From 0f78ef70de0c6141f269e404ffb28bf5985d87b4 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Tue, 9 Oct 2018 07:49:41 -0400 Subject: add arrow symbols to fonts accessible by putting ^1 to ^8 (think "arrow number 1", etc) in your text for narrow-width arrows (good for "wide font" highway signs), or ^a to ^h for double-width arrows (good for all of the normal narrow-font signs). in order, arrows 1 and "a" point up, 2/b points up-and-right, 3/c points right, and so on, turning clockwise Any other ^x pair just renders directly (no escape char, sorry) --- init.lua | 18 ++++++++++++++++++ textures/hdf_81.png | Bin 0 -> 121 bytes textures/hdf_82.png | Bin 0 -> 143 bytes textures/hdf_83.png | Bin 0 -> 117 bytes textures/hdf_84.png | Bin 0 -> 143 bytes textures/hdf_85.png | Bin 0 -> 119 bytes textures/hdf_86.png | Bin 0 -> 143 bytes textures/hdf_87.png | Bin 0 -> 118 bytes textures/hdf_88.png | Bin 0 -> 146 bytes textures/hdf_8a.png | Bin 0 -> 137 bytes textures/hdf_8b.png | Bin 0 -> 157 bytes textures/hdf_8c.png | Bin 0 -> 133 bytes textures/hdf_8d.png | Bin 0 -> 170 bytes textures/hdf_8e.png | Bin 0 -> 138 bytes textures/hdf_8f.png | Bin 0 -> 162 bytes textures/hdf_90.png | Bin 0 -> 136 bytes textures/hdf_91.png | Bin 0 -> 168 bytes 17 files changed, 18 insertions(+) create mode 100644 textures/hdf_81.png create mode 100644 textures/hdf_82.png create mode 100644 textures/hdf_83.png create mode 100644 textures/hdf_84.png create mode 100644 textures/hdf_85.png create mode 100644 textures/hdf_86.png create mode 100644 textures/hdf_87.png create mode 100644 textures/hdf_88.png create mode 100644 textures/hdf_8a.png create mode 100644 textures/hdf_8b.png create mode 100644 textures/hdf_8c.png create mode 100644 textures/hdf_8d.png create mode 100644 textures/hdf_8e.png create mode 100644 textures/hdf_8f.png create mode 100644 textures/hdf_90.png create mode 100644 textures/hdf_91.png diff --git a/init.lua b/init.lua index 5d44b2c..eb78b67 100644 --- a/init.lua +++ b/init.lua @@ -387,6 +387,24 @@ local function make_line_texture(line, lineno, pos) for word_i, word in ipairs(line) do local chars = { } local ch_offs = 0 + word = string.gsub(word, "%^[12345678abcdefgh]", { + ["^1"] = string.char(0x81), + ["^2"] = string.char(0x82), + ["^3"] = string.char(0x83), + ["^4"] = string.char(0x84), + ["^5"] = string.char(0x85), + ["^6"] = string.char(0x86), + ["^7"] = string.char(0x87), + ["^8"] = string.char(0x88), + ["^a"] = string.char(0x8a), + ["^b"] = string.char(0x8b), + ["^c"] = string.char(0x8c), + ["^d"] = string.char(0x8d), + ["^e"] = string.char(0x8e), + ["^f"] = string.char(0x8f), + ["^g"] = string.char(0x90), + ["^h"] = string.char(0x91) + }) local word_l = #word local i = 1 while i <= word_l do diff --git a/textures/hdf_81.png b/textures/hdf_81.png new file mode 100644 index 0000000..df38787 Binary files /dev/null and b/textures/hdf_81.png differ diff --git a/textures/hdf_82.png b/textures/hdf_82.png new file mode 100644 index 0000000..e769d35 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