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Diffstat (limited to 'README')
-rw-r--r-- | README | 20 |
1 files changed, 14 insertions, 6 deletions
@@ -66,23 +66,30 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water and one piece of jungle grass. Yields one bucket of white paint. -Darker colors -------------- +Darker/lighter shades +--------------------- + +To obtain a dark (33% relative to the 'full' version) version of a given color, +use two portions of black dye along with the base color, which yields three +portions of the final color. To obtain a medium-brightness (66%) version of a given color, mix the desired base color from the list above with one portion of black dye (for example, medium lime = lime + black). All such mixtures yield two portions of the final color. -To obtain a dark (33%) version of a given color, use two portions of black dye -along with the base color, which yields three portions of the final color. +To obtain the light (150%) version of a color, mix one portion of the +desired base color with one portion of white paint, which yields two portions of +the final color. Low-saturation colors --------------------- -To get the low saturation (50%) version of one of the base colors, mix one or -more of white, black, or a shade of grey with the desired base color: +Except for the "light" colors and the greys, all colors are available in a +reduced-saturation version To get the low saturation (50%) version of one of +the base colors, mix one or more of white, black, or a shade of grey with the +desired base color: Dark, low saturation: dark grey paint + color (yields 2), or two blacks + 1 white + color (yields 4). For example, dark, low-saturation red = red + dark @@ -205,3 +212,4 @@ All of the output files will be placed in a new folder, generated-textures/ Use your favorite image browser or file manager to review the results, and if they're right, copy them over to the textures/ folder in your mod. + |