summaryrefslogtreecommitdiff
path: root/README
diff options
context:
space:
mode:
Diffstat (limited to 'README')
-rw-r--r--README20
1 files changed, 14 insertions, 6 deletions
diff --git a/README b/README
index a16eafb..8eea7ad 100644
--- a/README
+++ b/README
@@ -66,23 +66,30 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water
and one piece of jungle grass. Yields one bucket of white paint.
-Darker colors
--------------
+Darker/lighter shades
+---------------------
+
+To obtain a dark (33% relative to the 'full' version) version of a given color,
+use two portions of black dye along with the base color, which yields three
+portions of the final color.
To obtain a medium-brightness (66%) version of a given color, mix the desired
base color from the list above with one portion of black dye (for example,
medium lime = lime + black). All such mixtures yield two portions of the final
color.
-To obtain a dark (33%) version of a given color, use two portions of black dye
-along with the base color, which yields three portions of the final color.
+To obtain the light (150%) version of a color, mix one portion of the
+desired base color with one portion of white paint, which yields two portions of
+the final color.
Low-saturation colors
---------------------
-To get the low saturation (50%) version of one of the base colors, mix one or
-more of white, black, or a shade of grey with the desired base color:
+Except for the "light" colors and the greys, all colors are available in a
+reduced-saturation version To get the low saturation (50%) version of one of
+the base colors, mix one or more of white, black, or a shade of grey with the
+desired base color:
Dark, low saturation: dark grey paint + color (yields 2), or two blacks + 1
white + color (yields 4). For example, dark, low-saturation red = red + dark
@@ -205,3 +212,4 @@ All of the output files will be placed in a new folder, generated-textures/
Use your favorite image browser or file manager to review the results, and if
they're right, copy them over to the textures/ folder in your mod.
+