyes and unpainted nodesVanessa Ezekowitz
2017-01-26rework how split palettes are handledVanessa Ezekowitz
2017-01-25add "split" palette for mods that need facedir + param2 colorVanessa Ezekowitz
2017-01-25only allow placing the wielded thing if it's actually a nodeVanessa Ezekowitz
2017-01-25include standard 89-color UD paletteVanessa Ezekowitz
2017-01-25add a few missing aliasesVanessa Ezekowitz
2017-01-25Add some helper functions to support the new param2-style coloringVanessa Ezekowitz
Most of the code came from cheapie's plasticbox mod
2016-03-27Adding standard mod filesAuke Kok
2015-03-02Update and rename locale to locale/tr.txtMahmut Elmas
2015-01-23OPTIMIZE _ALL_ THE TEXTURES! \:D/Vanessa Ezekowitz
2014-12-27use current intllib APIVanessa Ezekowitz
2014-10-04fix licensing since bucket images aren't used anymoreVanessa Ezekowitz
2014-03-20add support for intllib translation modXanthin
2014-03-20german translationXanthin
2014-03-20Create template.txtXanthin
2013-12-15local-ize a few variables/tablesVanessa Ezekowitz
2013-08-11fix brain-o (copy&paste error) in groups for light greyVanessa Ezekowitz
2013-07-21removed all dye colors from the creative inventory, to reduce clutter.Vanessa Ezekowitz
2013-05-30Ran all textures through pngquant.Vanessa Ezekowitz
2013-05-30Ran all textures through pngcrush.Vanessa Ezekowitz
2013-04-30Removed "Full" from descriptions - it's redundant if everything else saysVanessa Ezekowitz
"light", "medium", or "dark".
2013-04-30Tweak readme slightlyVanessa Ezekowitz
2013-04-30update readme, delete obsolete unified dyes texturesVanessa Ezekowitz
2013-04-30Refactored the code to use default "common" dyesVanessa Ezekowitz
rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders.