--[[ Based primarily on code from: TechAge ======= Copyright (C) 2019 Joachim Stolberg AGPL v3 See LICENSE.txt for more information mark.lua: ]]-- local marker_region = {} function techage_forceload.unmark_region(name) if marker_region[name] ~= nil then --marker already exists --wip: make the area stay loaded somehow for _, entity in ipairs(marker_region[name]) do entity:remove() end marker_region[name] = nil end end function techage_forceload.mark_region(name, pos1, pos2, owner, secs) if not name or not pos1 or not pos2 then return end techage_forceload.unmark_region(name) local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2 local markers = {} --XY plane markers for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do local markerpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z} local marker = minetest.add_entity(markerpos, "techage_forceload:region_cube") if marker ~= nil then marker:set_properties({ visual_size={x=sizex * 2, y=sizey * 2}, --collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness}, collisionbox = {0,0,0, 0,0,0}, }) if owner then marker:set_nametag_attributes({text = owner}) end marker:get_luaentity().player_name = name table.insert(markers, marker) end end --YZ plane markers for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do local markerpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5} local marker = minetest.add_entity(markerpos, "techage_forceload:region_cube") if marker ~= nil then marker:set_properties({ visual_size={x=sizez * 2, y=sizey * 2}, --collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez}, collisionbox = {0,0,0, 0,0,0}, }) marker:set_yaw(math.pi / 2) marker:get_luaentity().player_name = name table.insert(markers, marker) end end marker_region[name] = markers minetest.after(secs or 20, techage_forceload.unmark_region, name) end function techage_forceload.switch_region(name, pos1, pos2) if marker_region[name] ~= nil then --marker already exists techage_forceload.unmark_region(name) else techage_forceload.mark_region(name, pos1, pos2) end end minetest.register_entity(":techage_forceload:region_cube", { initial_properties = { visual = "upright_sprite", textures = {"techage_cube_mark.png"}, use_texture_alpha = true, physical = false, glow = 12, }, on_step = function(self) if marker_region[self.player_name] == nil then self.object:remove() return end end, on_punch = function(self) techage_forceload.unmark_region(self.player_name) end, })