diff options
94 files changed, 151 insertions, 10 deletions
@@ -66,23 +66,30 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water and one piece of jungle grass. Yields one bucket of white paint. -Darker colors -------------- +Darker/lighter shades +--------------------- + +To obtain a dark (33% relative to the 'full' version) version of a given color, +use two portions of black dye along with the base color, which yields three +portions of the final color. To obtain a medium-brightness (66%) version of a given color, mix the desired base color from the list above with one portion of black dye (for example, medium lime = lime + black). All such mixtures yield two portions of the final color. -To obtain a dark (33%) version of a given color, use two portions of black dye -along with the base color, which yields three portions of the final color. +To obtain the light (150%) version of a color, mix one portion of the +desired base color with one portion of white paint, which yields two portions of +the final color. Low-saturation colors --------------------- -To get the low saturation (50%) version of one of the base colors, mix one or -more of white, black, or a shade of grey with the desired base color: +Except for the "light" colors and the greys, all colors are available in a +reduced-saturation version To get the low saturation (50%) version of one of +the base colors, mix one or more of white, black, or a shade of grey with the +desired base color: Dark, low saturation: dark grey paint + color (yields 2), or two blacks + 1 white + color (yields 4). For example, dark, low-saturation red = red + dark @@ -205,3 +212,4 @@ All of the output files will be placed in a new folder, generated-textures/ Use your favorite image browser or file manager to review the results, and if they're right, copy them over to the textures/ folder in your mod. + diff --git a/bottle_overlay.png b/bottle_overlay.png Binary files differnew file mode 100644 index 0000000..0a64694 --- /dev/null +++ b/bottle_overlay.png diff --git a/gentextures.sh b/gentextures.sh new file mode 100755 index 0000000..b6e3a2a --- /dev/null +++ b/gentextures.sh @@ -0,0 +1,118 @@ +#!/bin/bash + +TEXTURE=$1 +COMPOSITE=$2 + +base_texture="red_base_"$TEXTURE".png" + +if [ -z $TEXTURE ] || [ $TEXTURE == "--help" ] || [ $TEXTURE == "-h" ] ; then { + + echo -e "\nUsage:" + echo -e "\ngentextures.sh basename [overlay filename]" + echo -e "\nThis script requires one or two parameters which supply the" + echo -e "base filename of the textures, and an optional overlay. The" + echo -e "<basename> is the first part of the filename that your textures" + echo -e "will use when your mod is done. For example, if you supply the" + echo -e "word 'cotton', this script will produce filenames like cotton_red.png" + echo -e "or 'cotton_dark_blue_s50.png'. The texture that this script will" + echo -e "read and recolor is derived from this parameter, and will be of" + echo -e "the form 'red_base_xxxxx.png', where 'xxxx' is the basename." + echo -e "\nYou can also supply an optional overlay image filename." + echo -e "This image will be composited onto the output files after they" + echo -e "have been colorized, but without being modified. This is useful" + echo -e "when you have some part of your base image that will either get" + echo -e "changed unpredictably or undesirably. Simply draw two images -" + echo -e "one containing the whole image to be colored, and one containing" + echo -e "the parts that should not be changed, with transparency where the" + echo -e "base image should show through.\n" + exit 1 +} fi + + +if [[ ! -z $TEXTURE && ! -e $base_texture ]]; then { + echo -e "\nThe basename 'red_base_"$TEXTURE".png' was not found." + echo -e "\nAborting.\n" + exit 1 +} fi + +if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then { + echo -e "\nThe requested composite file '"$COMPOSITE"' was not found." + echo -e "\nAborting.\n" + exit 1 +} fi + + +convert $base_texture -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null + +if (( $? )) ; then { + echo -e "\nImagemagick failed while testing the base texture file." + echo -e "\nEither the base file 'red_base_"$TEXTURE".png isn't an image," + echo "or it is broken, or Imagemagick itself just didn't work." + echo -e "\nPlease check and correct your base image and try again." + echo -e "\nAborting.\n" + exit 1 +} fi + +composite_file="" + +if [ ! -z $COMPOSITE ] ; then { + convert $base_texture -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null + + if (( $? )) ; then { + echo -e "\nImagemagick failed while testing the composite file." + echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image" + echo "or it is broken, or Imagemagick itself just didn't work." + echo -e "\nPlease check and correct your composite image and try again." + echo -e "\nAborting.\n" + exit 1 + } fi + + composite_file=$COMPOSITE" -composite" +} fi + +rm tempfile.png + +base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet" + +echo -e -n "\nGenerating filenames based on "$base_texture +if [ ! -z $COMPOSITE ] ; then { + echo "," + echo -n "using "$COMPOSITE" as an overlay" +} fi +echo -e "...\n" + +rm -rf generated-textures +mkdir generated-textures + +hue=0 +for name in $base_colors ; do + hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc` + echo $name "("$hue" degrees)" + echo " dark" + convert $base_texture -modulate 33,100,$hue2 $composite_file "generated-textures/"$TEXTURE"_dark_"$name".png" + echo " medium" + convert $base_texture -modulate 66,100,$hue2 $composite_file "generated-textures/"$TEXTURE"_medium_"$name".png" + echo " full" + convert $base_texture -modulate 100,100,$hue2 $composite_file "generated-textures/"$TEXTURE"_"$name".png" + echo " light" + convert $base_texture -modulate 150,100,$hue2 $composite_file "generated-textures/"$TEXTURE"_light_"$name".png" + echo " dark, 50% saturation" + convert $base_texture -modulate 33,50,$hue2 $composite_file "generated-textures/"$TEXTURE"_dark_"$name"_s50.png" + echo " medium, 50% saturation" + convert $base_texture -modulate 66,50,$hue2 $composite_file "generated-textures/"$TEXTURE"_medium_"$name"_s50.png" + echo " full, 50% saturation" + convert $base_texture -modulate 100,50,$hue2 $composite_file "generated-textures/"$TEXTURE"_"$name"_s50.png" + hue=$((hue+30)) +done + +echo "greyscales" +echo " black" +convert $base_texture -modulate 15,0,0 $composite_file "generated-textures/"$TEXTURE"_black.png" +echo " dark grey" +convert $base_texture -modulate 50,0,0 $composite_file "generated-textures/"$TEXTURE"_darkgrey.png" +echo " medium grey" +convert $base_texture -modulate 100,0,0 $composite_file "generated-textures/"$TEXTURE"_mediumgrey.png" +echo " light grey" +convert $base_texture -modulate 150,0,0 $composite_file "generated-textures/"$TEXTURE"_lightgrey.png" +echo " white" +convert $base_texture -modulate 190,0,0 $composite_file "generated-textures/"$TEXTURE"_white.png" @@ -286,8 +286,8 @@ minetest.register_craftitem("unifieddyes:black", { -- brightness from the above 12 base colors. -- "s50" in a file/item name means "saturation: 50%". --- Brightness levels in the textures are 100%, 66% --- ("medium"), and 33% ("dark"). +-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"), +-- 100% ("full" but not so-named), and 150% ("light"). HUES = { "red", @@ -386,6 +386,15 @@ for i = 1, 12 do }, }) + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:light_" .. hue .. " 2", + recipe = { + "unifieddyes:" .. hue, + "unifieddyes:white_paint", + }, + }) + minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", { description = "Dark " .. hue .. " (low saturation)", inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png", @@ -411,17 +420,23 @@ for i = 1, 12 do }) minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", { - description = "Bright " .. hue .. " (low saturation)", + description = "Full " .. hue .. " (low saturation)", inventory_image = "unifieddyes_" .. hue .. "_s50.png", groups = {dye=1}, }) minetest.register_craftitem("unifieddyes:" .. hue, { - description = "Bright " .. hue, + description = "Full " .. hue, inventory_image = "unifieddyes_" .. hue .. ".png", groups = {dye=1}, }) + minetest.register_craftitem("unifieddyes:light_" .. hue, { + description = "Light " .. hue, + inventory_image = "unifieddyes_light_" .. hue .. ".png", + groups = {dye=1}, + }) + end diff --git a/red_base_unifieddyes.png b/red_base_unifieddyes.png Binary files differnew file mode 100644 index 0000000..ff67fe7 --- /dev/null +++ b/red_base_unifieddyes.png diff --git a/textures/unifieddyes_aqua.png b/textures/unifieddyes_aqua.png Binary files differindex b085ff7..36a533d 100644 --- a/textures/unifieddyes_aqua.png +++ b/textures/unifieddyes_aqua.png diff --git a/textures/unifieddyes_aqua_s50.png b/textures/unifieddyes_aqua_s50.png Binary files differindex 98f90a5..7800713 100644 --- a/textures/unifieddyes_aqua_s50.png +++ b/textures/unifieddyes_aqua_s50.png diff --git a/textures/unifieddyes_black.png b/textures/unifieddyes_black.png Binary files differindex f4c7552..8e73ba2 100644 --- a/textures/unifieddyes_black.png +++ b/textures/unifieddyes_black.png diff --git a/textures/unifieddyes_blue.png b/textures/unifieddyes_blue.png Binary files differindex b127935..b6fbe13 100644 --- a/textures/unifieddyes_blue.png +++ 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