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-rw-r--r--init.lua62
1 files changed, 62 insertions, 0 deletions
diff --git a/init.lua b/init.lua
index 76b849e..b83ee60 100644
--- a/init.lua
+++ b/init.lua
@@ -58,6 +58,25 @@ local HUES = {
"redviolet"
}
+local SATS = {
+ "",
+ "_s50"
+}
+
+local VALS = {
+ "",
+ "medium_",
+ "dark_"
+}
+
+local GREYS = {
+ "white",
+ "light_grey",
+ "grey",
+ "dark_grey",
+ "black"
+}
+
local HUES2 = {
"Red",
"Orange",
@@ -91,6 +110,27 @@ local default_dyes = {
"yellow"
}
+-- this tiles the "extended" palette sideways and then crops it to 256x1
+-- to convert it from human readable to something the engine can use as a palette.
+--
+-- in machine-readable form, the selected color is:
+-- 16 + [hue] - [shade]*24 for the light colors, or
+-- 16 + [hue] + [saturation]*24 + [shade]*48 for the dark colors, or
+-- [shade] (no math) for the greys, 0 = white.
+
+unifieddyes.extended_palette = "[combine:256x1"
+ ..":0,0=unifieddyes_palette_extended.png"
+ ..":16,-1=unifieddyes_palette_extended.png"
+ ..":40,-2=unifieddyes_palette_extended.png"
+ ..":64,-3=unifieddyes_palette_extended.png"
+ ..":88,-4=unifieddyes_palette_extended.png"
+ ..":112,-5=unifieddyes_palette_extended.png"
+ ..":136,-6=unifieddyes_palette_extended.png"
+ ..":160,-7=unifieddyes_palette_extended.png"
+ ..":184,-8=unifieddyes_palette_extended.png"
+ ..":208,-9=unifieddyes_palette_extended.png"
+ ..":232,-10=unifieddyes_palette_extended.png"
+
-- code borrowed from homedecor
-- call this function to reset the rotation of a "wallmounted" object on place
@@ -495,6 +535,28 @@ for _, color in ipairs(default_dyes) do
})
end
+-- build a table to convert from classic/89-color palette to extended palette
+
+unifieddyes.convert_classic_palette = {}
+
+for hue = 0, 11 do
+ -- light
+ local paletteidx = unifieddyes.getpaletteidx("dye:light_"..HUES[hue+1], false)
+ unifieddyes.convert_classic_palette[paletteidx] = 16 + hue*2 + 48
+ for sat = 0, 1 do
+ for val = 0, 2 do
+ -- full
+ local paletteidx = unifieddyes.getpaletteidx("dye:"..VALS[val+1]..HUES[hue+1]..SATS[sat+1], false)
+ unifieddyes.convert_classic_palette[paletteidx] = 16 + hue*2 + sat*24 + (val+4)*48
+ end
+ end
+end
+
+for grey = 0, 4 do
+ local paletteidx = unifieddyes.getpaletteidx("dye:"..GREYS[grey+1], false)
+ unifieddyes.convert_classic_palette[paletteidx] = grey
+end
+
-- Items/recipes needed to generate the few base colors that are not
-- provided by the standard dyes mod.