Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-24 | auto-generate the various dye craftitems | Vanessa Ezekowitz | |
and base them all on a single colorized texture. | |||
2017-02-24 | get rid of HUES2 table (use string ops to replace it) | Vanessa Ezekowitz | |
2017-02-24 | add extended palette | Vanessa Ezekowitz | |
full 256-color range: 24 full hues, with four lighter shades and two darker shades, plus low-saturation versions of the full and darker shades, and 16 levels of greyscale | |||
2017-02-21 | fix not being able to pick up dropped objects while wielding dye | adrido | |
2017-02-18 | add on_rotate handler | Vanessa Ezekowitz | |
to correct rotation for "fake wallmounted" nodes so that they always appear to be on the floor, pointing at one of the four NSEW directions. | |||
2017-02-17 | "widen" the range for floor/ceiling placement checking | Vanessa Ezekowitz | |
in fix_rotation function | |||
2017-02-17 | add helper functions for rotation correction | Vanessa Ezekowitz | |
2017-02-07 | re-generated all of the palettes | Vanessa Ezekowitz | |
Some colors were a little bit "off" from the official spec. Started from the standard 12 hues, with their RGB values manually set to exactly 0, 128, or 255 as appropriate, then brightness and saturation adjusted as needed for each shade band. Black is set at 8 percent (0x141414). | |||
2017-02-06 | add light_blue to wallmounted palette | Vanessa Ezekowitz | |
2017-02-06 | Pink/brown color translation tweaks | Vanessa Ezekowitz | |
Only perform pink -> light_red and brown -> dark_orange translations if not using the "colorwallmounted" palette. | |||
2017-02-05 | fix broken check-for-colorable | Vanessa Ezekowitz | |
2017-02-04 | use on_use instead of on_rightclick to apply dyes | Vanessa Ezekowitz | |
also add some useful messages if the target was already the same color as the dye, can't be colored, can't take the requested color, etc. | |||
2017-01-30 | better pink shade in the colorwallmounted palette | Vanessa Ezekowitz | |
(now it's standard web pink, but shifted 15 degrees toward red and saturation maxed out) | |||
2017-01-30 | don't set a custom param2 if the placed node has no facedir/wallmount | Vanessa Ezekowitz | |
2017-01-30 | fix wallmounted grey numbering | Vanessa Ezekowitz | |
2017-01-29 | fix messed-up grayscale color select logic | Vanessa Ezekowitz | |
2017-01-28 | remove some debug statements | Vanessa Ezekowitz | |
2017-01-28 | add API option for "colorwallmounted" paramtype2 | Vanessa Ezekowitz | |
(pass "wallmounted" to the "is_color_fdir" field where needed) Comes with an abridged, 32-color version of the master palette, containing Red, Orange, Yellow, Green, Cyan, Blue, Violet, and Magenta, in three shades each, plus the usual black/three greys/white, plus pink and brown in two of the extrs spaces. | |||
2017-01-28 | only crop the palleteidx if param2 is colorfacedir | Vanessa Ezekowitz | |
(prevent a potential bug later: some day, maybe there will be more than 89 colors in UD) | |||
2017-01-28 | colorfdir -> is_color_fdir | Vanessa Ezekowitz | |
(preparing for later inclusion of some kind of wallmounted palette) | |||
2017-01-28 | fix a couple more missing aliases | Vanessa Ezekowitz | |
2017-01-28 | fix several dye-handling bugs | Vanessa Ezekowitz | |
2017-01-28 | API CHANGE: after_dig_node instead of on_destruct | Vanessa Ezekowitz | |
This also fixes the case where digging a block just drops the dye on the ground instead of putting it in the player's inv. | |||
2017-01-28 | fix facedir not being set when simple node placement fall-through is called | Vanessa Ezekowitz | |
2017-01-26 | removed obsolete scripts and image | Vanessa Ezekowitz | |
2017-01-26 | fix wrong param2 setting | Vanessa Ezekowitz | |
2017-01-26 | handle both cases of nodes being set with facedir | Vanessa Ezekowitz | |
2017-01-26 | remove debug statements | Vanessa Ezekowitz | |
2017-01-26 | improve handling of greyscale in get-hsv function | Vanessa Ezekowitz | |
2017-01-26 | add an alternate "find HSV" function. | Vanessa Ezekowitz | |
Note that if the result is greyscale, the name ("black", "grey", ...) is returned in the "hue" field, sat is empty string, and val is "light", "dark", or empty string. | |||
2017-01-26 | handle a few more color-to-grey and grey-to-color cases | Vanessa Ezekowitz | |
2017-01-26 | Just do the node's color search manually | Vanessa Ezekowitz | |
(to handle cases where the node has more than just the standard-format nodename:[shade_]hue[_s50] naming, e.g. stairsplus nodes like: nodename:stair_[shade_]hue[_s50][_some_extra_details] | |||
2017-01-26 | handle special cases for greyscale dyes and unpainted nodes | Vanessa Ezekowitz | |
2017-01-26 | rework how split palettes are handled | Vanessa Ezekowitz | |
2017-01-25 | add "split" palette for mods that need facedir + param2 color | Vanessa Ezekowitz | |
2017-01-25 | only allow placing the wielded thing if it's actually a node | Vanessa Ezekowitz | |
2017-01-25 | include standard 89-color UD palette | Vanessa Ezekowitz | |
2017-01-25 | add a few missing aliases | Vanessa Ezekowitz | |
2017-01-25 | Add some helper functions to support the new param2-style coloring | Vanessa Ezekowitz | |
Most of the code came from cheapie's plasticbox mod | |||
2016-03-27 | Adding standard mod files | Auke Kok | |
2015-03-02 | Update and rename locale to locale/tr.txt | Mahmut Elmas | |
2015-01-23 | OPTIMIZE _ALL_ THE TEXTURES! \:D/ | Vanessa Ezekowitz | |
2014-12-27 | use current intllib API | Vanessa Ezekowitz | |
2014-10-04 | fix licensing since bucket images aren't used anymore | Vanessa Ezekowitz | |
2014-03-20 | add support for intllib translation mod | Xanthin | |
2014-03-20 | german translation | Xanthin | |
2014-03-20 | Create template.txt | Xanthin | |
2013-12-15 | local-ize a few variables/tables | Vanessa Ezekowitz | |
2013-08-11 | fix brain-o (copy&paste error) in groups for light grey | Vanessa Ezekowitz | |
2013-07-21 | removed all dye colors from the creative inventory, to reduce clutter. | Vanessa Ezekowitz | |